Hack to fix node finder focus

This commit is contained in:
Setzer22 2022-11-15 19:33:07 +01:00
parent 1f79e61a72
commit 70b60071ac

View File

@ -10,7 +10,7 @@ pub struct NodeFinder<NodeTemplate> {
pub query: String, pub query: String,
/// Reset every frame. When set, the node finder will be moved at that position /// Reset every frame. When set, the node finder will be moved at that position
pub position: Option<Pos2>, pub position: Option<Pos2>,
pub just_spawned: bool, pub frames_since_spawned: u32,
_phantom: PhantomData<NodeTemplate>, _phantom: PhantomData<NodeTemplate>,
} }
@ -22,7 +22,7 @@ where
NodeFinder { NodeFinder {
query: "".into(), query: "".into(),
position: Some(pos), position: Some(pos),
just_spawned: true, frames_since_spawned: 0,
_phantom: Default::default(), _phantom: Default::default(),
} }
} }
@ -58,9 +58,13 @@ where
frame.show(ui, |ui| { frame.show(ui, |ui| {
ui.vertical(|ui| { ui.vertical(|ui| {
let resp = ui.text_edit_singleline(&mut self.query); let resp = ui.text_edit_singleline(&mut self.query);
if self.just_spawned { // HACK: The request_focus call doesn't succeed if we do it
// right after spawning the node finder, so we do it for a few
// frames until it works. This is could be a bug inside egui.
// The value 3 is the smallest number of frames that works.
if self.frames_since_spawned <= 3 {
resp.request_focus(); resp.request_focus();
self.just_spawned = false; self.frames_since_spawned += 1;
} }
let mut query_submit = resp.lost_focus() && ui.input().key_down(Key::Enter); let mut query_submit = resp.lost_focus() && ui.input().key_down(Key::Enter);