Update gfx examples

This commit is contained in:
Joonas Javanainen 2019-07-01 13:29:13 +03:00
parent eda44c46ca
commit 42e52ef671
8 changed files with 309 additions and 275 deletions

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@ -71,7 +71,8 @@ Examples for the gfx backend are under the imgui-gfx-examples directory.
cd imgui-gfx-examples
cargo test
cargo run --example hello_gfx
cargo run --example hello_world
cargo run --example test_window
Note to Windows users: You will need to use the *MSVC ABI* version of the Rust compiler along
with its associated [dependencies](https://www.rust-lang.org/en-US/downloads.html#win-foot) to

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@ -361,6 +361,8 @@ name = "imgui-gfx-examples"
version = "0.1.0-pre"
dependencies = [
"gfx 0.18.1 (registry+https://github.com/rust-lang/crates.io-index)",
"gfx_device_dx11 0.8.2 (registry+https://github.com/rust-lang/crates.io-index)",
"gfx_device_gl 0.16.1 (registry+https://github.com/rust-lang/crates.io-index)",
"gfx_window_dxgi 0.19.1 (registry+https://github.com/rust-lang/crates.io-index)",
"gfx_window_glutin 0.31.0 (registry+https://github.com/rust-lang/crates.io-index)",
"glutin 0.21.0 (registry+https://github.com/rust-lang/crates.io-index)",

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@ -16,6 +16,7 @@ default = ["opengl"]
[dev-dependencies]
gfx = "0.18"
gfx_device_gl = "0.16"
gfx_window_glutin = "0.31"
glutin = "0.21"
imgui = { version = "0.1.0-pre", path = "../" }
@ -23,4 +24,5 @@ imgui-gfx-renderer = { version = "0.1.0-pre", path = "../imgui-gfx-renderer" }
imgui-winit-support = { version = "0.1.0-pre", path = "../imgui-winit-support" }
[target.'cfg(windows)'.dev-dependencies]
gfx_window_dxgi = "0.19"
gfx_device_dx11 = "0.8"
gfx_window_dxgi = "0.19"

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@ -1,34 +0,0 @@
use imgui::*;
mod support_gfx;
const CLEAR_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
fn main() {
support_gfx::run("hello_gfx.rs".to_owned(), CLEAR_COLOR, hello_world);
}
fn hello_world<'a>(ui: &Ui<'a>) -> bool {
#[cfg(feature = "opengl")]
let window_title = im_str!("Hello world (OpenGL)");
#[cfg(feature = "directx")]
let window_title = im_str!("Hello world (DirectX)");
ui.window(window_title)
.size([300.0, 100.0], Condition::FirstUseEver)
.build(|| {
ui.text(im_str!("Hello world!"));
ui.text(im_str!("こんにちは世界!"));
ui.text(im_str!("This...is...imgui-rs!"));
ui.separator();
let mouse_pos = ui.io().mouse_pos;
ui.text(im_str!(
"Mouse Position: ({:.1},{:.1})",
mouse_pos[0],
mouse_pos[1]
));
});
true
}

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@ -0,0 +1,29 @@
use imgui::*;
mod support;
fn main() {
let system = support::init(file!());
#[cfg(feature = "opengl")]
let window_title = im_str!("Hello world (OpenGL)");
#[cfg(feature = "directx")]
let window_title = im_str!("Hello world (DirectX)");
system.main_loop(|_, ui| {
ui.window(window_title)
.size([300.0, 100.0], Condition::FirstUseEver)
.build(|| {
ui.text(im_str!("Hello world!"));
ui.text(im_str!("こんにちは世界!"));
ui.text(im_str!("This...is...imgui-rs!"));
ui.separator();
let mouse_pos = ui.io().mouse_pos;
ui.text(format!(
"Mouse Position: ({:.1},{:.1})",
mouse_pos[0], mouse_pos[1]
));
});
});
}

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@ -0,0 +1,267 @@
use gfx::Device;
use glutin::{Event, WindowEvent};
use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
use imgui_gfx_renderer::{GfxRenderer, Shaders};
use imgui_winit_support::{HiDpiMode, WinitPlatform};
use std::time::Instant;
type ColorFormat = gfx::format::Rgba8;
pub struct System {
pub events_loop: glutin::EventsLoop,
pub imgui: Context,
pub platform: WinitPlatform,
pub render_sys: RenderSystem,
pub font_size: f32,
}
pub fn init(title: &str) -> System {
let title = match title.rfind('/') {
Some(idx) => title.split_at(idx + 1).1,
None => title,
};
let events_loop = glutin::EventsLoop::new();
let builder = glutin::WindowBuilder::new()
.with_title(title.to_owned())
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let mut imgui = Context::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::init(&mut imgui);
let hidpi_factor = platform.hidpi_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.fonts().add_font(&[
FontSource::DefaultFontData {
config: Some(FontConfig {
size_pixels: font_size,
..FontConfig::default()
}),
},
FontSource::TtfData {
data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
size_pixels: font_size,
config: Some(FontConfig {
rasterizer_multiply: 1.75,
glyph_ranges: FontGlyphRanges::japanese(),
..FontConfig::default()
}),
},
]);
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
let render_sys = RenderSystem::init(&mut imgui, builder, &events_loop);
platform.attach_window(imgui.io_mut(), render_sys.window(), HiDpiMode::Rounded);
System {
events_loop,
imgui,
platform,
render_sys,
font_size,
}
}
impl System {
pub fn main_loop<F: FnMut(&mut bool, &mut Ui)>(self, mut run_ui: F) {
let System {
mut events_loop,
mut imgui,
mut platform,
mut render_sys,
..
} = self;
let mut encoder: gfx::Encoder<_, _> = render_sys.factory.create_command_buffer().into();
let mut last_frame = Instant::now();
let mut run = true;
while run {
events_loop.poll_events(|event| {
platform.handle_event(imgui.io_mut(), render_sys.window(), &event);
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::Resized(size) => render_sys.update_views(size),
WindowEvent::CloseRequested => run = false,
_ => (),
}
}
});
let io = imgui.io_mut();
platform
.prepare_frame(io, render_sys.window())
.expect("Failed to start frame");
last_frame = io.update_delta_time(last_frame);
let mut ui = imgui.frame();
run_ui(&mut run, &mut ui);
if let Some(main_color) = render_sys.main_color.as_mut() {
encoder.clear(main_color, [1.0, 1.0, 1.0, 1.0]);
}
platform.prepare_render(&ui, render_sys.window());
let draw_data = ui.render();
if let Some(main_color) = render_sys.main_color.as_mut() {
render_sys
.renderer
.render(&mut render_sys.factory, &mut encoder, main_color, draw_data)
.expect("Rendering failed");
}
encoder.flush(&mut render_sys.device);
render_sys.swap_buffers();
render_sys.device.cleanup();
}
}
}
#[cfg(feature = "opengl")]
mod types {
pub type Device = gfx_device_gl::Device;
pub type Factory = gfx_device_gl::Factory;
pub type Resources = gfx_device_gl::Resources;
}
#[cfg(feature = "opengl")]
pub struct RenderSystem {
pub renderer: GfxRenderer<ColorFormat, types::Resources>,
pub windowed_context: glutin::WindowedContext<glutin::PossiblyCurrent>,
pub device: types::Device,
pub factory: types::Factory,
pub main_color: Option<gfx::handle::RenderTargetView<types::Resources, ColorFormat>>,
pub main_depth: gfx::handle::DepthStencilView<types::Resources, gfx::format::DepthStencil>,
}
#[cfg(feature = "opengl")]
impl RenderSystem {
pub fn init(
imgui: &mut Context,
builder: glutin::WindowBuilder,
events_loop: &glutin::EventsLoop,
) -> RenderSystem {
{
// Fix incorrect colors with sRGB framebuffer
fn imgui_gamma_to_linear(col: [f32; 4]) -> [f32; 4] {
let x = col[0].powf(2.2);
let y = col[1].powf(2.2);
let z = col[2].powf(2.2);
let w = 1.0 - (1.0 - col[3]).powf(2.2);
[x, y, z, w]
}
let style = imgui.style_mut();
for col in 0..style.colors.len() {
style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
}
}
let context = glutin::ContextBuilder::new().with_vsync(true);
let (windowed_context, device, mut factory, main_color, main_depth) =
gfx_window_glutin::init(builder, context, &events_loop)
.expect("Failed to initialize graphics");
let shaders = {
let version = device.get_info().shading_language;
if version.is_embedded {
if version.major >= 3 {
Shaders::GlSlEs300
} else {
Shaders::GlSlEs100
}
} else if version.major >= 4 {
Shaders::GlSl400
} else if version.major >= 3 {
if version.minor >= 2 {
Shaders::GlSl150
} else {
Shaders::GlSl130
}
} else {
Shaders::GlSl110
}
};
let renderer =
GfxRenderer::init(imgui, &mut factory, shaders).expect("Failed to initialize renderer");
RenderSystem {
renderer,
windowed_context,
device,
factory,
main_color: Some(main_color),
main_depth,
}
}
pub fn window(&self) -> &glutin::Window {
self.windowed_context.window()
}
pub fn update_views(&mut self, _: glutin::dpi::LogicalSize) {
if let Some(main_color) = self.main_color.as_mut() {
gfx_window_glutin::update_views(
&self.windowed_context,
main_color,
&mut self.main_depth,
);
}
}
pub fn swap_buffers(&mut self) {
self.windowed_context.swap_buffers().unwrap();
}
}
#[cfg(feature = "directx")]
mod types {
pub type Device = gfx_device_dx11::Device;
pub type Factory = gfx_device_dx11::Factory;
pub type Resources = gfx_device_dx11::Resources;
}
#[cfg(feature = "directx")]
pub struct RenderSystem {
pub renderer: GfxRenderer<ColorFormat, types::Resources>,
pub window: gfx_window_dxgi::Window,
pub device: types::Device,
pub factory: types::Factory,
pub main_color: Option<gfx::handle::RenderTargetView<types::Resources, ColorFormat>>,
}
#[cfg(feature = "directx")]
impl RenderSystem {
pub fn init(
imgui: &mut Context,
builder: glutin::WindowBuilder,
events_loop: &glutin::EventsLoop,
) -> RenderSystem {
let (window, device, mut factory, main_color) =
gfx_window_dxgi::init(builder, &events_loop).expect("Failed to initialize graphics");
let renderer = GfxRenderer::init(imgui, &mut factory, Shaders::HlslSm40)
.expect("Failed to initialize renderer");
RenderSystem {
renderer,
window,
device,
factory,
main_color: Some(main_color),
}
}
pub fn window(&self) -> &glutin::Window {
&self.window.inner
}
pub fn update_views(&mut self, size: glutin::dpi::LogicalSize) {
let physical = size.to_physical(self.window().get_hidpi_factor());
let (width, height): (u32, u32) = physical.into();
let _ = self.main_color.take(); // we need to drop main_color before calling update_views
self.main_color = Some(
gfx_window_dxgi::update_views(
&mut self.window,
&mut self.factory,
&mut self.device,
width as u16,
height as u16,
)
.expect("Failed to update resize"),
);
}
pub fn swap_buffers(&mut self) {
self.window.swap_buffers(1);
}
}

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@ -1,239 +0,0 @@
use gfx::Device;
use glutin::{Event, WindowEvent};
use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
use imgui_gfx_renderer::{GfxRenderer, Shaders};
use imgui_winit_support::{HiDpiMode, WinitPlatform};
use std::time::Instant;
type ColorFormat = gfx::format::Rgba8;
#[cfg(feature = "opengl")]
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
type DepthFormat = gfx::format::DepthStencil;
let mut events_loop = glutin::EventsLoop::new();
let context = glutin::ContextBuilder::new().with_vsync(true);
let builder = glutin::WindowBuilder::new()
.with_title(title.to_owned())
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let (windowed_context, mut device, mut factory, mut main_color, mut main_depth) =
gfx_window_glutin::init::<ColorFormat, DepthFormat>(builder, context, &events_loop)
.expect("Failed to initialize graphics");
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let shaders = {
let version = device.get_info().shading_language;
if version.is_embedded {
if version.major >= 3 {
Shaders::GlSlEs300
} else {
Shaders::GlSlEs100
}
} else if version.major >= 4 {
Shaders::GlSl400
} else if version.major >= 3 {
if version.minor >= 2 {
Shaders::GlSl150
} else {
Shaders::GlSl130
}
} else {
Shaders::GlSl110
}
};
let mut imgui = Context::create();
{
// Fix incorrect colors with sRGB framebuffer
fn imgui_gamma_to_linear(col: [f32; 4]) -> [f32; 4] {
let x = col[0].powf(2.2);
let y = col[1].powf(2.2);
let z = col[2].powf(2.2);
let w = 1.0 - (1.0 - col[3]).powf(2.2);
[x, y, z, w]
}
let style = imgui.style_mut();
for col in 0..style.colors.len() {
style.colors[col] = imgui_gamma_to_linear(style.colors[col]);
}
}
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::init(&mut imgui);
platform.attach_window(
imgui.io_mut(),
&windowed_context.window(),
HiDpiMode::Rounded,
);
let hidpi_factor = platform.hidpi_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.fonts().add_font(&[
FontSource::DefaultFontData {
config: Some(FontConfig {
size_pixels: font_size,
..FontConfig::default()
}),
},
FontSource::TtfData {
data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
size_pixels: font_size,
config: Some(FontConfig {
rasterizer_multiply: 1.75,
glyph_ranges: FontGlyphRanges::japanese(),
..FontConfig::default()
}),
},
]);
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
let mut renderer = GfxRenderer::init(&mut imgui, &mut factory, shaders)
.expect("Failed to initialize renderer");
let mut last_frame = Instant::now();
let mut quit = false;
loop {
events_loop.poll_events(|event| {
platform.handle_event(imgui.io_mut(), &windowed_context.window(), &event);
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::Resized(_) => gfx_window_glutin::update_views(
&windowed_context,
&mut main_color,
&mut main_depth,
),
WindowEvent::CloseRequested => quit = true,
_ => (),
}
}
});
if quit {
break;
}
let io = imgui.io_mut();
platform
.prepare_frame(io, &windowed_context.window())
.expect("Failed to start frame");
last_frame = io.update_delta_time(last_frame);
let ui = imgui.frame();
if !run_ui(&ui) {
break;
}
encoder.clear(&main_color, clear_color);
platform.prepare_render(&ui, &windowed_context.window());
let draw_data = ui.render();
renderer
.render(&mut factory, &mut encoder, &mut main_color, draw_data)
.expect("Rendering failed");
encoder.flush(&mut device);
windowed_context.swap_buffers().unwrap();
device.cleanup();
}
}
#[cfg(feature = "directx")]
pub fn run<F: FnMut(&Ui) -> bool>(title: String, clear_color: [f32; 4], mut run_ui: F) {
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new()
.with_title(title)
.with_dimensions(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let (mut window, mut device, mut factory, mut main_color) =
gfx_window_dxgi::init::<ColorFormat>(window, &events_loop)
.expect("Failed to initialize graphics");
let mut encoder: gfx::Encoder<_, _> = factory.create_command_buffer().into();
let mut imgui = Context::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::init(&mut imgui);
platform.attach_window(imgui.io_mut(), &window.inner, HiDpiMode::Rounded);
let hidpi_factor = platform.hidpi_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.fonts().add_font(&[
FontSource::DefaultFontData {
config: Some(FontConfig {
size_pixels: font_size,
..FontConfig::default()
}),
},
FontSource::TtfData {
data: include_bytes!("../../../resources/mplus-1p-regular.ttf"),
size_pixels: font_size,
config: Some(FontConfig {
rasterizer_multiply: 1.75,
glyph_ranges: FontGlyphRanges::japanese(),
..FontConfig::default()
}),
},
]);
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
let mut renderer = GfxRenderer::init(&mut imgui, &mut factory, Shaders::HlslSm40)
.expect("Failed to initialize renderer");
let mut last_frame = Instant::now();
let mut quit = false;
loop {
let mut new_size = None;
events_loop.poll_events(|event| {
platform.handle_event(imgui.io_mut(), &window.inner, &event);
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::Resized(size) => {
let physical = size.to_physical(window.inner.get_hidpi_factor());
let (width, height): (u32, u32) = physical.into();
new_size = Some((width as u16, height as u16));
}
WindowEvent::CloseRequested => quit = true,
_ => (),
}
}
});
if quit {
break;
}
if let Some((width, height)) = new_size {
drop(main_color);
main_color = gfx_window_dxgi::update_views(
&mut window,
&mut factory,
&mut device,
width,
height,
)
.expect("Failed to update resize");
}
let io = imgui.io_mut();
platform
.prepare_frame(io, &window.inner)
.expect("Failed to start frame");
last_frame = io.update_delta_time(last_frame);
let ui = imgui.frame();
if !run_ui(&ui) {
break;
}
encoder.clear(&main_color, clear_color);
platform.prepare_render(&ui, &window.inner);
let draw_data = ui.render();
renderer
.render(&mut factory, &mut encoder, &mut main_color, draw_data)
.expect("Rendering failed");
encoder.flush(&mut device);
window.swap_buffers(1);
device.cleanup();
}
}

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@ -0,0 +1,6 @@
mod support;
fn main() {
let system = support::init(file!());
system.main_loop(|run, ui| ui.show_demo_window(run));
}