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https://github.com/eliasstepanik/imgui-rs.git
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Self-contained example for glutin [#691]
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@ -12,3 +12,6 @@ categories = ["gui", "rendering"]
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[dependencies]
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glium = { version = "0.32.1", default-features = false }
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imgui = { version = "0.9.0", path = "../imgui" }
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[dev-dependencies]
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imgui-winit-support = {path = "../imgui-winit-support"}
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98
imgui-glium-renderer/examples/glium_01_basic.rs
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98
imgui-glium-renderer/examples/glium_01_basic.rs
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@ -0,0 +1,98 @@
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use glium::glutin::event::{Event, WindowEvent};
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use glium::glutin::event_loop::{ControlFlow, EventLoop};
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use glium::Surface;
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const TITLE: &str = "Hello, imgui-rs!";
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fn main() {
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// Common setup for creating a winit window and imgui context, not specifc
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// to this renderer at all except that glutin is used to create the window
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// since it will give us access to a GL context
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let (event_loop, display) = create_window();
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let (mut winit_platform, mut imgui_context) = imgui_init(&display);
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// Create renderer from this crate
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let mut renderer = imgui_glium_renderer::Renderer::init(&mut imgui_context, &display).expect("Failed to initialize renderer");
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// Timer for FPS calculation
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let mut last_frame = std::time::Instant::now();
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// Standard winit event loop
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event_loop.run(move |event, _, control_flow| match event {
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Event::NewEvents(_) => {
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let now = std::time::Instant::now();
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imgui_context.io_mut().update_delta_time(now - last_frame);
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last_frame = now;
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}
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Event::MainEventsCleared => {
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let gl_window = display.gl_window();
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winit_platform
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.prepare_frame(imgui_context.io_mut(), gl_window.window())
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.expect("Failed to prepare frame");
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gl_window.window().request_redraw();
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}
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Event::RedrawRequested(_) => {
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// Create frame for the all important `&imgui::Ui`
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let ui = imgui_context.frame();
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// Draw our example content
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ui.show_demo_window(&mut true);
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// Setup for drawing
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let gl_window = display.gl_window();
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let mut target = display.draw();
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// Renderer doesn't automatically clear window
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target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
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// Perform rendering
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winit_platform.prepare_render(ui, gl_window.window());
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let draw_data = imgui_context.render();
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renderer
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.render(&mut target, draw_data)
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.expect("Rendering failed");
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target.finish().expect("Failed to swap buffers");
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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event => {
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let gl_window = display.gl_window();
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winit_platform.handle_event(imgui_context.io_mut(), gl_window.window(), &event);
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}
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});
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}
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fn create_window() -> (EventLoop<()>, glium::Display) {
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let event_loop = EventLoop::new();
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let context = glium::glutin::ContextBuilder::new().with_vsync(true);
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let builder = glium::glutin::window::WindowBuilder::new()
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.with_title(TITLE.to_owned())
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.with_inner_size(glium::glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let display =
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glium::Display::new(builder, context, &event_loop).expect("Failed to initialize display");
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(event_loop, display)
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}
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fn imgui_init(display: &glium::Display) -> (imgui_winit_support::WinitPlatform, imgui::Context) {
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let mut imgui_context = imgui::Context::create();
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imgui_context.set_ini_filename(None);
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let mut winit_platform = imgui_winit_support::WinitPlatform::init(&mut imgui_context);
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let gl_window = display.gl_window();
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let window = gl_window.window();
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let dpi_mode = imgui_winit_support::HiDpiMode::Default;
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winit_platform.attach_window(imgui_context.io_mut(), window, dpi_mode);
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imgui_context
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.fonts()
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.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
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(winit_platform, imgui_context)
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}
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