big_space_with_trim/examples/error_child.rs
2024-05-06 00:16:25 -07:00

106 lines
3.9 KiB
Rust

//! This example demonstrates error accumulating from parent to children in nested reference frames.
use bevy::{math::DVec3, prelude::*};
use big_space::{
reference_frame::{ReferenceFrame, RootReferenceFrame},
FloatingOrigin, GridCell,
};
fn main() {
App::new()
.add_plugins((
DefaultPlugins.build().disable::<TransformPlugin>(),
big_space::FloatingOriginPlugin::<i128>::default(),
big_space::camera::CameraControllerPlugin::<i128>::default(),
big_space::debug::FloatingOriginDebugPlugin::<i128>::default(),
))
.add_systems(Startup, setup_scene)
.run()
}
// The nearby object is 200 meters away from us. The distance object is 100 quadrillion meters away
// from us, and has a child that is 100 quadrillion meters toward us (relative its parent) minus 200
// meters. If we had infinite precision, the child of the distant object would be at the same
// position as the nearby object, only 200 meters away.
const DISTANT: DVec3 = DVec3::new(1e17, 1e17, 0.0);
const NEARBY: DVec3 = DVec3::new(200.0, 200.0, 0.0);
fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
root: Res<RootReferenceFrame<i128>>,
) {
let mesh_handle = meshes.add(Sphere::new(0.5).mesh());
let matl_handle = materials.add(StandardMaterial {
base_color: Color::rgb(0.8, 0.7, 0.6),
..default()
});
// A red sphere located nearby
commands.spawn((
PbrBundle {
mesh: mesh_handle.clone(),
material: materials.add(Color::RED),
transform: Transform::from_translation(NEARBY.as_vec3()),
..default()
},
GridCell::<i128>::default(),
));
let parent = root.translation_to_grid(DISTANT);
// This function introduces a small amount of error, because it can only work up to double
// precision floats. (f64).
let child = root.translation_to_grid(-DISTANT + NEARBY);
commands
.spawn((
// A sphere very far from the origin
PbrBundle {
mesh: mesh_handle.clone(),
material: matl_handle.clone(),
transform: Transform::from_translation(parent.1),
..default()
},
parent.0,
ReferenceFrame::<i128>::default(),
))
.with_children(|parent| {
// A green sphere that is a child of the sphere very far from the origin. This child is
// very far from its parent, and should be located exactly at the origin (if there was
// no floating point error). The distance from the green sphere to the red sphere is the
// error caused by float imprecision. Note that the sphere does not have any rendering
// artifacts, its position just has a fixed error.
parent.spawn((
PbrBundle {
mesh: mesh_handle,
material: materials.add(Color::GREEN),
transform: Transform::from_translation(child.1),
..default()
},
child.0,
));
});
// light
commands.spawn((
DirectionalLightBundle {
transform: Transform::from_xyz(4.0, -10.0, -4.0),
..default()
},
GridCell::<i128>::default(),
));
// camera
commands.spawn((
Camera3dBundle {
transform: Transform::from_translation(NEARBY.as_vec3() + Vec3::new(0.0, 0.0, 20.0))
.looking_at(NEARBY.as_vec3(), Vec3::Y),
..default()
},
GridCell::<i128>::default(),
FloatingOrigin,
big_space::camera::CameraController::default() // Built-in camera controller
.with_speed_bounds([10e-18, 10e35])
.with_smoothness(0.9, 0.8)
.with_speed(1.0),
));
}