Update silly hardcoded debug mesh vertices

This commit is contained in:
Aevyrie Roessler 2023-03-28 20:59:22 -07:00
parent 3ad949380d
commit f86da2d35d

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@ -129,38 +129,8 @@ pub fn build_cube(
Vec3::NAN,
];
let vertices = [
vertices[indices[0]],
vertices[indices[1]],
vertices[indices[2]],
vertices[indices[3]],
vertices[indices[4]],
vertices[indices[5]],
vertices[indices[6]],
vertices[indices[7]],
vertices[indices[8]],
vertices[indices[9]],
vertices[indices[10]],
vertices[indices[11]],
vertices[indices[12]],
vertices[indices[13]],
vertices[indices[14]],
vertices[indices[15]],
vertices[indices[16]],
vertices[indices[17]],
vertices[indices[18]],
vertices[indices[19]],
vertices[indices[20]],
vertices[indices[21]],
vertices[indices[22]],
vertices[indices[23]],
vertices[indices[24]],
vertices[indices[25]],
vertices[indices[26]],
];
let polyline = polylines.add(Polyline {
vertices: vertices.into(),
vertices: indices.map(|i| vertices[i]).into(),
});
let material = polyline_materials.add(PolylineMaterial {