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https://github.com/eliasstepanik/imgui-rs.git
synced 2026-01-12 05:58:35 +00:00
Added documentation to io test, added fallback implementation for ImageButton
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@ -486,6 +486,9 @@ fn test_io_memory_layout() {
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};
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}
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// We move this test into a Thread with a larger stack
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// since the stack size of the default thread is not large enough in
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// debug mode.
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std::thread::Builder::new()
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.stack_size(4 * 1024 * 1024)
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.spawn(|| {
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@ -86,10 +86,38 @@ pub struct ImageButton<'ui, StrId> {
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ui: &'ui Ui,
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}
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#[derive(Copy, Clone, Debug)]
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#[must_use]
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pub struct ImageButtonDeprecated {
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texture_id: TextureId,
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size: [f32; 2],
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uv0: [f32; 2],
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uv1: [f32; 2],
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frame_padding: i32,
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bg_col: [f32; 4],
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tint_col: [f32; 4],
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}
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impl ImageButton<'static, ()> {
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/// Creates a new image button builder with the given texture and size
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#[deprecated(since = "0.10.0", note = "Use `ui.image_button_config(...)` instead")]
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pub fn new(texture_id: TextureId, size: impl Into<MintVec2>) -> ImageButtonDeprecated {
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ImageButtonDeprecated {
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texture_id,
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size: size.into().into(),
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uv0: [0.0, 0.0],
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uv1: [1.0, 1.0],
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frame_padding: -1,
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bg_col: [0.0, 0.0, 0.0, 0.0],
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tint_col: [1.0, 1.0, 1.0, 1.0],
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}
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}
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}
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impl<'ui, StrId: AsRef<str>> ImageButton<'ui, StrId> {
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/// Creates a new image button builder with the given texture and size
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#[deprecated(since = "0.10.0", note = "Use `ui.image_button_config(...)` instead")]
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pub fn new(
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pub fn new_with_id(
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ui: &'ui Ui,
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str_id: StrId,
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texture_id: TextureId,
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@ -149,6 +177,75 @@ impl<'ui, StrId: AsRef<str>> ImageButton<'ui, StrId> {
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}
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}
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impl ImageButtonDeprecated {
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/// Sets the image button size
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#[deprecated(note = "just set the size in the `new` constructor.")]
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pub fn size(mut self, size: impl Into<MintVec2>) -> Self {
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self.size = size.into().into();
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self
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}
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/// Sets uv0 (default `[0.0, 0.0]`)
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pub fn uv0(mut self, uv0: impl Into<MintVec2>) -> Self {
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self.uv0 = uv0.into().into();
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self
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}
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/// Sets uv1 (default `[1.0, 1.0]`)
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pub fn uv1(mut self, uv1: impl Into<MintVec2>) -> Self {
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self.uv1 = uv1.into().into();
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self
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}
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/// Sets the background color (default: no background color)
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pub fn background_col(mut self, bg_col: impl Into<MintVec4>) -> Self {
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self.bg_col = bg_col.into().into();
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self
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}
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/// Sets the tint color (default: no tint color)
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pub fn tint_col(mut self, tint_col: impl Into<MintVec4>) -> Self {
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self.tint_col = tint_col.into().into();
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self
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}
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/// Sets the frame padding (default: uses frame padding from style).
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///
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/// - `< 0`: uses frame padding from style (default)
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/// - `= 0`: no framing
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/// - `> 0`: set framing size
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pub fn frame_padding(mut self, frame_padding: i32) -> Self {
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self.frame_padding = frame_padding;
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self
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}
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/// Builds the image button
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pub fn build(self, _: &Ui) -> bool {
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unsafe {
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sys::igPushID_Ptr(self.texture_id.id() as *const _);
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if self.frame_padding >= 0 {
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sys::igPushStyleVar_Vec2(
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sys::ImGuiStyleVar_FramePadding as i32,
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[self.frame_padding as f32, self.frame_padding as f32].into(),
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);
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}
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let res = sys::igImageButton(
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b"#image".as_ptr().cast(),
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self.texture_id.id() as *mut c_void,
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self.size.into(),
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self.uv0.into(),
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self.uv1.into(),
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self.bg_col.into(),
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self.tint_col.into(),
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);
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if self.frame_padding >= 0 {
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sys::igPopStyleVar(1);
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}
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sys::igPopID();
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res
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}
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}
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}
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impl Ui {
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pub fn image_button(
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&self,
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