Merge pull request #19 from nodeSpace/patch-1

Make editor ui work inside egui windows.
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setzer22 2022-05-24 11:46:50 +02:00 committed by GitHub
commit 269e945256
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2 changed files with 56 additions and 39 deletions

View File

@ -60,10 +60,17 @@ where
#[must_use]
pub fn draw_graph_editor(
&mut self,
ctx: &Context,
ui: &mut Ui,
all_kinds: impl NodeTemplateIter<Item = NodeTemplate>,
) -> GraphResponse<UserResponse> {
let cursor_pos = ctx.input().pointer.hover_pos().unwrap_or(Pos2::ZERO);
// This causes the graph editor to use as much free space as it can.
// (so for windows it will use up to the resizeably set limit
// and for a Panel it will fill it completely)
let editor_rect = ui.max_rect();
ui.allocate_rect(editor_rect, Sense::hover());
let cursor_pos = ui.ctx().input().pointer.hover_pos().unwrap_or(Pos2::ZERO);
let mut cursor_in_editor = editor_rect.contains(cursor_pos);
// Gets filled with the port locations as nodes are drawn
let mut port_locations = PortLocations::new();
@ -82,32 +89,30 @@ where
inconsistent self. It has either more or less values than the graph."
);
CentralPanel::default().show(ctx, |ui| {
/* Draw nodes */
for node_id in self.node_order.iter().copied() {
let responses = GraphNodeWidget {
position: self.node_positions.get_mut(node_id).unwrap(),
graph: &mut self.graph,
port_locations: &mut port_locations,
node_id,
ongoing_drag: self.connection_in_progress,
selected: self
.selected_node
.map(|selected| selected == node_id)
.unwrap_or(false),
pan: self.pan_zoom.pan,
}
/* Draw nodes */
for node_id in self.node_order.iter().copied() {
let responses = GraphNodeWidget {
position: self.node_positions.get_mut(node_id).unwrap(),
graph: &mut self.graph,
port_locations: &mut port_locations,
node_id,
ongoing_drag: self.connection_in_progress,
selected: self
.selected_node
.map(|selected| selected == node_id)
.unwrap_or(false),
pan: self.pan_zoom.pan + editor_rect.min.to_vec2(),
}
.show(ui, &self.user_state);
// Actions executed later
delayed_responses.extend(responses);
}
// Actions executed later
delayed_responses.extend(responses);
}
let r = ui.allocate_rect(ui.min_rect(), Sense::click());
if r.clicked() {
click_on_background = true;
}
});
let r = ui.allocate_rect(ui.min_rect(), Sense::click());
if r.clicked() {
click_on_background = true;
}
/* Draw the node finder, if open */
let mut should_close_node_finder = false;
@ -116,20 +121,28 @@ where
if let Some(pos) = node_finder.position {
node_finder_area = node_finder_area.current_pos(pos);
}
node_finder_area.show(ctx, |ui| {
node_finder_area.show(ui.ctx(), |ui| {
if let Some(node_kind) = node_finder.show(ui, all_kinds) {
let new_node = self.graph.add_node(
node_kind.node_graph_label(),
node_kind.user_data(),
|graph, node_id| node_kind.build_node(graph, node_id),
);
self.node_positions
.insert(new_node, cursor_pos - self.pan_zoom.pan);
self.node_positions.insert(
new_node,
cursor_pos - self.pan_zoom.pan - editor_rect.min.to_vec2()
);
self.node_order.push(new_node);
should_close_node_finder = true;
delayed_responses.push(NodeResponse::CreatedNode(new_node));
}
let finder_rect = ui.max_rect();
// If the cursor is not in the main editor, check if the cursor *is* in the finder
// if the cursor is in the finder, then we can consider that also in the editor.
if !cursor_in_editor && finder_rect.contains(cursor_pos){
cursor_in_editor = true;
}
});
}
if should_close_node_finder {
@ -143,16 +156,14 @@ where
};
if let Some((_, ref locator)) = self.connection_in_progress {
let painter = ctx.layer_painter(LayerId::background());
let start_pos = port_locations[locator];
painter.line_segment([start_pos, cursor_pos], connection_stroke)
ui.painter().line_segment([start_pos, cursor_pos], connection_stroke)
}
for (input, output) in self.graph.iter_connections() {
let painter = ctx.layer_painter(LayerId::background());
let src_pos = port_locations[&AnyParameterId::Output(output)];
let dst_pos = port_locations[&AnyParameterId::Input(input)];
painter.line_segment([src_pos, dst_pos], connection_stroke);
ui.painter().line_segment([src_pos, dst_pos], connection_stroke);
}
/* Handle responses from drawing nodes */
@ -224,24 +235,26 @@ where
/* Mouse input handling */
// This locks the context, so don't hold on to it for too long.
let mouse = &ctx.input().pointer;
let mouse = &ui.ctx().input().pointer;
if mouse.any_released() && self.connection_in_progress.is_some() {
self.connection_in_progress = None;
}
if mouse.button_down(PointerButton::Secondary) {
if mouse.button_down(PointerButton::Secondary) && cursor_in_editor{
self.node_finder = Some(NodeFinder::new_at(cursor_pos));
}
if ctx.input().key_pressed(Key::Escape) {
if ui.ctx().input().key_pressed(Key::Escape) {
self.node_finder = None;
}
if ctx.input().pointer.middle_down() {
self.pan_zoom.pan += ctx.input().pointer.delta();
if ui.ctx().input().pointer.middle_down() {
self.pan_zoom.pan += ui.ctx().input().pointer.delta();
}
if click_on_background {
// Deselect and deactivate finder if the editor backround is clicked,
// *or* if the the mouse clicks off the ui
if click_on_background || (mouse.any_click() && !cursor_in_editor){
self.selected_node = None;
self.node_finder = None;
}

View File

@ -353,7 +353,11 @@ impl eframe::App for NodeGraphExample {
/// Called each time the UI needs repainting, which may be many times per second.
/// Put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
let graph_response = self.state.draw_graph_editor(ctx, AllMyNodeTemplates);
let graph_response = egui::Window::new("Graph")
.show(ctx, |ui| {
self.state.draw_graph_editor(ui, AllMyNodeTemplates)
})
.unwrap().inner.unwrap();
for node_response in graph_response.node_responses {
// Here, we ignore all other graph events. But you may find
// some use for them. For example, by playing a sound when a new