mirror of
https://github.com/eliasstepanik/big_space_with_trim.git
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# Objective - Working branch to target all fixes for bevy 0.16 Co-authored-by: Zachary Harrold <zac@harrold.com.au>
112 lines
3.3 KiB
Rust
112 lines
3.3 KiB
Rust
//! Demonstrates debugging visualization for `big_space` components.
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#![allow(clippy::type_complexity)]
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use bevy::{color::palettes, prelude::*};
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use big_space::prelude::*;
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.build().disable::<TransformPlugin>(),
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BigSpacePlugin::default(),
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FloatingOriginDebugPlugin::default(),
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))
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.add_systems(Startup, setup)
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.add_systems(Update, (movement, rotation))
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.run();
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}
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#[derive(Component)]
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struct Mover<const N: usize>;
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fn movement(
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time: Res<Time>,
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mut q: ParamSet<(
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Query<&mut Transform, With<Mover<1>>>,
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Query<&mut Transform, With<Mover<2>>>,
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Query<&mut Transform, With<Mover<3>>>,
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Query<&mut Transform, With<Mover<4>>>,
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)>,
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) -> Result {
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let delta_translation = |offset: f32, scale: f32| -> Vec3 {
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let t_1 = time.elapsed_secs() * 0.1 + offset;
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let dt = time.delta_secs() * 0.1;
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let t_0 = t_1 - dt;
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let pos =
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|t: f32| -> Vec3 { Vec3::new(t.cos() * 2.0, t.sin() * 2.0, (t * 1.3).sin() * 2.0) };
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let p0 = pos(t_0) * scale;
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let p1 = pos(t_1) * scale;
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p1 - p0
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};
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q.p0().single_mut()?.translation += delta_translation(20.0, 1.0);
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q.p1().single_mut()?.translation += delta_translation(251.0, 1.0);
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q.p2().single_mut()?.translation += delta_translation(812.0, 1.0);
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q.p3().single_mut()?.translation += delta_translation(863.0, 0.4);
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Ok(())
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}
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#[derive(Component)]
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struct Rotator;
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fn rotation(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
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for mut transform in &mut query {
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transform.rotate_z(3.0 * time.delta_secs() * 0.2);
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}
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let mesh_handle = meshes.add(Sphere::new(0.1).mesh().ico(16).unwrap());
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let matl_handle = materials.add(StandardMaterial {
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base_color: Color::Srgba(palettes::basic::WHITE),
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..default()
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});
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commands.spawn_big_space(Grid::new(1.0, 0.01), |root| {
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root.spawn_spatial((
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Mesh3d(mesh_handle.clone()),
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MeshMaterial3d(matl_handle.clone()),
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Transform::from_xyz(0.0, 0.0, 1.0),
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Mover::<1>,
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));
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root.spawn_spatial((
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Mesh3d(mesh_handle.clone()),
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MeshMaterial3d(matl_handle.clone()),
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Transform::from_xyz(1.0, 0.0, 0.0),
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Mover::<2>,
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));
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root.with_grid(Grid::new(0.2, 0.01), |new_grid| {
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new_grid.insert((
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Mesh3d(mesh_handle.clone()),
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MeshMaterial3d(matl_handle.clone()),
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Transform::from_xyz(0.0, 1.0, 0.0),
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Rotator,
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Mover::<3>,
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));
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new_grid.spawn_spatial((
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Mesh3d(mesh_handle),
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MeshMaterial3d(matl_handle),
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Transform::from_xyz(0.0, 0.5, 0.0),
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Mover::<4>,
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));
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});
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// light
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root.spawn_spatial((PointLight::default(), Transform::from_xyz(4.0, 8.0, 4.0)));
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// camera
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root.spawn_spatial((
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Camera3d::default(),
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Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
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FloatingOrigin,
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));
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});
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}
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