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https://github.com/eliasstepanik/egui_node_graph.git
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Cargo fmt
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42bd98e9ed
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@ -103,7 +103,7 @@ where
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.unwrap_or(false),
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pan: self.pan_zoom.pan + editor_rect.min.to_vec2(),
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}
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.show(ui, &self.user_state);
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.show(ui, &self.user_state);
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// Actions executed later
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delayed_responses.extend(responses);
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@ -129,8 +129,8 @@ where
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|graph, node_id| node_kind.build_node(graph, node_id),
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);
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self.node_positions.insert(
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new_node,
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cursor_pos - self.pan_zoom.pan - editor_rect.min.to_vec2()
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new_node,
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cursor_pos - self.pan_zoom.pan - editor_rect.min.to_vec2(),
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);
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self.node_order.push(new_node);
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@ -140,7 +140,7 @@ where
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let finder_rect = ui.max_rect();
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// If the cursor is not in the main editor, check if the cursor *is* in the finder
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// if the cursor is in the finder, then we can consider that also in the editor.
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if !cursor_in_editor && finder_rect.contains(cursor_pos){
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if !cursor_in_editor && finder_rect.contains(cursor_pos) {
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cursor_in_editor = true;
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}
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});
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@ -157,13 +157,15 @@ where
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if let Some((_, ref locator)) = self.connection_in_progress {
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let start_pos = port_locations[locator];
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ui.painter().line_segment([start_pos, cursor_pos], connection_stroke)
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ui.painter()
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.line_segment([start_pos, cursor_pos], connection_stroke)
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}
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for (input, output) in self.graph.iter_connections() {
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let src_pos = port_locations[&AnyParameterId::Output(output)];
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let dst_pos = port_locations[&AnyParameterId::Input(input)];
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ui.painter().line_segment([src_pos, dst_pos], connection_stroke);
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ui.painter()
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.line_segment([src_pos, dst_pos], connection_stroke);
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}
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/* Handle responses from drawing nodes */
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@ -241,7 +243,7 @@ where
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self.connection_in_progress = None;
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}
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if mouse.button_down(PointerButton::Secondary) && cursor_in_editor{
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if mouse.button_down(PointerButton::Secondary) && cursor_in_editor {
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self.node_finder = Some(NodeFinder::new_at(cursor_pos));
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}
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if ui.ctx().input().key_pressed(Key::Escape) {
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@ -254,7 +256,7 @@ where
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// Deselect and deactivate finder if the editor backround is clicked,
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// *or* if the the mouse clicks off the ui
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if click_on_background || (mouse.any_click() && !cursor_in_editor){
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if click_on_background || (mouse.any_click() && !cursor_in_editor) {
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self.selected_node = None;
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self.node_finder = None;
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}
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