Bevy 0.15 (#34)

Migrate to the Bevy 0.15 RC.

- Migrate examples
- Add `with_child` to `ReferenceFrameCommands` and
`SpatialEntityCommands` to match Bevy's `EntityCommands::with_child`
- Add `Typed` bound to `GridPrecision` (required for `register_type`)

---------

Co-authored-by: Aevyrie <aevyrie@gmail.com>
This commit is contained in:
Joona Aalto 2024-12-05 09:52:24 +02:00 committed by GitHub
parent d9f531e98c
commit 9e778743e0
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GPG Key ID: B5690EEEBB952194
18 changed files with 274 additions and 403 deletions

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@ -9,23 +9,23 @@ repository = "https://github.com/aevyrie/big_space"
documentation = "https://docs.rs/crate/big_space/latest"
[dependencies]
bevy_app = { version = "0.14.0", default-features = false }
bevy_ecs = { version = "0.14.0", default-features = false }
bevy_hierarchy = { version = "0.14.0", default-features = false }
bevy_log = { version = "0.14.0", default-features = false }
bevy_math = { version = "0.14.0", default-features = false }
bevy_reflect = { version = "0.14.0", default-features = false }
bevy_transform = { version = "0.14.0", default-features = false }
bevy_utils = { version = "0.14.0", default-features = false }
bevy_app = { version = "0.15.0", default-features = false }
bevy_ecs = { version = "0.15.0", default-features = false }
bevy_hierarchy = { version = "0.15.0", default-features = false }
bevy_log = { version = "0.15.0", default-features = false }
bevy_math = { version = "0.15.0", default-features = false }
bevy_reflect = { version = "0.15.0", default-features = false }
bevy_transform = { version = "0.15.0", default-features = false }
bevy_utils = { version = "0.15.0", default-features = false }
# Optional
bevy_color = { version = "0.14.0", default-features = false, optional = true }
bevy_gizmos = { version = "0.14.0", default-features = false, optional = true }
bevy_render = { version = "0.14.0", default-features = false, optional = true }
bevy_input = { version = "0.14.0", default-features = false, optional = true }
bevy_time = { version = "0.14.0", default-features = false, optional = true }
bevy_color = { version = "0.15.0", default-features = false, optional = true }
bevy_gizmos = { version = "0.15.0", default-features = false, optional = true }
bevy_render = { version = "0.15.0", default-features = false, optional = true }
bevy_input = { version = "0.15.0", default-features = false, optional = true }
bevy_time = { version = "0.15.0", default-features = false, optional = true }
[dev-dependencies]
bevy = { version = "0.14.0", default-features = false, features = [
bevy = { version = "0.15.0", default-features = false, features = [
"bevy_scene",
"bevy_gltf",
"bevy_winit",
@ -33,11 +33,12 @@ bevy = { version = "0.14.0", default-features = false, features = [
"bevy_ui",
"bevy_pbr",
"bevy_gizmos",
"animation",
"bevy_window",
"x11",
"tonemapping_luts",
"multi_threaded",
] }
# bevy-inspector-egui = "0.24"
rand = "0.8.5"
[features]

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@ -38,6 +38,7 @@ From the docs: https://docs.rs/big_space/latest/big_space/precision/trait.GridPr
| bevy | big_space |
| ---- | --------- |
| 0.15 | 0.8 |
| 0.14 | 0.7 |
| 0.13 | 0.5, 0.6 |
| 0.12 | 0.4 |

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@ -30,8 +30,8 @@ fn movement(
)>,
) {
let delta_translation = |offset: f32, scale: f32| -> Vec3 {
let t_1 = time.elapsed_seconds() * 0.1 + offset;
let dt = time.delta_seconds() * 0.1;
let t_1 = time.elapsed_secs() * 0.1 + offset;
let dt = time.delta_secs() * 0.1;
let t_0 = t_1 - dt;
let pos =
|t: f32| -> Vec3 { Vec3::new(t.cos() * 2.0, t.sin() * 2.0, (t * 1.3).sin() * 2.0) };
@ -51,7 +51,7 @@ struct Rotator;
fn rotation(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
for mut transform in &mut query {
transform.rotate_z(3.0 * time.delta_seconds() * 0.2);
transform.rotate_z(3.0 * time.delta_secs() * 0.2);
}
}
@ -68,60 +68,42 @@ fn setup(
commands.spawn_big_space(ReferenceFrame::<i64>::new(1.0, 0.01), |root| {
root.spawn_spatial((
PbrBundle {
mesh: mesh_handle.clone(),
material: matl_handle.clone(),
transform: Transform::from_xyz(0.0, 0.0, 1.0),
..default()
},
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_xyz(0.0, 0.0, 1.0),
Mover::<1>,
));
root.spawn_spatial((
PbrBundle {
mesh: mesh_handle.clone(),
material: matl_handle.clone(),
transform: Transform::from_xyz(1.0, 0.0, 0.0),
..default()
},
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_xyz(1.0, 0.0, 0.0),
Mover::<2>,
));
root.with_frame(ReferenceFrame::new(0.2, 0.01), |new_frame| {
new_frame.insert((
PbrBundle {
mesh: mesh_handle.clone(),
material: matl_handle.clone(),
transform: Transform::from_xyz(0.0, 1.0, 0.0),
..default()
},
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_xyz(0.0, 1.0, 0.0),
Rotator,
Mover::<3>,
));
new_frame.spawn_spatial((
PbrBundle {
mesh: mesh_handle,
material: matl_handle,
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
},
Mesh3d(mesh_handle),
MeshMaterial3d(matl_handle),
Transform::from_xyz(0.0, 0.5, 0.0),
Mover::<4>,
));
});
// light
root.spawn_spatial((PointLightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
},));
root.spawn_spatial((PointLight::default(), Transform::from_xyz(4.0, 8.0, 4.0)));
// camera
root.spawn_spatial((
Camera3dBundle {
transform: Transform::from_xyz(0.0, 0.0, 8.0)
.looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
..default()
},
Camera3d::default(),
Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
FloatingOrigin,
));
});

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@ -37,15 +37,12 @@ fn setup(
) {
commands.spawn_big_space(ReferenceFrame::<i128>::default(), |root| {
root.spawn_spatial((
Camera3dBundle {
transform: Transform::from_xyz(0.0, 0.0, 8.0)
.looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
projection: Projection::Perspective(PerspectiveProjection {
Camera3d::default(),
Projection::Perspective(PerspectiveProjection {
near: 1e-18,
..default()
}),
..default()
},
Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
FloatingOrigin, // Important: marks the floating origin entity for rendering.
CameraController::default() // Built-in camera controller
.with_speed_bounds([10e-18, 10e35])
@ -68,21 +65,17 @@ fn setup(
translation.x += j / 2.0 + k;
translation.y = j / 2.0;
root.spawn_spatial(PbrBundle {
mesh: mesh_handle.clone(),
material: matl_handle.clone(),
transform: Transform::from_scale(Vec3::splat(j)).with_translation(translation),
..default()
});
root.spawn_spatial((
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_scale(Vec3::splat(j)).with_translation(translation),
));
}
// light
root.spawn_spatial(DirectionalLightBundle {
directional_light: DirectionalLight {
root.spawn_spatial(DirectionalLight {
illuminance: 10_000.0,
..default()
},
..default()
});
});
}
@ -95,41 +88,37 @@ pub struct FunFactText;
fn ui_setup(mut commands: Commands) {
commands.spawn((
TextBundle::from_section(
"",
TextStyle {
Text::default(),
TextFont {
font_size: 18.0,
color: Color::WHITE,
..default()
},
)
.with_text_justify(JustifyText::Left)
.with_style(Style {
TextColor(Color::WHITE),
TextLayout::new_with_justify(JustifyText::Left),
Node {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
},
BigSpaceDebugText,
));
commands.spawn((
TextBundle::from_section(
"",
TextStyle {
Text::default(),
TextFont {
font_size: 52.0,
color: Color::WHITE,
..default()
},
)
.with_style(Style {
TextColor(Color::WHITE),
TextLayout::new_with_justify(JustifyText::Center),
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(10.0),
right: Val::Px(10.0),
left: Val::Px(10.0),
..default()
})
.with_text_justify(JustifyText::Center),
},
FunFactText,
));
}
@ -150,7 +139,6 @@ fn highlight_nearest_sphere(
gizmos
.sphere(
translation,
Quat::IDENTITY, // Bevy likes to explode on non-normalized quats in gizmos,
scale.x * 0.505,
Color::Srgba(palettes::basic::RED),
)
@ -168,7 +156,7 @@ fn ui_text_system(
time: Res<Time>,
origin: Query<(Entity, GridTransformReadOnly<i128>), With<FloatingOrigin>>,
camera: Query<&CameraController>,
objects: Query<&Transform, With<Handle<Mesh>>>,
objects: Query<&Transform, With<Mesh3d>>,
) {
let (origin_entity, origin_pos) = origin.single();
let translation = origin_pos.transform.translation;
@ -198,7 +186,7 @@ fn ui_text_system(
);
let velocity = camera.single().velocity();
let speed = velocity.0.length() / time.delta_seconds_f64();
let speed = velocity.0.length() / time.delta_secs_f64();
let camera_text = if speed > 3.0e8 {
format!("Speed: {:.0e} * speed of light", speed / 3.0e8)
} else {
@ -222,11 +210,11 @@ fn ui_text_system(
let mut debug_text = debug_text.single_mut();
debug_text.0.sections[0].value = format!(
debug_text.0.0 = format!(
"{grid_text}\n{translation_text}\n\n{real_position_f64_text}\n{real_position_f32_text}\n\n{camera_text}\n{nearest_text}"
);
fun_text.single_mut().sections[0].value = fact_text
fun_text.single_mut().0 = fact_text
}
fn closest<'a>(diameter: f32) -> (f32, &'a str) {
@ -282,15 +270,15 @@ fn cursor_grab_system(
};
if btn.just_pressed(MouseButton::Left) {
window.cursor.grab_mode = CursorGrabMode::Locked;
window.cursor.visible = false;
window.cursor_options.grab_mode = CursorGrabMode::Locked;
window.cursor_options.visible = false;
// window.mode = WindowMode::BorderlessFullscreen;
cam.defaults_disabled = false;
}
if key.just_pressed(KeyCode::Escape) {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
window.cursor_options.grab_mode = CursorGrabMode::None;
window.cursor_options.visible = true;
// window.mode = WindowMode::Windowed;
cam.defaults_disabled = true;
}

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@ -84,7 +84,7 @@ fn toggle_plugin(
.join(",") // separator
};
text.single_mut().sections[0].value =
text.single_mut().0 =
format!("Press Spacebar to toggle: {msg}\nCamera distance to floating origin: {}\nMesh distance from origin: {}", thousands(dist), thousands(DISTANCE))
}
@ -93,26 +93,24 @@ struct Rotator;
fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
for mut transform in &mut query {
transform.rotate_y(time.delta_seconds());
transform.rotate_y(time.delta_secs());
}
}
fn setup_ui(mut commands: Commands) {
commands.spawn(
TextBundle::from_section(
"",
TextStyle {
commands.spawn((
Text::default(),
TextFont {
font_size: 30.0,
..default()
},
)
.with_style(Style {
Node {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
},
));
}
fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
@ -126,35 +124,25 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
root.spawn_spatial((distant_grid_cell, FloatingOrigin));
root.spawn_spatial((
SceneBundle {
scene: asset_server.load("models/low_poly_spaceship/scene.gltf#Scene0"),
transform: Transform::from_scale(Vec3::splat(0.2)),
..default()
},
SceneRoot(asset_server.load("models/low_poly_spaceship/scene.gltf#Scene0")),
Transform::from_scale(Vec3::splat(0.2)),
distant_grid_cell,
Rotator,
))
.with_children(|parent| {
parent.spawn(SceneBundle {
scene: asset_server.load("models/low_poly_spaceship/scene.gltf#Scene0"),
transform: Transform::from_xyz(0.0, 0.0, 20.0),
..default()
});
});
.with_child((
SceneRoot(asset_server.load("models/low_poly_spaceship/scene.gltf#Scene0")),
Transform::from_xyz(0.0, 0.0, 20.0),
));
// light
root.spawn_spatial((
DirectionalLightBundle {
transform: Transform::from_xyz(4.0, -10.0, -4.0),
..default()
},
DirectionalLight::default(),
Transform::from_xyz(4.0, -10.0, -4.0),
distant_grid_cell,
));
// camera
root.spawn_spatial((
Camera3dBundle {
transform: Transform::from_xyz(8.0, 8.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},
Camera3d::default(),
Transform::from_xyz(8.0, 8.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
distant_grid_cell,
));
});

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@ -36,12 +36,11 @@ fn setup_scene(
commands.spawn_big_space(
ReferenceFrame::<i64>::new(SPHERE_RADIUS * 100.0, 0.0),
|root_frame| {
root_frame.spawn_spatial(PbrBundle {
mesh: mesh_handle.clone(),
material: materials.add(Color::from(palettes::css::BLUE)),
transform: Transform::from_translation(NEARBY),
..default()
});
root_frame.spawn_spatial((
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(materials.add(Color::from(palettes::css::BLUE))),
Transform::from_translation(NEARBY),
));
let parent = root_frame.frame().translation_to_grid(DISTANT);
root_frame.with_frame(
@ -52,51 +51,41 @@ fn setup_scene(
let child = parent_frame
.frame()
.translation_to_grid(-DISTANT + NEARBY.as_dvec3());
parent_frame.insert(PbrBundle {
mesh: mesh_handle.clone(),
material: matl_handle.clone(),
transform: Transform::from_translation(parent.1),
..default()
});
parent_frame.insert((
Mesh3d(mesh_handle.clone()),
MeshMaterial3d(matl_handle.clone()),
Transform::from_translation(parent.1),
));
parent_frame.insert(parent.0);
parent_frame.with_children(|child_builder| {
// A green sphere that is a child of the sphere very far from the origin.
// This child is very far from its parent, and should be located exactly at
// the origin (if there was no floating point error). The distance from the
// green sphere to the red sphere is the error caused by float imprecision.
// Note that the sphere does not have any rendering artifacts, its position
// just has a fixed error.
child_builder.spawn((
PbrBundle {
mesh: mesh_handle,
material: materials.add(Color::from(palettes::css::GREEN)),
transform: Transform::from_translation(child.1),
..default()
},
parent_frame.with_child((
Mesh3d(mesh_handle),
MeshMaterial3d(materials.add(Color::from(palettes::css::GREEN))),
Transform::from_translation(child.1),
child.0,
));
});
},
);
root_frame.spawn_spatial(DirectionalLightBundle {
transform: Transform::from_xyz(4.0, -10.0, -4.0),
..default()
});
root_frame.spawn_spatial((
DirectionalLight::default(),
Transform::from_xyz(4.0, -10.0, -4.0),
));
root_frame.spawn_spatial((
Camera3dBundle {
transform: Transform::from_translation(
NEARBY + Vec3::new(0.0, 0.0, SPHERE_RADIUS * 10.0),
)
Camera3d::default(),
Transform::from_translation(NEARBY + Vec3::new(0.0, 0.0, SPHERE_RADIUS * 10.0))
.looking_at(NEARBY, Vec3::Y),
projection: Projection::Perspective(PerspectiveProjection {
Projection::Perspective(PerspectiveProjection {
near: (SPHERE_RADIUS * 0.1).min(0.1),
..default()
}),
..default()
},
FloatingOrigin,
big_space::camera::CameraController::default() // Built-in camera controller
.with_speed_bounds([10e-18, 10e35])

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@ -4,7 +4,7 @@ use std::collections::VecDeque;
/// scale. The earth is rotating on its axis, and the camera is in this reference frame, to
/// demonstrate how high precision nested reference frames work at large scales.
use bevy::{
core_pipeline::bloom::BloomSettings,
core_pipeline::bloom::Bloom,
math::DVec3,
pbr::{CascadeShadowConfigBuilder, NotShadowCaster},
prelude::*,
@ -134,14 +134,13 @@ fn spawn_solar_system(
commands.spawn((
PrimaryLight,
DirectionalLightBundle {
directional_light: DirectionalLight {
DirectionalLight {
color: Color::WHITE,
illuminance: 120_000.,
shadows_enabled: true,
..default()
},
cascade_shadow_config: CascadeShadowConfigBuilder {
CascadeShadowConfigBuilder {
num_cascades: 4,
minimum_distance: 0.1,
maximum_distance: 10_000.0,
@ -149,23 +148,18 @@ fn spawn_solar_system(
overlap_proportion: 0.2,
}
.build(),
..default()
},
));
commands.spawn_big_space(ReferenceFrame::<i64>::default(), |root_frame| {
root_frame.with_frame_default(|sun| {
sun.insert((Sun, Name::new("Sun")));
sun.spawn_spatial((
PbrBundle {
mesh: sun_mesh_handle,
material: materials.add(StandardMaterial {
Mesh3d(sun_mesh_handle),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::WHITE,
emissive: LinearRgba::rgb(100000., 100000., 100000.),
..default()
}),
..default()
},
})),
NotShadowCaster,
));
@ -175,18 +169,15 @@ fn spawn_solar_system(
earth.insert((
Name::new("Earth"),
earth_cell,
PbrBundle {
mesh: earth_mesh_handle,
material: materials.add(StandardMaterial {
Mesh3d(earth_mesh_handle),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::BLUE),
perceptual_roughness: 0.8,
reflectance: 1.0,
..default()
}),
transform: Transform::from_translation(earth_pos)
})),
Transform::from_translation(earth_pos)
.with_scale(Vec3::splat(EARTH_RADIUS_M as f32)),
..default()
},
Rotates(0.000001),
));
@ -195,17 +186,14 @@ fn spawn_solar_system(
let (moon_cell, moon_pos) = earth.frame().translation_to_grid(moon_pos);
earth.spawn_spatial((
Name::new("Moon"),
PbrBundle {
mesh: moon_mesh_handle,
material: materials.add(StandardMaterial {
Mesh3d(moon_mesh_handle),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::GRAY),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
}),
transform: Transform::from_translation(moon_pos),
..default()
},
})),
Transform::from_translation(moon_pos),
moon_cell,
));
@ -215,27 +203,25 @@ fn spawn_solar_system(
earth
.spawn_spatial((ball_cell, Transform::from_translation(ball_pos)))
.with_children(|children| {
children.spawn((PbrBundle {
mesh: ball_mesh_handle,
material: materials.add(StandardMaterial {
children.spawn((
Mesh3d(ball_mesh_handle),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::WHITE,
..default()
}),
..default()
},));
})),
));
children.spawn((PbrBundle {
mesh: plane_mesh_handle,
material: materials.add(StandardMaterial {
children.spawn((
Mesh3d(plane_mesh_handle),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::DARK_GREEN),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
}),
transform: Transform::from_scale(Vec3::splat(100.0))
})),
Transform::from_scale(Vec3::splat(100.0))
.with_translation(Vec3::X * -5.0),
..default()
},));
));
});
let cam_pos = DVec3::X * (EARTH_RADIUS_M + 1.0);
@ -252,34 +238,24 @@ fn spawn_solar_system(
camera.spawn_spatial((
FloatingOrigin,
Camera3dBundle {
transform: Transform::from_xyz(0.0, 4.0, 22.0),
camera: Camera {
Camera3d::default(),
Transform::from_xyz(0.0, 4.0, 22.0),
Camera {
hdr: true,
..default()
},
exposure: Exposure::SUNLIGHT,
..default()
},
BloomSettings::default(),
Exposure::SUNLIGHT,
Bloom::default(),
));
camera.with_children(|camera| {
camera.spawn((
camera.with_child((
Spaceship,
SceneBundle {
scene: asset_server
.load("models/low_poly_spaceship/scene.gltf#Scene0"),
transform: Transform::from_rotation(Quat::from_rotation_y(
std::f32::consts::PI,
)),
..default()
},
SceneRoot(asset_server.load("models/low_poly_spaceship/scene.gltf#Scene0")),
Transform::from_rotation(Quat::from_rotation_y(std::f32::consts::PI)),
));
});
});
});
});
let star_mat = materials.add(StandardMaterial {
base_color: Color::WHITE,
@ -290,8 +266,8 @@ fn spawn_solar_system(
let mut rng = rand::thread_rng();
(0..1000).for_each(|_| {
root_frame.spawn_spatial((
star_mesh_handle.clone(),
star_mat.clone(),
Mesh3d(star_mesh_handle.clone()),
MeshMaterial3d(star_mat.clone()),
Transform::from_xyz(
(rng.gen::<f32>() - 0.5) * 1e14,
(rng.gen::<f32>() - 0.5) * 1e14,
@ -313,15 +289,15 @@ fn cursor_grab_system(
};
if btn.just_pressed(MouseButton::Right) {
window.cursor.grab_mode = bevy::window::CursorGrabMode::Locked;
window.cursor.visible = false;
window.cursor_options.grab_mode = bevy::window::CursorGrabMode::Locked;
window.cursor_options.visible = false;
// window.mode = WindowMode::BorderlessFullscreen;
cam.defaults_disabled = false;
}
if key.just_pressed(KeyCode::Escape) {
window.cursor.grab_mode = bevy::window::CursorGrabMode::None;
window.cursor.visible = true;
window.cursor_options.grab_mode = bevy::window::CursorGrabMode::None;
window.cursor_options.visible = true;
// window.mode = WindowMode::Windowed;
cam.defaults_disabled = true;
}

View File

@ -55,10 +55,8 @@ fn setup(
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
DirectionalLightBundle {
transform: Transform::default().looking_to(Vec3::NEG_ONE, Vec3::Y),
..default()
},
DirectionalLight::default(),
Transform::default().looking_to(Vec3::NEG_ONE, Vec3::Y),
RenderLayers::from_layers(&[1, 2]),
));
@ -66,68 +64,50 @@ fn setup(
commands.spawn_big_space(ReferenceFrame::<i32>::default(), |root_frame| {
root_frame
.spawn_spatial((
Camera3dBundle {
transform: Transform::from_xyz(1_000_000.0 - 10.0, 100_005.0, 0.0)
Camera3d::default(),
Transform::from_xyz(1_000_000.0 - 10.0, 100_005.0, 0.0)
.looking_to(Vec3::NEG_X, Vec3::Y),
..default()
},
CameraController::default().with_smoothness(0.8, 0.8),
RenderLayers::layer(2),
LeftCamera,
FloatingOrigin,
))
.with_children(|child_builder| {
child_builder.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
.with_child((
Mesh3d(meshes.add(Cuboid::new(1.0, 2.0, 1.0))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::YELLOW),
..default()
}),
..default()
},
})),
RenderLayers::layer(2),
));
});
root_frame.spawn_spatial((
RightCameraReplicated,
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
Mesh3d(meshes.add(Cuboid::new(1.0, 2.0, 1.0))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::FUCHSIA),
..default()
}),
..default()
},
})),
RenderLayers::layer(2),
));
root_frame.spawn_spatial((
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
Mesh3d(meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::BLUE),
..default()
}),
transform: Transform::from_xyz(1_000_000.0, 0.0, 0.0)
.with_scale(Vec3::splat(100_000.0)),
..default()
},
})),
Transform::from_xyz(1_000_000.0, 0.0, 0.0).with_scale(Vec3::splat(100_000.0)),
RenderLayers::layer(2),
));
root_frame.spawn_spatial((
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
Mesh3d(meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::GREEN),
..default()
}),
transform: Transform::from_xyz(-1_000_000.0, 0.0, 0.0)
.with_scale(Vec3::splat(100_000.0)),
..default()
},
})),
Transform::from_xyz(-1_000_000.0, 0.0, 0.0).with_scale(Vec3::splat(100_000.0)),
RenderLayers::layer(2),
));
});
@ -136,72 +116,53 @@ fn setup(
commands.spawn_big_space(ReferenceFrame::<i32>::default(), |root_frame| {
root_frame
.spawn_spatial((
Camera3dBundle {
transform: Transform::from_xyz(1_000_000.0, 100_005.0, 0.0)
.looking_to(Vec3::NEG_X, Vec3::Y),
camera: Camera {
Camera3d::default(),
Transform::from_xyz(1_000_000.0, 100_005.0, 0.0).looking_to(Vec3::NEG_X, Vec3::Y),
Camera {
order: 1,
clear_color: ClearColorConfig::None,
..default()
},
..default()
},
RenderLayers::layer(1),
RightCamera,
FloatingOrigin,
))
.with_children(|child_builder| {
child_builder.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
.with_child((
Mesh3d(meshes.add(Cuboid::new(1.0, 2.0, 1.0))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::PINK),
..default()
}),
..default()
},
})),
RenderLayers::layer(1),
));
});
root_frame.spawn_spatial((
LeftCameraReplicated,
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
Mesh3d(meshes.add(Cuboid::new(1.0, 2.0, 1.0))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::YELLOW),
..default()
}),
..default()
},
})),
RenderLayers::layer(1),
));
root_frame.spawn_spatial((
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
Mesh3d(meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::BLUE),
..default()
}),
transform: Transform::from_xyz(1_000_000.0, 0.0, 0.0)
.with_scale(Vec3::splat(100_000.0)),
..default()
},
})),
Transform::from_xyz(1_000_000.0, 0.0, 0.0).with_scale(Vec3::splat(100_000.0)),
RenderLayers::layer(1),
));
root_frame.spawn_spatial((
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
Mesh3d(meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(palettes::css::GREEN),
..default()
}),
transform: Transform::from_xyz(-1_000_000.0, 0.0, 0.0)
.with_scale(Vec3::splat(100_000.0)),
..default()
},
})),
Transform::from_xyz(-1_000_000.0, 0.0, 0.0).with_scale(Vec3::splat(100_000.0)),
RenderLayers::layer(1),
));
});

View File

@ -36,12 +36,6 @@ pub struct BigReferenceFrameBundle<P: GridPrecision> {
/// The visibility of the entity.
#[cfg(feature = "bevy_render")]
pub visibility: bevy_render::view::Visibility,
/// The inherited visibility of the entity.
#[cfg(feature = "bevy_render")]
pub inherited: bevy_render::view::InheritedVisibility,
/// The view visibility of the entity.
#[cfg(feature = "bevy_render")]
pub view: bevy_render::view::ViewVisibility,
/// The transform of the entity.
pub transform: Transform,
/// The global transform of the entity for rendering, computed relative to the floating origin.
@ -58,12 +52,6 @@ pub struct BigSpaceRootBundle<P: GridPrecision> {
/// The visibility of the entity.
#[cfg(feature = "bevy_render")]
pub visibility: bevy_render::view::Visibility,
/// The inherited visibility of the entity.
#[cfg(feature = "bevy_render")]
pub inherited: bevy_render::view::InheritedVisibility,
/// The view visibility of the entity.
#[cfg(feature = "bevy_render")]
pub view: bevy_render::view::ViewVisibility,
/// The root reference frame
pub reference_frame: ReferenceFrame<P>,
/// Tracks the current floating origin

View File

@ -286,7 +286,7 @@ pub fn camera_controller<P: GridPrecision>(
let (vel_t_current, vel_r_current) = (controller.vel_translation, controller.vel_rotation);
let (vel_t_target, vel_r_target) =
input.target_velocity(&controller, speed, time.delta_seconds_f64());
input.target_velocity(&controller, speed, time.delta_secs_f64());
let cam_rot = position.transform.rotation.as_dquat();
let vel_t_next = cam_rot * vel_t_target; // Orients the translation to match the camera

View File

@ -70,12 +70,7 @@ impl<P: GridPrecision> ReferenceFrameCommands<'_, P> {
.spawn((
#[cfg(feature = "bevy_render")]
bevy_render::view::Visibility::default(),
#[cfg(feature = "bevy_render")]
bevy_render::view::InheritedVisibility::default(),
#[cfg(feature = "bevy_render")]
bevy_render::view::ViewVisibility::default(),
Transform::default(),
GlobalTransform::default(),
GridCell::<P>::default(),
))
.insert(bundle)
@ -136,12 +131,7 @@ impl<P: GridPrecision> ReferenceFrameCommands<'_, P> {
.spawn((
#[cfg(feature = "bevy_render")]
bevy_render::view::Visibility::default(),
#[cfg(feature = "bevy_render")]
bevy_render::view::InheritedVisibility::default(),
#[cfg(feature = "bevy_render")]
bevy_render::view::ViewVisibility::default(),
Transform::default(),
GlobalTransform::default(),
GridCell::<P>::default(),
ReferenceFrame::<P>::default(),
))
@ -170,6 +160,13 @@ impl<P: GridPrecision> ReferenceFrameCommands<'_, P> {
.with_children(|child_builder| spawn_children(child_builder));
self
}
/// Spawns the passed bundle which provides this reference frame,
/// and adds it to this entity as a child.
pub fn with_child<B: Bundle>(&mut self, bundle: B) -> &mut Self {
self.commands.entity(self.entity).with_child(bundle);
self
}
}
/// Insert the reference frame on drop.
@ -203,6 +200,12 @@ impl<P: GridPrecision> SpatialEntityCommands<'_, P> {
self
}
/// Spawns the passed bundle and adds it to this entity as a child.
pub fn with_child<B: Bundle>(&mut self, bundle: B) -> &mut Self {
self.commands.entity(self.entity).with_child(bundle);
self
}
/// Returns the [`Entity``] id of the entity.
pub fn id(&self) -> Entity {
self.entity

View File

@ -29,6 +29,8 @@ pub struct FloatingOrigin;
/// that `BigSpace`.
#[derive(Debug, Default, Component, Reflect)]
#[reflect(Component)]
// We do not require ReferenceFrame, because we want more control over when the reference frame is
// inserted, especially with the command extension.
pub struct BigSpace {
/// Set the entity to use as the floating origin within this high precision hierarchy.
pub floating_origin: Option<Entity>,

View File

@ -17,6 +17,7 @@ use self::{precision::GridPrecision, reference_frame::ReferenceFrame};
/// that cell.
#[derive(Component, Default, Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Hash, Reflect)]
#[reflect(Component, Default, PartialEq)]
#[require(Transform, GlobalTransform)]
pub struct GridCell<P: GridPrecision> {
/// The x-index of the cell.
pub x: P,

View File

@ -2,7 +2,7 @@
use std::{hash::Hash, ops::Add};
use bevy_reflect::Reflect;
use bevy_reflect::{Reflect, Typed};
/// Used to make the floating origin plugin generic over many grid sizes.
///
@ -50,6 +50,7 @@ pub trait GridPrecision:
+ Send
+ Sync
+ Reflect
+ Typed
+ Add
+ std::fmt::Debug
+ std::fmt::Display

View File

@ -511,10 +511,10 @@ mod tests {
let parent = app.world_mut().spawn(frame_bundle.clone()).id();
let root = app.world_mut().spawn(frame_bundle.clone()).id();
app.world_mut().entity_mut(root).push_children(&[parent]);
app.world_mut().entity_mut(root).add_child(parent);
app.world_mut()
.entity_mut(parent)
.push_children(&[child_1, child_2]);
.add_children(&[child_1, child_2]);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(app.world_mut());
let mut ref_frames = state.get_mut(app.world_mut());
@ -573,7 +573,7 @@ mod tests {
))
.id();
app.world_mut().entity_mut(root).push_children(&[child]);
app.world_mut().entity_mut(root).add_child(child);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(app.world_mut());
let mut reference_frames = state.get_mut(app.world_mut());
@ -634,7 +634,7 @@ mod tests {
))
.id();
app.world_mut().entity_mut(root).push_children(&[child]);
app.world_mut().entity_mut(root).add_child(child);
let mut state = SystemState::<ReferenceFramesMut<i64>>::new(app.world_mut());
let mut reference_frames = state.get_mut(app.world_mut());
@ -698,7 +698,7 @@ mod tests {
))
.id();
app.world_mut().entity_mut(root).push_children(&[child]);
app.world_mut().entity_mut(root).add_child(child);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(app.world_mut());
let mut reference_frames = state.get_mut(app.world_mut());

View File

@ -35,6 +35,8 @@ pub mod propagation;
/// worse, around the center of the galaxy.
#[derive(Debug, Clone, Reflect, Component)]
#[reflect(Component)]
// We do not require the Transform, GlobalTransform, or GridCell, because these are not required in
// all cases: e.g. BigSpace should not have a Transform or GridCell.
pub struct ReferenceFrame<P: GridPrecision + Reflect> {
/// The high-precision position of the floating origin's current grid cell local to this
/// reference frame.

View File

@ -10,9 +10,7 @@ fn changing_floating_origin_updates_global_transform() {
let first = app
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
150.0, 0.0, 0.0,
))),
Transform::from_translation(Vec3::new(150.0, 0.0, 0.0)),
GridCell::<i32>::new(5, 0, 0),
FloatingOrigin,
))
@ -21,16 +19,14 @@ fn changing_floating_origin_updates_global_transform() {
let second = app
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
0.0, 0.0, 300.0,
))),
Transform::from_translation(Vec3::new(0.0, 0.0, 300.0)),
GridCell::<i32>::new(0, -15, 0),
))
.id();
app.world_mut()
.spawn(BigSpaceRootBundle::<i32>::default())
.push_children(&[first, second]);
.add_children(&[first, second]);
app.update();
@ -55,9 +51,7 @@ fn child_global_transforms_are_updated_when_floating_origin_changes() {
let first = app
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
150.0, 0.0, 0.0,
))),
Transform::from_translation(Vec3::new(150.0, 0.0, 0.0)),
GridCell::<i32>::new(5, 0, 0),
FloatingOrigin,
))
@ -66,21 +60,15 @@ fn child_global_transforms_are_updated_when_floating_origin_changes() {
let second = app
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
0.0, 0.0, 300.0,
))),
Transform::from_translation(Vec3::new(0.0, 0.0, 300.0)),
GridCell::<i32>::new(0, -15, 0),
))
.with_children(|parent| {
parent.spawn((TransformBundle::from_transform(
Transform::from_translation(Vec3::new(0.0, 0.0, 300.0)),
),));
})
.with_child(Transform::from_translation(Vec3::new(0.0, 0.0, 300.0)))
.id();
app.world_mut()
.spawn(BigSpaceRootBundle::<i32>::default())
.push_children(&[first, second]);
.add_children(&[first, second]);
app.update();

View File

@ -89,7 +89,7 @@ pub fn validate_hierarchy<V: 'static + ValidHierarchyNode + Default>(world: &mut
});
let mut inspect = String::new();
world.inspect_entity(*entity).iter().for_each(|info| {
world.inspect_entity(*entity).for_each(|info| {
inspect.push('\t');
inspect.push('\t');
inspect.push_str(info.name());