# imgui-rs: Rust bindings for Dear ImGui

[![Build Status](https://github.com/imgui-rs/imgui-rs/workflows/ci/badge.svg)](https://github.com/imgui-rs/imgui-rs/actions)
[![Latest release on crates.io](https://img.shields.io/crates/v/imgui.svg)](https://crates.io/crates/imgui)
[![Documentation on docs.rs](https://docs.rs/imgui/badge.svg)](https://docs.rs/imgui)
[![Wrapped Dear ImGui Version](https://img.shields.io/badge/Dear%20ImGui%20Version-1.86.0-blue.svg)](https://github.com/ocornut/imgui)

![Hello world](hello_world.png)

```rust
ui.window("Hello world")
    .size([300.0, 100.0], Condition::FirstUseEver)
    .build(|| {
        ui.text("Hello world!");
        ui.text("こんにちは世界！");
        ui.text("This...is...imgui-rs!");
        ui.separator();
        let mouse_pos = ui.io().mouse_pos;
        ui.text(format!(
            "Mouse Position: ({:.1},{:.1})",
            mouse_pos[0], mouse_pos[1]
        ));
    });
```

## Main library crates

- imgui: High-level safe API
- imgui-winit-support: Backend platform implementation that uses the `winit`
  crate (latest by default, but earlier versions are supported via feature flags)
- imgui-glow-renderer: Renderer implementation that uses the `glow` crate
- imgui-glium-renderer: Renderer implementation that uses the `glium` crate
- imgui-sys: Low-level unsafe API (automatically generated)

## Features

- Bindings for Dear ImGui that can be used with safe Rust. Note: API coverage
  is not 100%, but will keep improving over time.
- Builder structs for use cases where the original C++ library uses optional
  function parameters
- Easy integration with `glow`/ `glium`
- Easy integration with winit (backend platform)
- Optional support for the freetype font rasterizer

## Minimum Support Rust Version (MSRV)

The MSRV for `imgui-rs` and all of the backend crates is **1.57**. We update our MSRV periodically, and issue a minor bump for it.

## Choosing a backend platform and a renderer

Almost every application that uses imgui-rs needs two additional components in
addition to the main `imgui` crate: a backend platform, and a renderer.

**imgui-rs is not tied to any particular renderer or platform.**

The backend platform is responsible for integrating imgui-rs with the operating
system and its window management. Its responsibilities include the following:

- Handling input events (e.g. keyboard, mouse) and updating imgui-rs state
  accordingly
- Passing information about the OS window (e.g. size, DPI factor) to imgui-rs
- Updating the OS-side mouse cursor when imgui-rs requests it

The renderer is responsible for taking generic, renderer-agnostic _draw lists_
generated by imgui-rs, and rendering them using some graphics API. Its
responsibilities include the following:

- Rendering using vertex/index buffers and command lists
- Handling of DPI factors and scissor rects
- Texture management

We provide the following renderers as an official source (ie, they will always be up to date and working): `imgui-glow-renderer` and `imgui-glium-renderer`.

Additionally, we provide the following backends as an official source (ie, they will always be up to date and working): `imgui-winit-support` and `imgui-sdl2-support`.

The most tested platform/renderer combination is `imgui-glium-renderer` +
 `glium` + `imgui-winit-support` + `winit`, but this is not the only possible
 combination. There's also `imgui-glow-renderer`, which will increasingly replace
`glium`.

Additionally, there are other libraries which provide other kinds of renderers, which may be out of date with `imgui-rs` releases, but might work well for your use case:

 1. [`imgui-wgpu`](https://github.com/Yatekii/imgui-wgpu-rs)
 2. [`imgui-d3d12-renderer`](https://github.com/curldivergence/imgui-d3d12-renderer)
 3. [`imgui-dx11-renderer`](https://github.com/veykril/imgui-dx11-renderer)
 4. [`imgui-gfx-renderer`](https://github.com/imgui-rs/imgui-gfx-renderer): Deprecated (no longer maintained beyond imgui-rs v0.8). Renderer implementation that uses the `gfx` crate (_not the new gfx-hal crate_)


You can also write your own support code if you have a more advanced use case, because **imgui-rs is not tied to any specific graphics / OS API**.

## Compiling and running the demos

```bash
git clone https://github.com/imgui-rs/imgui-rs
cd imgui-rs
```

Main examples are located in the `imgui-examples` directory. These can be run like so:

```bash
# At the reposity root
cargo test

cargo run --example hello_world
cargo run --example test_window
cargo run --example test_window_impl
```

Examples for the Glow renderer are under the `imgui-glow-renderer/examples/` directory.
These can be run the same way as any other examples:

```bash
cargo test

cargo run --example glow_01_basic
```

Note to Windows users: You will need to use the _MSVC ABI_ version of the Rust
compiler along with its associated
[dependencies](https://www.rust-lang.org/en-US/downloads.html#win-foot) to
build this libary and run the examples.

## How to contribute

1. Change or add something
2. Make sure you're using the latest stable Rust
3. Run rustfmt to guarantee code style conformance

   ```bash
   rustup component add rustfmt
   cargo fmt
   ```

4. Open a pull request in Github

## License

Licensed under either of

- Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or https://www.apache.org/licenses/LICENSE-2.0)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or https://opensource.org/licenses/MIT)

at your option.

Uses [Dear ImGui](https://github.com/ocornut/imgui) and
[cimgui](https://github.com/cimgui/cimgui).

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.
