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https://github.com/eliasstepanik/egui_node_graph.git
synced 2026-01-10 21:38:27 +00:00
No more hack
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70b60071ac
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@ -195,7 +195,7 @@ where
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should_close_node_finder = true;
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delayed_responses.push(NodeResponse::CreatedNode(new_node));
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}
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let finder_rect = ui.max_rect();
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let finder_rect = ui.min_rect();
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// If the cursor is not in the main editor, check if the cursor is in the finder
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// if the cursor is in the finder, then we can consider that also in the editor.
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if finder_rect.contains(cursor_pos) {
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@ -401,7 +401,7 @@ where
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self.connection_in_progress = None;
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}
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if mouse.secondary_clicked() && cursor_in_editor && !cursor_in_finder {
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if mouse.secondary_released() && cursor_in_editor && !cursor_in_finder {
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self.node_finder = Some(NodeFinder::new_at(cursor_pos));
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}
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if ui.ctx().input().key_pressed(Key::Escape) {
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@ -10,7 +10,7 @@ pub struct NodeFinder<NodeTemplate> {
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pub query: String,
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/// Reset every frame. When set, the node finder will be moved at that position
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pub position: Option<Pos2>,
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pub frames_since_spawned: u32,
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pub just_spawned: bool,
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_phantom: PhantomData<NodeTemplate>,
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}
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@ -22,7 +22,7 @@ where
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NodeFinder {
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query: "".into(),
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position: Some(pos),
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frames_since_spawned: 0,
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just_spawned: true,
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_phantom: Default::default(),
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}
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}
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@ -58,13 +58,9 @@ where
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frame.show(ui, |ui| {
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ui.vertical(|ui| {
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let resp = ui.text_edit_singleline(&mut self.query);
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// HACK: The request_focus call doesn't succeed if we do it
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// right after spawning the node finder, so we do it for a few
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// frames until it works. This is could be a bug inside egui.
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// The value 3 is the smallest number of frames that works.
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if self.frames_since_spawned <= 3 {
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if self.just_spawned {
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resp.request_focus();
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self.frames_since_spawned += 1;
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self.just_spawned = false;
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}
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let mut query_submit = resp.lost_focus() && ui.input().key_down(Key::Enter);
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