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https://github.com/eliasstepanik/imgui-rs.git
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clippy
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@ -1056,134 +1056,131 @@ impl WinitPlatform {
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}
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#[cfg(feature = "viewports")]
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pub fn handle_viewport_event<T>(&mut self, imgui: &mut imgui::Context, main_window: &Window, event: &Event<T>) {
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match *event {
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Event::WindowEvent { window_id, ref event } => {
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let window = if window_id == main_window.id() {
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Some(main_window)
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if let Event::WindowEvent { window_id, ref event } = *event {
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let window = if window_id == main_window.id() {
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Some(main_window)
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} else {
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self.windows.iter().find_map(|(_, wnd)| (wnd.id() == window_id).then(|| wnd))
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};
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let window = if let Some(window) = window {
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window
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} else {
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return;
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};
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let viewport = {
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if window_id == main_window.id() {
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Some(imgui.main_viewport_mut())
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} else {
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self.windows.iter().find_map(|(_, wnd)| (wnd.id() == window_id).then(|| wnd))
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};
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let window = if let Some(window) = window {
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window
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} else {
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return;
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};
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let viewport = {
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if window_id == main_window.id() {
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Some(imgui.main_viewport_mut())
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} else {
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self.windows.iter().find(|(_, wnd)| wnd.id() == window_id).map(|(id, _)| *id).and_then(|id| imgui.viewport_by_id_mut(id))
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}
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};
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let viewport = if let Some(viewport) = viewport {
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viewport
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} else {
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return;
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};
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let state = unsafe{&mut *(viewport.platform_user_data as *mut ViewportState)};
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match *event {
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WindowEvent::Resized(new_size) => {
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state.size = [new_size.width as f32, new_size.height as f32];
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if new_size.width == 0 || new_size.height == 0 {
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state.minimized = true;
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} else {
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state.minimized = false;
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}
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},
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WindowEvent::Moved(_new_pos) => {
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let pos = window.inner_position().unwrap();
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state.pos = [pos.x as f32, pos.y as f32];
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},
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WindowEvent::CloseRequested => {
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viewport.platform_request_close = true;
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},
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WindowEvent::Focused(focus) => {
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state.focus = focus;
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},
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WindowEvent::CursorMoved { position, .. } => {
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let wnd_pos = window.inner_position().unwrap();
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let pos = [wnd_pos.x as f32 + position.x as f32, wnd_pos.y as f32 + position.y as f32];
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imgui.io_mut().mouse_pos = pos;
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},
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(key),
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state,
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..
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},
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..
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} if window_id != main_window.id() => {
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let io = imgui.io_mut();
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let pressed = state == ElementState::Pressed;
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io.keys_down[key as usize] = pressed;
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// This is a bit redundant here, but we'll leave it in. The OS occasionally
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// fails to send modifiers keys, but it doesn't seem to send false-positives,
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// so double checking isn't terrible in case some system *doesn't* send
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// device events sometimes.
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match key {
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VirtualKeyCode::LShift | VirtualKeyCode::RShift => io.key_shift = pressed,
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VirtualKeyCode::LControl | VirtualKeyCode::RControl => io.key_ctrl = pressed,
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VirtualKeyCode::LAlt | VirtualKeyCode::RAlt => io.key_alt = pressed,
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VirtualKeyCode::LWin | VirtualKeyCode::RWin => io.key_super = pressed,
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_ => (),
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}
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},
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WindowEvent::ReceivedCharacter(ch) if window_id != main_window.id() => {
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let io = imgui.io_mut();
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// Exclude the backspace key ('\u{7f}'). Otherwise we will insert this char and then
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// delete it.
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if ch != '\u{7f}' {
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io.add_input_character(ch)
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}
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},
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WindowEvent::MouseWheel {
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delta,
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phase: TouchPhase::Moved,
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..
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} if window_id != main_window.id() => match delta {
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MouseScrollDelta::LineDelta(h, v) => {
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let io = imgui.io_mut();
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io.mouse_wheel_h = h;
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io.mouse_wheel = v;
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}
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MouseScrollDelta::PixelDelta(pos) => {
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let io = imgui.io_mut();
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let pos = pos.to_logical::<f64>(self.hidpi_factor);
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match pos.x.partial_cmp(&0.0) {
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Some(Ordering::Greater) => io.mouse_wheel_h += 1.0,
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Some(Ordering::Less) => io.mouse_wheel_h -= 1.0,
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_ => (),
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}
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match pos.y.partial_cmp(&0.0) {
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Some(Ordering::Greater) => io.mouse_wheel += 1.0,
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Some(Ordering::Less) => io.mouse_wheel -= 1.0,
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_ => (),
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}
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}
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},
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WindowEvent::MouseInput { state, button, .. } if window_id != main_window.id() => {
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let pressed = state == ElementState::Pressed;
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match button {
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MouseButton::Left => self.mouse_buttons[0].set(pressed),
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MouseButton::Right => self.mouse_buttons[1].set(pressed),
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MouseButton::Middle => self.mouse_buttons[2].set(pressed),
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MouseButton::Other(idx @ 0..=4) => {
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self.mouse_buttons[idx as usize].set(pressed)
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}
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_ => (),
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}
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},
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_ => {},
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self.windows.iter().find(|(_, wnd)| wnd.id() == window_id).map(|(id, _)| *id).and_then(|id| imgui.viewport_by_id_mut(id))
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}
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},
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_ => {},
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};
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let viewport = if let Some(viewport) = viewport {
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viewport
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} else {
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return;
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};
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let state = unsafe{&mut *(viewport.platform_user_data as *mut ViewportState)};
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match *event {
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WindowEvent::Resized(new_size) => {
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state.size = [new_size.width as f32, new_size.height as f32];
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if new_size.width == 0 || new_size.height == 0 {
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state.minimized = true;
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} else {
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state.minimized = false;
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}
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},
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WindowEvent::Moved(_new_pos) => {
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let pos = window.inner_position().unwrap();
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state.pos = [pos.x as f32, pos.y as f32];
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},
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WindowEvent::CloseRequested => {
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viewport.platform_request_close = true;
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},
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WindowEvent::Focused(focus) => {
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state.focus = focus;
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},
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WindowEvent::CursorMoved { position, .. } => {
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let wnd_pos = window.inner_position().unwrap();
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let pos = [wnd_pos.x as f32 + position.x as f32, wnd_pos.y as f32 + position.y as f32];
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imgui.io_mut().mouse_pos = pos;
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},
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(key),
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state,
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..
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},
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..
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} if window_id != main_window.id() => {
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let io = imgui.io_mut();
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let pressed = state == ElementState::Pressed;
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io.keys_down[key as usize] = pressed;
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// This is a bit redundant here, but we'll leave it in. The OS occasionally
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// fails to send modifiers keys, but it doesn't seem to send false-positives,
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// so double checking isn't terrible in case some system *doesn't* send
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// device events sometimes.
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match key {
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VirtualKeyCode::LShift | VirtualKeyCode::RShift => io.key_shift = pressed,
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VirtualKeyCode::LControl | VirtualKeyCode::RControl => io.key_ctrl = pressed,
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VirtualKeyCode::LAlt | VirtualKeyCode::RAlt => io.key_alt = pressed,
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VirtualKeyCode::LWin | VirtualKeyCode::RWin => io.key_super = pressed,
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_ => (),
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}
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},
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WindowEvent::ReceivedCharacter(ch) if window_id != main_window.id() => {
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let io = imgui.io_mut();
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// Exclude the backspace key ('\u{7f}'). Otherwise we will insert this char and then
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// delete it.
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if ch != '\u{7f}' {
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io.add_input_character(ch)
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}
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},
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WindowEvent::MouseWheel {
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delta,
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phase: TouchPhase::Moved,
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..
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} if window_id != main_window.id() => match delta {
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MouseScrollDelta::LineDelta(h, v) => {
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let io = imgui.io_mut();
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io.mouse_wheel_h = h;
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io.mouse_wheel = v;
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}
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MouseScrollDelta::PixelDelta(pos) => {
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let io = imgui.io_mut();
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let pos = pos.to_logical::<f64>(self.hidpi_factor);
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match pos.x.partial_cmp(&0.0) {
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Some(Ordering::Greater) => io.mouse_wheel_h += 1.0,
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Some(Ordering::Less) => io.mouse_wheel_h -= 1.0,
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_ => (),
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}
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match pos.y.partial_cmp(&0.0) {
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Some(Ordering::Greater) => io.mouse_wheel += 1.0,
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Some(Ordering::Less) => io.mouse_wheel -= 1.0,
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_ => (),
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}
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}
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},
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WindowEvent::MouseInput { state, button, .. } if window_id != main_window.id() => {
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let pressed = state == ElementState::Pressed;
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match button {
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MouseButton::Left => self.mouse_buttons[0].set(pressed),
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MouseButton::Right => self.mouse_buttons[1].set(pressed),
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MouseButton::Middle => self.mouse_buttons[2].set(pressed),
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MouseButton::Other(idx @ 0..=4) => {
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self.mouse_buttons[idx as usize].set(pressed)
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}
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_ => (),
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}
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},
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_ => {},
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}
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}
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}
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