Self-contained example for glutin [#691]

This commit is contained in:
dbr 2023-01-04 19:00:56 +10:30
parent ba9cb7f052
commit 38f11442c9
2 changed files with 101 additions and 0 deletions

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@ -12,3 +12,6 @@ categories = ["gui", "rendering"]
[dependencies]
glium = { version = "0.32.1", default-features = false }
imgui = { version = "0.9.0", path = "../imgui" }
[dev-dependencies]
imgui-winit-support = {path = "../imgui-winit-support"}

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@ -0,0 +1,98 @@
use glium::glutin::event::{Event, WindowEvent};
use glium::glutin::event_loop::{ControlFlow, EventLoop};
use glium::Surface;
const TITLE: &str = "Hello, imgui-rs!";
fn main() {
// Common setup for creating a winit window and imgui context, not specifc
// to this renderer at all except that glutin is used to create the window
// since it will give us access to a GL context
let (event_loop, display) = create_window();
let (mut winit_platform, mut imgui_context) = imgui_init(&display);
// Create renderer from this crate
let mut renderer = imgui_glium_renderer::Renderer::init(&mut imgui_context, &display).expect("Failed to initialize renderer");
// Timer for FPS calculation
let mut last_frame = std::time::Instant::now();
// Standard winit event loop
event_loop.run(move |event, _, control_flow| match event {
Event::NewEvents(_) => {
let now = std::time::Instant::now();
imgui_context.io_mut().update_delta_time(now - last_frame);
last_frame = now;
}
Event::MainEventsCleared => {
let gl_window = display.gl_window();
winit_platform
.prepare_frame(imgui_context.io_mut(), gl_window.window())
.expect("Failed to prepare frame");
gl_window.window().request_redraw();
}
Event::RedrawRequested(_) => {
// Create frame for the all important `&imgui::Ui`
let ui = imgui_context.frame();
// Draw our example content
ui.show_demo_window(&mut true);
// Setup for drawing
let gl_window = display.gl_window();
let mut target = display.draw();
// Renderer doesn't automatically clear window
target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
// Perform rendering
winit_platform.prepare_render(ui, gl_window.window());
let draw_data = imgui_context.render();
renderer
.render(&mut target, draw_data)
.expect("Rendering failed");
target.finish().expect("Failed to swap buffers");
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
event => {
let gl_window = display.gl_window();
winit_platform.handle_event(imgui_context.io_mut(), gl_window.window(), &event);
}
});
}
fn create_window() -> (EventLoop<()>, glium::Display) {
let event_loop = EventLoop::new();
let context = glium::glutin::ContextBuilder::new().with_vsync(true);
let builder = glium::glutin::window::WindowBuilder::new()
.with_title(TITLE.to_owned())
.with_inner_size(glium::glutin::dpi::LogicalSize::new(1024f64, 768f64));
let display =
glium::Display::new(builder, context, &event_loop).expect("Failed to initialize display");
(event_loop, display)
}
fn imgui_init(display: &glium::Display) -> (imgui_winit_support::WinitPlatform, imgui::Context) {
let mut imgui_context = imgui::Context::create();
imgui_context.set_ini_filename(None);
let mut winit_platform = imgui_winit_support::WinitPlatform::init(&mut imgui_context);
let gl_window = display.gl_window();
let window = gl_window.window();
let dpi_mode = imgui_winit_support::HiDpiMode::Default;
winit_platform.attach_window(imgui_context.io_mut(), window, dpi_mode);
imgui_context
.fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
(winit_platform, imgui_context)
}