//! This example demonstrates error accumulating from parent to children in nested reference frames. use bevy::{math::DVec3, prelude::*}; use bevy_color::palettes; use big_space::{commands::BigSpaceCommands, reference_frame::ReferenceFrame, FloatingOrigin}; fn main() { App::new() .add_plugins(( DefaultPlugins.build().disable::(), // bevy_inspector_egui::quick::WorldInspectorPlugin::new(), big_space::BigSpacePlugin::::default(), big_space::camera::CameraControllerPlugin::::default(), big_space::debug::FloatingOriginDebugPlugin::::default(), )) .add_systems(Startup, setup_scene) .run(); } // The nearby object is NEARBY meters away from us. The distance object is DISTANT meters away from // us, and has a child that is DISTANT meters toward us (relative its parent) minus NEARBY meters. const DISTANT: DVec3 = DVec3::new(1e10, 1e10, 1e10); const SPHERE_RADIUS: f32 = 10.0; const NEARBY: Vec3 = Vec3::new(SPHERE_RADIUS * 20.0, SPHERE_RADIUS * 20.0, 0.0); fn setup_scene( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { let mesh_handle = meshes.add(Sphere::new(SPHERE_RADIUS).mesh()); let matl_handle = materials.add(StandardMaterial { base_color: Color::srgb(0.8, 0.7, 0.6), ..default() }); commands.spawn_big_space( ReferenceFrame::::new(SPHERE_RADIUS * 100.0, 0.0), |root_frame| { root_frame.spawn_spatial(( Mesh3d(mesh_handle.clone()), MeshMaterial3d(materials.add(Color::from(palettes::css::BLUE))), Transform::from_translation(NEARBY), )); let parent = root_frame.frame().translation_to_grid(DISTANT); root_frame.with_frame( ReferenceFrame::new(SPHERE_RADIUS * 100.0, 0.0), |parent_frame| { // This function introduces a small amount of error, because it can only work up // to double precision floats. (f64). let child = parent_frame .frame() .translation_to_grid(-DISTANT + NEARBY.as_dvec3()); parent_frame.insert(( Mesh3d(mesh_handle.clone()), MeshMaterial3d(matl_handle.clone()), Transform::from_translation(parent.1), )); parent_frame.insert(parent.0); // A green sphere that is a child of the sphere very far from the origin. // This child is very far from its parent, and should be located exactly at // the origin (if there was no floating point error). The distance from the // green sphere to the red sphere is the error caused by float imprecision. // Note that the sphere does not have any rendering artifacts, its position // just has a fixed error. parent_frame.with_child(( Mesh3d(mesh_handle), MeshMaterial3d(materials.add(Color::from(palettes::css::GREEN))), Transform::from_translation(child.1), child.0, )); }, ); root_frame.spawn_spatial(( DirectionalLight::default(), Transform::from_xyz(4.0, -10.0, -4.0), )); root_frame.spawn_spatial(( Camera3d::default(), Transform::from_translation(NEARBY + Vec3::new(0.0, 0.0, SPHERE_RADIUS * 10.0)) .looking_at(NEARBY, Vec3::Y), Projection::Perspective(PerspectiveProjection { near: (SPHERE_RADIUS * 0.1).min(0.1), ..default() }), FloatingOrigin, big_space::camera::CameraController::default() // Built-in camera controller .with_speed_bounds([10e-18, 10e35]) .with_smoothness(0.9, 0.8) .with_speed(1.0), )); }, ); }