Aevyrie 44ff1f32de
Bevy 0.16 (#46)
# Objective

- Working branch to target all fixes for bevy 0.16

Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2025-04-09 23:09:19 -07:00

112 lines
3.3 KiB
Rust

//! Demonstrates debugging visualization for `big_space` components.
#![allow(clippy::type_complexity)]
use bevy::{color::palettes, prelude::*};
use big_space::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.build().disable::<TransformPlugin>(),
BigSpacePlugin::default(),
FloatingOriginDebugPlugin::default(),
))
.add_systems(Startup, setup)
.add_systems(Update, (movement, rotation))
.run();
}
#[derive(Component)]
struct Mover<const N: usize>;
fn movement(
time: Res<Time>,
mut q: ParamSet<(
Query<&mut Transform, With<Mover<1>>>,
Query<&mut Transform, With<Mover<2>>>,
Query<&mut Transform, With<Mover<3>>>,
Query<&mut Transform, With<Mover<4>>>,
)>,
) -> Result {
let delta_translation = |offset: f32, scale: f32| -> Vec3 {
let t_1 = time.elapsed_secs() * 0.1 + offset;
let dt = time.delta_secs() * 0.1;
let t_0 = t_1 - dt;
let pos =
|t: f32| -> Vec3 { Vec3::new(t.cos() * 2.0, t.sin() * 2.0, (t * 1.3).sin() * 2.0) };
let p0 = pos(t_0) * scale;
let p1 = pos(t_1) * scale;
p1 - p0
};
q.p0().single_mut()?.translation += delta_translation(20.0, 1.0);
q.p1().single_mut()?.translation += delta_translation(251.0, 1.0);
q.p2().single_mut()?.translation += delta_translation(812.0, 1.0);
q.p3().single_mut()?.translation += delta_translation(863.0, 0.4);
Ok(())
}
#[derive(Component)]
struct Rotator;
fn rotation(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
for mut transform in &mut query {
transform.rotate_z(3.0 * time.delta_secs() * 0.2);
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let mesh_handle = meshes.add(Sphere::new(0.1).mesh().ico(16).unwrap());
let matl_handle = materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::basic::WHITE),
..default()
});
commands.spawn_big_space(Grid::new(1.0, 0.01), |root| {
root.spawn_spatial((
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_xyz(0.0, 0.0, 1.0),
Mover::<1>,
));
root.spawn_spatial((
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_xyz(1.0, 0.0, 0.0),
Mover::<2>,
));
root.with_grid(Grid::new(0.2, 0.01), |new_grid| {
new_grid.insert((
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_xyz(0.0, 1.0, 0.0),
Rotator,
Mover::<3>,
));
new_grid.spawn_spatial((
Mesh3d(mesh_handle),
MeshMaterial3d(matl_handle),
Transform::from_xyz(0.0, 0.5, 0.0),
Mover::<4>,
));
});
// light
root.spawn_spatial((PointLight::default(), Transform::from_xyz(4.0, 8.0, 4.0)));
// camera
root.spawn_spatial((
Camera3d::default(),
Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
FloatingOrigin,
));
});
}