use bevy::prelude::*; use big_space::{FloatingOrigin, GridCell}; fn main() { App::new() .add_plugins(DefaultPlugins.build().disable::()) .add_plugin(big_space::FloatingOriginPlugin::::new(0.5, 0.01)) .add_plugin(big_space::debug::FloatingOriginDebugPlugin::::default()) .insert_resource(ClearColor(Color::BLACK)) .add_startup_system(setup) .add_system(movement) .add_system(rotation) .run() } #[derive(Component)] struct Mover; fn movement( time: Res