mirror of
https://github.com/eliasstepanik/big_space_with_trim.git
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# Objective - Working branch to target all fixes for bevy 0.16 Co-authored-by: Zachary Harrold <zac@harrold.com.au>
287 lines
8.8 KiB
Rust
287 lines
8.8 KiB
Rust
//! Demonstrates using the plugin over a wide range of scales, from protons to the universe.
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use bevy::{
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color::palettes,
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prelude::*,
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transform::TransformSystem,
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window::{CursorGrabMode, PrimaryWindow},
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};
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use big_space::{
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camera::{CameraController, CameraInput},
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prelude::*,
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world_query::GridTransformReadOnly,
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};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.build().disable::<TransformPlugin>(),
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BigSpacePlugin::default(),
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FloatingOriginDebugPlugin::default(),
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CameraControllerPlugin::default(),
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))
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.insert_resource(ClearColor(Color::BLACK))
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.add_systems(Startup, (setup, ui_setup))
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.add_systems(PreUpdate, (cursor_grab_system, ui_text_system))
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.add_systems(
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PostUpdate,
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highlight_nearest_sphere.after(TransformSystem::TransformPropagate),
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)
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.spawn_big_space_default(|root| {
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root.spawn_spatial((
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Camera3d::default(),
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Projection::Perspective(PerspectiveProjection {
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near: 1e-18,
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..default()
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}),
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Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
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FloatingOrigin, // Important: marks the floating origin entity for rendering.
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CameraController::default() // Built-in camera controller
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.with_speed_bounds([10e-18, 10e35])
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.with_smoothness(0.9, 0.8)
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.with_speed(1.0),
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));
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let mesh_handle = meshes.add(Sphere::new(0.5).mesh().ico(32).unwrap());
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let matl_handle = materials.add(StandardMaterial {
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base_color: Color::Srgba(palettes::basic::BLUE),
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perceptual_roughness: 0.8,
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reflectance: 1.0,
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..default()
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});
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let mut translation = Vec3::ZERO;
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for i in -16..=27 {
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let j = 10_f32.powf(i as f32);
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let k = 10_f32.powf((i - 1) as f32);
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translation.x += j / 2.0 + k;
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translation.y = j / 2.0;
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root.spawn_spatial((
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Mesh3d(mesh_handle.clone()),
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MeshMaterial3d(matl_handle.clone()),
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Transform::from_scale(Vec3::splat(j)).with_translation(translation),
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));
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}
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// light
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root.spawn_spatial(DirectionalLight {
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illuminance: 10_000.0,
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..default()
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});
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});
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}
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#[derive(Component, Reflect)]
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struct BigSpaceDebugText;
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#[derive(Component, Reflect)]
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struct FunFactText;
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fn ui_setup(mut commands: Commands) {
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commands.spawn((
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Text::default(),
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TextFont {
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font_size: 18.0,
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..default()
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},
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TextColor(Color::WHITE),
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TextLayout::new_with_justify(JustifyText::Left),
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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},
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BigSpaceDebugText,
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));
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commands.spawn((
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Text::default(),
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TextFont {
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font_size: 52.0,
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..default()
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},
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TextColor(Color::WHITE),
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TextLayout::new_with_justify(JustifyText::Center),
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Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(10.0),
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right: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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},
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FunFactText,
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));
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}
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fn highlight_nearest_sphere(
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cameras: Query<&CameraController>,
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objects: Query<&GlobalTransform>,
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mut gizmos: Gizmos,
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) -> Result {
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let Some((entity, _)) = cameras.single()?.nearest_object() else {
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return Ok(());
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};
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let transform = objects.get(entity)?;
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// Ignore rotation due to panicking in gizmos, as of bevy 0.13
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let (scale, _, translation) = transform.to_scale_rotation_translation();
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gizmos
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.sphere(
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translation,
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scale.x * 0.505,
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Color::Srgba(palettes::basic::RED),
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)
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.resolution(128);
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Ok(())
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}
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#[allow(clippy::type_complexity)]
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fn ui_text_system(
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mut debug_text: Query<
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(&mut Text, &GlobalTransform),
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(With<BigSpaceDebugText>, Without<FunFactText>),
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>,
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mut fun_text: Query<&mut Text, (With<FunFactText>, Without<BigSpaceDebugText>)>,
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grids: Grids,
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time: Res<Time>,
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origin: Query<(Entity, GridTransformReadOnly), With<FloatingOrigin>>,
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camera: Query<&CameraController>,
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objects: Query<&Transform, With<Mesh3d>>,
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) -> Result {
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let (origin_entity, origin_pos) = origin.single()?;
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let translation = origin_pos.transform.translation;
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let grid_text = format!(
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"GridCell: {}x, {}y, {}z",
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origin_pos.cell.x, origin_pos.cell.y, origin_pos.cell.z
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);
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let translation_text = format!(
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"Transform: {}x, {}y, {}z",
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translation.x, translation.y, translation.z
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);
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let Some(grid) = grids.parent_grid(origin_entity) else {
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return Ok(());
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};
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let real_position = grid.grid_position_double(origin_pos.cell, origin_pos.transform);
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let real_position_f64_text = format!(
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"Combined (f64): {}x, {}y, {}z",
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real_position.x, real_position.y, real_position.z
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);
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let real_position_f32_text = format!(
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"Combined (f32): {}x, {}y, {}z",
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real_position.x as f32, real_position.y as f32, real_position.z as f32
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);
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let velocity = camera.single()?.velocity();
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let speed = velocity.0.length() / time.delta_secs_f64();
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let camera_text = if speed > 3.0e8 {
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format!("Speed: {:.0e} * speed of light", speed / 3.0e8)
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} else {
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format!("Speed: {:.2e} m/s", speed)
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};
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let (nearest_text, fact_text) = if let Some(nearest) = camera.single()?.nearest_object() {
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let dia = objects.get(nearest.0)?.scale.max_element();
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let (fact_dia, fact) = closest(dia);
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let dist = nearest.1;
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let multiple = dia / fact_dia;
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(
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format!(
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"\nNearest sphere distance: {dist:.0e} m\nNearest sphere diameter: {dia:.0e} m",
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),
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format!("{multiple:.1}x {fact}"),
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)
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} else {
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("".into(), "".into())
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};
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let mut debug_text = debug_text.single_mut()?;
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debug_text.0.0 = format!(
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"{grid_text}\n{translation_text}\n\n{real_position_f64_text}\n{real_position_f32_text}\n\n{camera_text}\n{nearest_text}"
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);
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fun_text.single_mut()?.0 = fact_text;
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Ok(())
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}
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fn closest<'a>(diameter: f32) -> (f32, &'a str) {
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let items = vec![
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(8.8e26, "diameter of the observable universe"),
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(9e25, "length of the Hercules-Corona Borealis Great Wall"),
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(1e24, "diameter of the Local Supercluster"),
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(9e22, "diameter of the Local Group"),
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(1e21, "diameter of the Milky Way galaxy"),
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(5e16, "length of the Pillars of Creation"),
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(1.8e14, "diameter of Messier 87"),
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(7e12, "diameter of Pluto's orbit"),
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(24e9, "diameter of Sagittarius A"),
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(1.4e9, "diameter of the Sun"),
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(1.4e8, "diameter of Jupiter"),
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(12e6, "diameter of Earth"),
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(3e6, "diameter of the Moon"),
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(9e3, "height of Mt. Everest"),
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(3.8e2, "height of the Empire State Building"),
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(2.5e1, "length of a train car"),
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(1.8, "height of a human"),
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(1e-1, "size of a cat"),
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(1e-2, "size of a mouse"),
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(1e-3, "size of an insect"),
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(1e-4, "diameter of a eukaryotic cell"),
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(1e-5, "width of a human hair"),
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(1e-6, "diameter of a bacteria"),
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(5e-8, "size of a phage"),
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(5e-9, "size of a transistor"),
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(1e-10, "diameter of a carbon atom"),
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(4e-11, "diameter of a hydrogen atom"),
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(4e-12, "diameter of an electron"),
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(1.9e-15, "diameter of a proton"),
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];
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let mut min = items[0];
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for item in items.iter() {
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if (item.0 - diameter).abs() < (min.0 - diameter).abs() {
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item.clone_into(&mut min);
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}
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}
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min
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}
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fn cursor_grab_system(
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mut windows: Query<&mut Window, With<PrimaryWindow>>,
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mut cam: ResMut<CameraInput>,
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btn: Res<ButtonInput<MouseButton>>,
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key: Res<ButtonInput<KeyCode>>,
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) -> Result {
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let mut window = windows.single_mut()?;
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if btn.just_pressed(MouseButton::Left) {
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window.cursor_options.grab_mode = CursorGrabMode::Locked;
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window.cursor_options.visible = false;
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// window.mode = WindowMode::BorderlessFullscreen;
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cam.defaults_disabled = false;
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}
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if key.just_pressed(KeyCode::Escape) {
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window.cursor_options.grab_mode = CursorGrabMode::None;
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window.cursor_options.visible = true;
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// window.mode = WindowMode::Windowed;
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cam.defaults_disabled = true;
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}
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Ok(())
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}
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