Add bindings to BeginDisabled/EndDisabled

Closes #518
This commit is contained in:
dbr 2021-09-13 17:32:35 +10:00
parent 28dece5682
commit 32e0555f5f
2 changed files with 135 additions and 0 deletions

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@ -0,0 +1,59 @@
use imgui::*;
mod support;
fn main() {
let system = support::init(file!());
let mut edit_mode = true;
let mut safe_mode = true;
let mut click_count = 0;
system.main_loop(move |_, ui| {
Window::new(im_str!("Disabling widgets"))
.size([300.0, 200.0], Condition::FirstUseEver)
.build(ui, || {
ui.checkbox(im_str!("Edit mode"), &mut edit_mode);
ui.checkbox(im_str!("Safe mode"), &mut safe_mode);
ui.separator();
// Disable entire rest of widget unless in edit mode
let _d = ui.begin_enabled(edit_mode);
if ui.button(im_str!("Button 1")) {
click_count += 1;
}
if ui.button(im_str!("Button 2")) {
click_count += 1;
}
// Disable dangerous buttons when in safe mode
ui.disabled(safe_mode, ||{
let _red = ui.push_style_color(StyleColor::Button, [1.0, 0.0, 0.0, 1.0]);
if ui.button(im_str!("Dangerous button!")) {
click_count -= 1;
}
});
// Can also create a token in a specific scope
{
let _danger_token = ui.begin_disabled(safe_mode);
if ui.button(im_str!("Button 3")) {
click_count += 1;
}
// _danger_token implicitly dropped here
}
// Or manually drop the token
let danger_token2 = ui.begin_disabled(safe_mode);
if ui.button(im_str!("Button 4")) {
click_count += 1;
}
danger_token2.end();
// Note the `_d` token is dropped here automatically
});
});
}

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@ -435,6 +435,82 @@ impl<'ui> Ui<'ui> {
}
}
create_token!(
/// Starts a scope where interaction is disabled. Ends be calling `.end()` or when the token is dropped.
pub struct DisabledToken<'ui>;
/// Drops the layout tooltip manually. You can also just allow this token
/// to drop on its own.
drop { sys::igEndDisabled() }
);
/// # Disabling widgets
///
/// imgui can disable widgets so they don't react to mouse/keyboard
/// inputs, and are displayed differently (currently dimmed by an
/// amount set in [`Style::disabled_alpha`])
impl<'ui> Ui<'ui> {
/// Creates a scope where interactions are disabled.
///
/// Scope ends when returned token is dropped, or `.end()` is
/// explicitly called
///
/// # Examples
///
/// ```
/// # use imgui::*;
/// fn user_interface(ui: &Ui) {
/// let disable_buttons = true;
/// let _d = ui.begin_disabled(disable_buttons);
/// ui.button(im_str!("Dangerous button"));
/// }
/// ```
#[doc(alias = "BeginDisabled")]
pub fn begin_disabled(&self, disabled: bool) -> DisabledToken<'_> {
unsafe { sys::igBeginDisabled(disabled) };
DisabledToken::new(self)
}
/// Identical to [`Ui::begin_disabled`] but exists to allow avoiding a
/// double-negative, for example `begin_enabled(enable_buttons)`
/// instead of `begin_disabled(!enable_buttons)`)
#[doc(alias = "BeginDisabled")]
pub fn begin_enabled(&self, enabled: bool) -> DisabledToken<'_> {
self.begin_disabled(!enabled)
}
/// Helper to create a disabled section of widgets
///
/// # Examples
///
/// ```
/// # use imgui::*;
/// fn user_interface(ui: &Ui) {
/// let safe_mode = true;
/// ui.disabled(safe_mode, || {
/// ui.button(im_str!("Dangerous button"));
/// });
/// }
/// ```
#[doc(alias = "BeginDisabled", alias = "EndDisabled")]
pub fn disabled<F: FnOnce()>(&self, disabled: bool, f: F) {
unsafe { sys::igBeginDisabled(disabled) };
f();
unsafe { sys::igEndDisabled() };
}
/// Same as [`Ui::disabled`] but with logic reversed. See
/// [`Ui::begin_enabled`].
#[doc(alias = "BeginDisabled", alias = "EndDisabled")]
pub fn enabled<F: FnOnce()>(&self, enabled: bool, f: F) {
unsafe { sys::igBeginDisabled(!enabled) };
f();
unsafe { sys::igEndDisabled() };
}
}
// Widgets: ListBox
impl<'ui> Ui<'ui> {
#[doc(alias = "ListBox")]