mirror of
https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-26 21:08:40 +00:00
Update gfx examples
This commit is contained in:
parent
eda44c46ca
commit
42e52ef671
@ -71,7 +71,8 @@ Examples for the gfx backend are under the imgui-gfx-examples directory.
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cd imgui-gfx-examples
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cd imgui-gfx-examples
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cargo test
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cargo test
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cargo run --example hello_gfx
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cargo run --example hello_world
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cargo run --example test_window
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Note to Windows users: You will need to use the *MSVC ABI* version of the Rust compiler along
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Note to Windows users: You will need to use the *MSVC ABI* version of the Rust compiler along
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with its associated [dependencies](https://www.rust-lang.org/en-US/downloads.html#win-foot) to
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with its associated [dependencies](https://www.rust-lang.org/en-US/downloads.html#win-foot) to
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2
imgui-gfx-examples/Cargo.lock
generated
2
imgui-gfx-examples/Cargo.lock
generated
@ -361,6 +361,8 @@ name = "imgui-gfx-examples"
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version = "0.1.0-pre"
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version = "0.1.0-pre"
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dependencies = [
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dependencies = [
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"gfx 0.18.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx 0.18.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_device_dx11 0.8.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_device_gl 0.16.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_window_dxgi 0.19.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_window_dxgi 0.19.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_window_glutin 0.31.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"gfx_window_glutin 0.31.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"glutin 0.21.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"glutin 0.21.0 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -16,6 +16,7 @@ default = ["opengl"]
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[dev-dependencies]
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[dev-dependencies]
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gfx = "0.18"
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gfx = "0.18"
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gfx_device_gl = "0.16"
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gfx_window_glutin = "0.31"
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gfx_window_glutin = "0.31"
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glutin = "0.21"
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glutin = "0.21"
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imgui = { version = "0.1.0-pre", path = "../" }
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imgui = { version = "0.1.0-pre", path = "../" }
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@ -23,4 +24,5 @@ imgui-gfx-renderer = { version = "0.1.0-pre", path = "../imgui-gfx-renderer" }
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imgui-winit-support = { version = "0.1.0-pre", path = "../imgui-winit-support" }
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imgui-winit-support = { version = "0.1.0-pre", path = "../imgui-winit-support" }
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[target.'cfg(windows)'.dev-dependencies]
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[target.'cfg(windows)'.dev-dependencies]
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gfx_window_dxgi = "0.19"
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gfx_device_dx11 = "0.8"
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gfx_window_dxgi = "0.19"
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@ -1,34 +0,0 @@
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use imgui::*;
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mod support_gfx;
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const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
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fn main() {
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support_gfx::run("hello_gfx.rs".to_owned(), CLEAR_COLOR, hello_world);
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}
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fn hello_world<'a>(ui: &Ui<'a>) -> bool {
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#[cfg(feature = "opengl")]
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let window_title = im_str!("Hello world (OpenGL)");
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#[cfg(feature = "directx")]
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let window_title = im_str!("Hello world (DirectX)");
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ui.window(window_title)
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.size([300.0, 100.0], Condition::FirstUseEver)
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.build(|| {
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ui.text(im_str!("Hello world!"));
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ui.text(im_str!("こんにちは世界!"));
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ui.text(im_str!("This...is...imgui-rs!"));
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ui.separator();
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let mouse_pos = ui.io().mouse_pos;
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ui.text(im_str!(
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"Mouse Position: ({:.1},{:.1})",
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mouse_pos[0],
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mouse_pos[1]
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));
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});
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true
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}
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29
imgui-gfx-examples/examples/hello_world.rs
Normal file
29
imgui-gfx-examples/examples/hello_world.rs
Normal file
@ -0,0 +1,29 @@
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use imgui::*;
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mod support;
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fn main() {
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let system = support::init(file!());
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#[cfg(feature = "opengl")]
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let window_title = im_str!("Hello world (OpenGL)");
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#[cfg(feature = "directx")]
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let window_title = im_str!("Hello world (DirectX)");
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system.main_loop(|_, ui| {
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ui.window(window_title)
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.size([300.0, 100.0], Condition::FirstUseEver)
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.build(|| {
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ui.text(im_str!("Hello world!"));
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ui.text(im_str!("こんにちは世界!"));
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ui.text(im_str!("This...is...imgui-rs!"));
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ui.separator();
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let mouse_pos = ui.io().mouse_pos;
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ui.text(format!(
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"Mouse Position: ({:.1},{:.1})",
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mouse_pos[0], mouse_pos[1]
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));
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});
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});
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}
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267
imgui-gfx-examples/examples/support/mod.rs
Normal file
267
imgui-gfx-examples/examples/support/mod.rs
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@ -0,0 +1,267 @@
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use gfx::Device;
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use glutin::{Event, WindowEvent};
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use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
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use imgui_gfx_renderer::{GfxRenderer, Shaders};
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use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use std::time::Instant;
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type ColorFormat = gfx::format::Rgba8;
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pub struct System {
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pub events_loop: glutin::EventsLoop,
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pub imgui: Context,
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pub platform: WinitPlatform,
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pub render_sys: RenderSystem,
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pub font_size: f32,
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}
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pub fn init(title: &str) -> System {
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let title = match title.rfind('/') {
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Some(idx) => title.split_at(idx + 1).1,
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None => title,
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};
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let events_loop = glutin::EventsLoop::new();
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let builder = glutin::WindowBuilder::new()
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.with_title(title.to_owned())
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.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let mut imgui = Context::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::init(&mut imgui);
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let hidpi_factor = platform.hidpi_factor();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.fonts().add_font(&[
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FontSource::DefaultFontData {
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config: Some(FontConfig {
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size_pixels: font_size,
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..FontConfig::default()
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}),
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},
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FontSource::TtfData {
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data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
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size_pixels: font_size,
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config: Some(FontConfig {
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rasterizer_multiply: 1.75,
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glyph_ranges: FontGlyphRanges::japanese(),
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..FontConfig::default()
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}),
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},
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]);
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imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
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let render_sys = RenderSystem::init(&mut imgui, builder, &events_loop);
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platform.attach_window(imgui.io_mut(), render_sys.window(), HiDpiMode::Rounded);
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System {
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events_loop,
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imgui,
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platform,
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render_sys,
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font_size,
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}
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}
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impl System {
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pub fn main_loop<F: FnMut(&mut bool, &mut Ui)>(self, mut run_ui: F) {
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let System {
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mut events_loop,
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mut imgui,
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mut platform,
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mut render_sys,
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..
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} = self;
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let mut encoder: gfx::Encoder<_, _> = render_sys.factory.create_command_buffer().into();
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let mut last_frame = Instant::now();
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let mut run = true;
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while run {
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events_loop.poll_events(|event| {
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platform.handle_event(imgui.io_mut(), render_sys.window(), &event);
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::Resized(size) => render_sys.update_views(size),
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WindowEvent::CloseRequested => run = false,
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_ => (),
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}
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}
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});
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let io = imgui.io_mut();
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platform
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.prepare_frame(io, render_sys.window())
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.expect("Failed to start frame");
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last_frame = io.update_delta_time(last_frame);
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let mut ui = imgui.frame();
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run_ui(&mut run, &mut ui);
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if let Some(main_color) = render_sys.main_color.as_mut() {
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encoder.clear(main_color, [1.0, 1.0, 1.0, 1.0]);
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}
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platform.prepare_render(&ui, render_sys.window());
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let draw_data = ui.render();
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if let Some(main_color) = render_sys.main_color.as_mut() {
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render_sys
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.renderer
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.render(&mut render_sys.factory, &mut encoder, main_color, draw_data)
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.expect("Rendering failed");
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}
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encoder.flush(&mut render_sys.device);
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render_sys.swap_buffers();
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render_sys.device.cleanup();
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}
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}
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}
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#[cfg(feature = "opengl")]
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mod types {
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pub type Device = gfx_device_gl::Device;
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pub type Factory = gfx_device_gl::Factory;
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pub type Resources = gfx_device_gl::Resources;
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}
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#[cfg(feature = "opengl")]
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pub struct RenderSystem {
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pub renderer: GfxRenderer<ColorFormat, types::Resources>,
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pub windowed_context: glutin::WindowedContext<glutin::PossiblyCurrent>,
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pub device: types::Device,
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pub factory: types::Factory,
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pub main_color: Option<gfx::handle::RenderTargetView<types::Resources, ColorFormat>>,
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pub main_depth: gfx::handle::DepthStencilView<types::Resources, gfx::format::DepthStencil>,
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}
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#[cfg(feature = "opengl")]
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impl RenderSystem {
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pub fn init(
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imgui: &mut Context,
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builder: glutin::WindowBuilder,
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events_loop: &glutin::EventsLoop,
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) -> RenderSystem {
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{
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// Fix incorrect colors with sRGB framebuffer
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fn imgui_gamma_to_linear(col: [f32; 4]) -> [f32; 4] {
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let x = col[0].powf(2.2);
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let y = col[1].powf(2.2);
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let z = col[2].powf(2.2);
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let w = 1.0 - (1.0 - col[3]).powf(2.2);
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[x, y, z, w]
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}
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let style = imgui.style_mut();
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for col in 0..style.colors.len() {
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style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
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}
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}
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let context = glutin::ContextBuilder::new().with_vsync(true);
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let (windowed_context, device, mut factory, main_color, main_depth) =
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gfx_window_glutin::init(builder, context, &events_loop)
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.expect("Failed to initialize graphics");
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let shaders = {
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let version = device.get_info().shading_language;
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if version.is_embedded {
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if version.major >= 3 {
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Shaders::GlSlEs300
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} else {
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Shaders::GlSlEs100
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}
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} else if version.major >= 4 {
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Shaders::GlSl400
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} else if version.major >= 3 {
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if version.minor >= 2 {
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Shaders::GlSl150
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} else {
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Shaders::GlSl130
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}
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} else {
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Shaders::GlSl110
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}
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};
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let renderer =
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GfxRenderer::init(imgui, &mut factory, shaders).expect("Failed to initialize renderer");
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RenderSystem {
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renderer,
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windowed_context,
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device,
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factory,
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main_color: Some(main_color),
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main_depth,
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}
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}
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pub fn window(&self) -> &glutin::Window {
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self.windowed_context.window()
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}
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pub fn update_views(&mut self, _: glutin::dpi::LogicalSize) {
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if let Some(main_color) = self.main_color.as_mut() {
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gfx_window_glutin::update_views(
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&self.windowed_context,
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main_color,
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&mut self.main_depth,
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);
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}
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}
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pub fn swap_buffers(&mut self) {
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self.windowed_context.swap_buffers().unwrap();
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}
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}
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#[cfg(feature = "directx")]
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mod types {
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pub type Device = gfx_device_dx11::Device;
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pub type Factory = gfx_device_dx11::Factory;
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pub type Resources = gfx_device_dx11::Resources;
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}
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#[cfg(feature = "directx")]
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pub struct RenderSystem {
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pub renderer: GfxRenderer<ColorFormat, types::Resources>,
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pub window: gfx_window_dxgi::Window,
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pub device: types::Device,
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pub factory: types::Factory,
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pub main_color: Option<gfx::handle::RenderTargetView<types::Resources, ColorFormat>>,
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}
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#[cfg(feature = "directx")]
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impl RenderSystem {
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pub fn init(
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imgui: &mut Context,
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builder: glutin::WindowBuilder,
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events_loop: &glutin::EventsLoop,
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) -> RenderSystem {
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let (window, device, mut factory, main_color) =
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gfx_window_dxgi::init(builder, &events_loop).expect("Failed to initialize graphics");
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let renderer = GfxRenderer::init(imgui, &mut factory, Shaders::HlslSm40)
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.expect("Failed to initialize renderer");
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RenderSystem {
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renderer,
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window,
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device,
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factory,
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main_color: Some(main_color),
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}
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}
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pub fn window(&self) -> &glutin::Window {
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&self.window.inner
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}
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pub fn update_views(&mut self, size: glutin::dpi::LogicalSize) {
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let physical = size.to_physical(self.window().get_hidpi_factor());
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let (width, height): (u32, u32) = physical.into();
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let _ = self.main_color.take(); // we need to drop main_color before calling update_views
|
||||||
|
self.main_color = Some(
|
||||||
|
gfx_window_dxgi::update_views(
|
||||||
|
&mut self.window,
|
||||||
|
&mut self.factory,
|
||||||
|
&mut self.device,
|
||||||
|
width as u16,
|
||||||
|
height as u16,
|
||||||
|
)
|
||||||
|
.expect("Failed to update resize"),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
pub fn swap_buffers(&mut self) {
|
||||||
|
self.window.swap_buffers(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,239 +0,0 @@
|
|||||||
use gfx::Device;
|
|
||||||
use glutin::{Event, WindowEvent};
|
|
||||||
use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
|
|
||||||
use imgui_gfx_renderer::{GfxRenderer, Shaders};
|
|
||||||
use imgui_winit_support::{HiDpiMode, WinitPlatform};
|
|
||||||
use std::time::Instant;
|
|
||||||
|
|
||||||
type ColorFormat = gfx::format::Rgba8;
|
|
||||||
|
|
||||||
#[cfg(feature = "opengl")]
|
|
||||||
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
|
|
||||||
type DepthFormat = gfx::format::DepthStencil;
|
|
||||||
|
|
||||||
let mut events_loop = glutin::EventsLoop::new();
|
|
||||||
let context = glutin::ContextBuilder::new().with_vsync(true);
|
|
||||||
let builder = glutin::WindowBuilder::new()
|
|
||||||
.with_title(title.to_owned())
|
|
||||||
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
|
|
||||||
let (windowed_context, mut device, mut factory, mut main_color, mut main_depth) =
|
|
||||||
gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder, context, &events_loop)
|
|
||||||
.expect("Failed to initialize graphics");
|
|
||||||
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
|
|
||||||
|
|
||||||
let shaders = {
|
|
||||||
let version = device.get_info().shading_language;
|
|
||||||
if version.is_embedded {
|
|
||||||
if version.major >= 3 {
|
|
||||||
Shaders::GlSlEs300
|
|
||||||
} else {
|
|
||||||
Shaders::GlSlEs100
|
|
||||||
}
|
|
||||||
} else if version.major >= 4 {
|
|
||||||
Shaders::GlSl400
|
|
||||||
} else if version.major >= 3 {
|
|
||||||
if version.minor >= 2 {
|
|
||||||
Shaders::GlSl150
|
|
||||||
} else {
|
|
||||||
Shaders::GlSl130
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Shaders::GlSl110
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut imgui = Context::create();
|
|
||||||
{
|
|
||||||
// Fix incorrect colors with sRGB framebuffer
|
|
||||||
fn imgui_gamma_to_linear(col: [f32; 4]) -> [f32; 4] {
|
|
||||||
let x = col[0].powf(2.2);
|
|
||||||
let y = col[1].powf(2.2);
|
|
||||||
let z = col[2].powf(2.2);
|
|
||||||
let w = 1.0 - (1.0 - col[3]).powf(2.2);
|
|
||||||
[x, y, z, w]
|
|
||||||
}
|
|
||||||
|
|
||||||
let style = imgui.style_mut();
|
|
||||||
for col in 0..style.colors.len() {
|
|
||||||
style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
imgui.set_ini_filename(None);
|
|
||||||
|
|
||||||
let mut platform = WinitPlatform::init(&mut imgui);
|
|
||||||
platform.attach_window(
|
|
||||||
imgui.io_mut(),
|
|
||||||
&windowed_context.window(),
|
|
||||||
HiDpiMode::Rounded,
|
|
||||||
);
|
|
||||||
|
|
||||||
let hidpi_factor = platform.hidpi_factor();
|
|
||||||
let font_size = (13.0 * hidpi_factor) as f32;
|
|
||||||
imgui.fonts().add_font(&[
|
|
||||||
FontSource::DefaultFontData {
|
|
||||||
config: Some(FontConfig {
|
|
||||||
size_pixels: font_size,
|
|
||||||
..FontConfig::default()
|
|
||||||
}),
|
|
||||||
},
|
|
||||||
FontSource::TtfData {
|
|
||||||
data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
|
|
||||||
size_pixels: font_size,
|
|
||||||
config: Some(FontConfig {
|
|
||||||
rasterizer_multiply: 1.75,
|
|
||||||
glyph_ranges: FontGlyphRanges::japanese(),
|
|
||||||
..FontConfig::default()
|
|
||||||
}),
|
|
||||||
},
|
|
||||||
]);
|
|
||||||
|
|
||||||
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
|
|
||||||
|
|
||||||
let mut renderer = GfxRenderer::init(&mut imgui, &mut factory, shaders)
|
|
||||||
.expect("Failed to initialize renderer");
|
|
||||||
|
|
||||||
let mut last_frame = Instant::now();
|
|
||||||
let mut quit = false;
|
|
||||||
|
|
||||||
loop {
|
|
||||||
events_loop.poll_events(|event| {
|
|
||||||
platform.handle_event(imgui.io_mut(), &windowed_context.window(), &event);
|
|
||||||
|
|
||||||
if let Event::WindowEvent { event, .. } = event {
|
|
||||||
match event {
|
|
||||||
WindowEvent::Resized(_) => gfx_window_glutin::update_views(
|
|
||||||
&windowed_context,
|
|
||||||
&mut main_color,
|
|
||||||
&mut main_depth,
|
|
||||||
),
|
|
||||||
WindowEvent::CloseRequested => quit = true,
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
if quit {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
let io = imgui.io_mut();
|
|
||||||
platform
|
|
||||||
.prepare_frame(io, &windowed_context.window())
|
|
||||||
.expect("Failed to start frame");
|
|
||||||
last_frame = io.update_delta_time(last_frame);
|
|
||||||
|
|
||||||
let ui = imgui.frame();
|
|
||||||
if !run_ui(&ui) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
encoder.clear(&main_color, clear_color);
|
|
||||||
platform.prepare_render(&ui, &windowed_context.window());
|
|
||||||
let draw_data = ui.render();
|
|
||||||
renderer
|
|
||||||
.render(&mut factory, &mut encoder, &mut main_color, draw_data)
|
|
||||||
.expect("Rendering failed");
|
|
||||||
encoder.flush(&mut device);
|
|
||||||
windowed_context.swap_buffers().unwrap();
|
|
||||||
device.cleanup();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(feature = "directx")]
|
|
||||||
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
|
|
||||||
let mut events_loop = glutin::EventsLoop::new();
|
|
||||||
let window = glutin::WindowBuilder::new()
|
|
||||||
.with_title(title)
|
|
||||||
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
|
|
||||||
let (mut window, mut device, mut factory, mut main_color) =
|
|
||||||
gfx_window_dxgi::init::<ColorFormat>(window, &events_loop)
|
|
||||||
.expect("Failed to initialize graphics");
|
|
||||||
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
|
|
||||||
|
|
||||||
let mut imgui = Context::create();
|
|
||||||
imgui.set_ini_filename(None);
|
|
||||||
|
|
||||||
let mut platform = WinitPlatform::init(&mut imgui);
|
|
||||||
platform.attach_window(imgui.io_mut(), &window.inner, HiDpiMode::Rounded);
|
|
||||||
|
|
||||||
let hidpi_factor = platform.hidpi_factor();
|
|
||||||
let font_size = (13.0 * hidpi_factor) as f32;
|
|
||||||
imgui.fonts().add_font(&[
|
|
||||||
FontSource::DefaultFontData {
|
|
||||||
config: Some(FontConfig {
|
|
||||||
size_pixels: font_size,
|
|
||||||
..FontConfig::default()
|
|
||||||
}),
|
|
||||||
},
|
|
||||||
FontSource::TtfData {
|
|
||||||
data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
|
|
||||||
size_pixels: font_size,
|
|
||||||
config: Some(FontConfig {
|
|
||||||
rasterizer_multiply: 1.75,
|
|
||||||
glyph_ranges: FontGlyphRanges::japanese(),
|
|
||||||
..FontConfig::default()
|
|
||||||
}),
|
|
||||||
},
|
|
||||||
]);
|
|
||||||
|
|
||||||
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
|
|
||||||
|
|
||||||
let mut renderer = GfxRenderer::init(&mut imgui, &mut factory, Shaders::HlslSm40)
|
|
||||||
.expect("Failed to initialize renderer");
|
|
||||||
|
|
||||||
let mut last_frame = Instant::now();
|
|
||||||
let mut quit = false;
|
|
||||||
|
|
||||||
loop {
|
|
||||||
let mut new_size = None;
|
|
||||||
events_loop.poll_events(|event| {
|
|
||||||
platform.handle_event(imgui.io_mut(), &window.inner, &event);
|
|
||||||
|
|
||||||
if let Event::WindowEvent { event, .. } = event {
|
|
||||||
match event {
|
|
||||||
WindowEvent::Resized(size) => {
|
|
||||||
let physical = size.to_physical(window.inner.get_hidpi_factor());
|
|
||||||
let (width, height): (u32, u32) = physical.into();
|
|
||||||
new_size = Some((width as u16, height as u16));
|
|
||||||
}
|
|
||||||
WindowEvent::CloseRequested => quit = true,
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
if quit {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if let Some((width, height)) = new_size {
|
|
||||||
drop(main_color);
|
|
||||||
main_color = gfx_window_dxgi::update_views(
|
|
||||||
&mut window,
|
|
||||||
&mut factory,
|
|
||||||
&mut device,
|
|
||||||
width,
|
|
||||||
height,
|
|
||||||
)
|
|
||||||
.expect("Failed to update resize");
|
|
||||||
}
|
|
||||||
|
|
||||||
let io = imgui.io_mut();
|
|
||||||
platform
|
|
||||||
.prepare_frame(io, &window.inner)
|
|
||||||
.expect("Failed to start frame");
|
|
||||||
last_frame = io.update_delta_time(last_frame);
|
|
||||||
|
|
||||||
let ui = imgui.frame();
|
|
||||||
if !run_ui(&ui) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
encoder.clear(&main_color, clear_color);
|
|
||||||
platform.prepare_render(&ui, &window.inner);
|
|
||||||
let draw_data = ui.render();
|
|
||||||
renderer
|
|
||||||
.render(&mut factory, &mut encoder, &mut main_color, draw_data)
|
|
||||||
.expect("Rendering failed");
|
|
||||||
encoder.flush(&mut device);
|
|
||||||
window.swap_buffers(1);
|
|
||||||
device.cleanup();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
6
imgui-gfx-examples/examples/test_window.rs
Normal file
6
imgui-gfx-examples/examples/test_window.rs
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
mod support;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let system = support::init(file!());
|
||||||
|
system.main_loop(|run, ui| ui.show_demo_window(run));
|
||||||
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user