mirror of
https://github.com/eliasstepanik/big_space_with_trim.git
synced 2026-01-10 08:48:28 +00:00
136 lines
3.7 KiB
Rust
136 lines
3.7 KiB
Rust
use bevy::prelude::*;
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use big_space::{FloatingOrigin, GridCell};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.build().disable::<TransformPlugin>())
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.add_plugin(big_space::FloatingOriginPlugin::<i64>::new(0.5, 0.01))
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.add_plugin(big_space::debug::FloatingOriginDebugPlugin::<i64>::default())
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.insert_resource(ClearColor(Color::BLACK))
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.add_startup_system(setup)
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.add_system(movement)
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.add_system(rotation)
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.run()
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}
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#[derive(Component)]
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struct Mover<const N: usize>;
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fn movement(
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time: Res<Time>,
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mut q: ParamSet<(
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Query<&mut Transform, With<Mover<1>>>,
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Query<&mut Transform, With<Mover<2>>>,
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Query<&mut Transform, With<Mover<3>>>,
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)>,
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) {
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let delta_translation = |offset: f32| -> Vec3 {
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let t_1 = time.elapsed_seconds() + offset;
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let dt = time.delta_seconds();
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let t_0 = t_1 - dt;
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let pos =
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|t: f32| -> Vec3 { Vec3::new(t.cos() * 2.0, t.sin() * 2.0, (t * 1.3).sin() * 2.0) };
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let p0 = pos(t_0);
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let p1 = pos(t_1);
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let dp = p1 - p0;
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dp
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};
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q.p0().single_mut().translation += delta_translation(20.0);
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q.p1().single_mut().translation += delta_translation(251.0);
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q.p2().single_mut().translation += delta_translation(812.0);
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}
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#[derive(Component)]
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struct Rotator;
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fn rotation(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
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for mut transform in &mut query {
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transform.rotate_x(3.0 * time.delta_seconds());
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}
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let mesh_handle = meshes.add(
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shape::Icosphere {
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radius: 0.1,
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..default()
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}
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.try_into()
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.unwrap(),
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);
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let matl_handle = materials.add(StandardMaterial {
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base_color: Color::YELLOW,
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..default()
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});
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commands.spawn((
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PbrBundle {
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mesh: mesh_handle.clone(),
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material: matl_handle.clone(),
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transform: Transform::from_xyz(0.0, 0.0, 1.0),
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..default()
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},
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GridCell::<i64>::default(),
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Mover::<1>,
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));
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commands.spawn((
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PbrBundle {
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mesh: mesh_handle.clone(),
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material: matl_handle.clone(),
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transform: Transform::from_xyz(1.0, 0.0, 0.0),
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..default()
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},
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GridCell::<i64>::default(),
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Mover::<2>,
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));
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commands
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.spawn((
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PbrBundle {
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mesh: mesh_handle.clone(),
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material: matl_handle.clone(),
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transform: Transform::from_xyz(0.0, 1.0, 0.0),
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..default()
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},
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GridCell::<i64>::default(),
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Rotator,
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Mover::<3>,
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))
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.with_children(|parent| {
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parent.spawn(PbrBundle {
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mesh: mesh_handle,
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material: matl_handle,
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transform: Transform::from_xyz(0.0, 0.0, 1.0),
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..default()
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});
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});
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// light
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commands.spawn((
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PointLightBundle {
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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point_light: PointLight {
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intensity: 10_000f32,
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..default()
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},
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..default()
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},
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GridCell::<i64>::default(),
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));
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// camera
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(0.0, 0.0, 8.0)
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.looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
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..default()
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},
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GridCell::<i64>::default(),
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FloatingOrigin,
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));
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}
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