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Aevyrie 2024-07-05 00:28:46 -07:00 committed by GitHub
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14 changed files with 159 additions and 108 deletions

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@ -1,6 +1,6 @@
[package]
name = "big_space"
version = "0.6.0"
version = "0.7.0"
edition = "2021"
description = "A floating origin plugin for bevy"
license = "MIT OR Apache-2.0"
@ -9,22 +9,23 @@ repository = "https://github.com/aevyrie/big_space"
documentation = "https://docs.rs/crate/big_space/latest"
[dependencies]
bevy_app = { version = "0.13", default_features = false }
bevy_ecs = { version = "0.13", default_features = false }
bevy_hierarchy = { version = "0.13", default_features = false }
bevy_log = { version = "0.13", default_features = false }
bevy_math = { version = "0.13", default_features = false }
bevy_reflect = { version = "0.13", default_features = false }
bevy_transform = { version = "0.13", default_features = false }
bevy_utils = { version = "0.13", default_features = false }
bevy_app = { version = "0.14.0", default-features = false }
bevy_ecs = { version = "0.14.0", default-features = false }
bevy_hierarchy = { version = "0.14.0", default-features = false }
bevy_log = { version = "0.14.0", default-features = false }
bevy_math = { version = "0.14.0", default-features = false }
bevy_reflect = { version = "0.14.0", default-features = false }
bevy_transform = { version = "0.14.0", default-features = false }
bevy_utils = { version = "0.14.0", default-features = false }
# Optional
bevy_gizmos = { version = "0.13", default_features = false, optional = true }
bevy_render = { version = "0.13", default_features = false, optional = true }
bevy_input = { version = "0.13", default_features = false, optional = true }
bevy_time = { version = "0.13", default_features = false, optional = true }
bevy_color = { version = "0.14.0", default-features = false, optional = true }
bevy_gizmos = { version = "0.14.0", default-features = false, optional = true }
bevy_render = { version = "0.14.0", default-features = false, optional = true }
bevy_input = { version = "0.14.0", default-features = false, optional = true }
bevy_time = { version = "0.14.0", default-features = false, optional = true }
[dev-dependencies]
bevy = { version = "0.13", default-features = false, features = [
bevy = { version = "0.14.0", default-features = false, features = [
"bevy_scene",
"bevy_gltf",
"bevy_winit",
@ -34,14 +35,14 @@ bevy = { version = "0.13", default-features = false, features = [
"bevy_gizmos",
"x11",
"tonemapping_luts",
"multi-threaded",
"multi_threaded",
] }
bevy-inspector-egui = "0.24"
# bevy-inspector-egui = "0.24"
rand = "0.8.5"
[features]
default = ["debug", "camera", "bevy_render"]
debug = ["bevy_gizmos", "bevy_render"]
debug = ["bevy_gizmos", "bevy_color"]
camera = ["bevy_render", "bevy_time", "bevy_input"]
[[example]]

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@ -38,6 +38,7 @@ From the docs: https://docs.rs/big_space/latest/big_space/precision/trait.GridPr
| bevy | big_space |
| ---- | --------- |
| 0.14 | 0.7 |
| 0.13 | 0.5, 0.6 |
| 0.12 | 0.4 |
| 0.11 | 0.3 |

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@ -1,6 +1,7 @@
#![allow(clippy::type_complexity)]
use bevy::prelude::*;
use bevy_color::palettes;
use big_space::{commands::BigSpaceCommands, reference_frame::ReferenceFrame, FloatingOrigin};
fn main() {
@ -13,7 +14,7 @@ fn main() {
.insert_resource(ClearColor(Color::BLACK))
.add_systems(Startup, setup)
.add_systems(Update, (movement, rotation))
.run()
.run();
}
#[derive(Component)]
@ -61,7 +62,7 @@ fn setup(
) {
let mesh_handle = meshes.add(Sphere::new(0.1).mesh().ico(16).unwrap());
let matl_handle = materials.add(StandardMaterial {
base_color: Color::YELLOW,
base_color: Color::Srgba(palettes::basic::YELLOW),
..default()
});

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@ -3,6 +3,7 @@ use bevy::{
transform::TransformSystem,
window::{CursorGrabMode, PrimaryWindow},
};
use bevy_color::palettes;
use big_space::{
camera::{CameraController, CameraInput},
commands::BigSpaceCommands,
@ -26,7 +27,7 @@ fn main() {
PostUpdate,
highlight_nearest_sphere.after(TransformSystem::TransformPropagate),
)
.run()
.run();
}
fn setup(
@ -54,7 +55,7 @@ fn setup(
let mesh_handle = meshes.add(Sphere::new(0.5).mesh().ico(32).unwrap());
let matl_handle = materials.add(StandardMaterial {
base_color: Color::BLUE,
base_color: Color::Srgba(palettes::basic::BLUE),
perceptual_roughness: 0.8,
reflectance: 1.0,
..default()
@ -78,7 +79,7 @@ fn setup(
// light
root.spawn_spatial(DirectionalLightBundle {
directional_light: DirectionalLight {
illuminance: 100_000.0,
illuminance: 10_000.0,
..default()
},
..default()
@ -145,10 +146,15 @@ fn highlight_nearest_sphere(
return;
};
// Ignore rotation due to panicking in gizmos, as of bevy 0.13
let (scale, rotation, translation) = transform.to_scale_rotation_translation();
let (scale, _, translation) = transform.to_scale_rotation_translation();
gizmos
.sphere(translation, rotation, scale.x * 0.505, Color::RED)
.circle_segments(128);
.sphere(
translation,
Quat::IDENTITY, // Bevy likes to explode on non-normalized quats in gizmos,
scale.x * 0.505,
Color::Srgba(palettes::basic::RED),
)
.resolution(128);
}
#[allow(clippy::type_complexity)]

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@ -20,7 +20,7 @@ fn main() {
))
.add_systems(Startup, (setup_scene, setup_ui))
.add_systems(Update, (rotator_system, toggle_plugin))
.run()
.run();
}
/// You can put things really, really far away from the origin. The distance we use here is actually

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@ -1,18 +1,19 @@
//! This example demonstrates error accumulating from parent to children in nested reference frames.
use bevy::{math::DVec3, prelude::*};
use bevy_color::palettes;
use big_space::{commands::BigSpaceCommands, reference_frame::ReferenceFrame, FloatingOrigin};
fn main() {
App::new()
.add_plugins((
DefaultPlugins.build().disable::<TransformPlugin>(),
bevy_inspector_egui::quick::WorldInspectorPlugin::new(),
// bevy_inspector_egui::quick::WorldInspectorPlugin::new(),
big_space::BigSpacePlugin::<i64>::default(),
big_space::camera::CameraControllerPlugin::<i64>::default(),
big_space::debug::FloatingOriginDebugPlugin::<i64>::default(),
))
.add_systems(Startup, setup_scene)
.run()
.run();
}
// The nearby object is NEARBY meters away from us. The distance object is DISTANT meters away from
@ -28,7 +29,7 @@ fn setup_scene(
) {
let mesh_handle = meshes.add(Sphere::new(SPHERE_RADIUS).mesh());
let matl_handle = materials.add(StandardMaterial {
base_color: Color::rgb(0.8, 0.7, 0.6),
base_color: Color::srgb(0.8, 0.7, 0.6),
..default()
});
@ -37,7 +38,7 @@ fn setup_scene(
|root_frame| {
root_frame.spawn_spatial(PbrBundle {
mesh: mesh_handle.clone(),
material: materials.add(Color::BLUE),
material: materials.add(Color::from(palettes::css::BLUE)),
transform: Transform::from_translation(NEARBY),
..default()
});
@ -46,8 +47,8 @@ fn setup_scene(
root_frame.with_frame(
ReferenceFrame::new(SPHERE_RADIUS * 100.0, 0.0),
|parent_frame| {
// This function introduces a small amount of error, because it can only work up to
// double precision floats. (f64).
// This function introduces a small amount of error, because it can only work up
// to double precision floats. (f64).
let child = parent_frame
.frame()
.translation_to_grid(-DISTANT + NEARBY.as_dvec3());
@ -60,16 +61,16 @@ fn setup_scene(
parent_frame.insert(parent.0);
parent_frame.with_children(|child_builder| {
// A green sphere that is a child of the sphere very far from the origin. This
// child is very far from its parent, and should be located exactly at the
// origin (if there was no floating point error). The distance from the green
// sphere to the red sphere is the error caused by float imprecision. Note that
// the sphere does not have any rendering artifacts, its position just has a
// fixed error.
// A green sphere that is a child of the sphere very far from the origin.
// This child is very far from its parent, and should be located exactly at
// the origin (if there was no floating point error). The distance from the
// green sphere to the red sphere is the error caused by float imprecision.
// Note that the sphere does not have any rendering artifacts, its position
// just has a fixed error.
child_builder.spawn((
PbrBundle {
mesh: mesh_handle,
material: materials.add(Color::GREEN),
material: materials.add(Color::from(palettes::css::GREEN)),
transform: Transform::from_translation(child.1),
..default()
},

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@ -11,6 +11,7 @@ use bevy::{
render::camera::Exposure,
transform::TransformSystem,
};
use bevy_color::palettes;
use big_space::{
camera::{CameraController, CameraInput},
commands::BigSpaceCommands,
@ -51,7 +52,7 @@ fn main() {
)
.register_type::<Sun>()
.register_type::<Rotates>()
.run()
.run();
}
const EARTH_ORBIT_RADIUS_M: f64 = 149.60e9;
@ -129,7 +130,7 @@ fn spawn_solar_system(
let earth_mesh_handle = meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap());
let moon_mesh_handle = meshes.add(Sphere::new(MOON_RADIUS_M as f32).mesh().ico(15).unwrap());
let ball_mesh_handle = meshes.add(Sphere::new(5.0).mesh().ico(5).unwrap());
let plane_mesh_handle = meshes.add(Plane3d::new(Vec3::X));
let plane_mesh_handle = meshes.add(Plane3d::new(Vec3::X, Vec2::splat(0.5)));
commands.spawn((
PrimaryLight,
@ -160,7 +161,7 @@ fn spawn_solar_system(
mesh: sun_mesh_handle,
material: materials.add(StandardMaterial {
base_color: Color::WHITE,
emissive: Color::rgb_linear(100000000., 100000000., 100000000.),
emissive: LinearRgba::rgb(100000., 100000., 100000.),
..default()
}),
..default()
@ -177,7 +178,7 @@ fn spawn_solar_system(
PbrBundle {
mesh: earth_mesh_handle,
material: materials.add(StandardMaterial {
base_color: Color::BLUE,
base_color: Color::Srgba(palettes::css::BLUE),
perceptual_roughness: 0.8,
reflectance: 1.0,
..default()
@ -197,7 +198,7 @@ fn spawn_solar_system(
PbrBundle {
mesh: moon_mesh_handle,
material: materials.add(StandardMaterial {
base_color: Color::GRAY,
base_color: Color::Srgba(palettes::css::GRAY),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
@ -226,7 +227,7 @@ fn spawn_solar_system(
children.spawn((PbrBundle {
mesh: plane_mesh_handle,
material: materials.add(StandardMaterial {
base_color: Color::DARK_GREEN,
base_color: Color::Srgba(palettes::css::DARK_GREEN),
perceptual_roughness: 1.0,
reflectance: 0.0,
..default()
@ -282,7 +283,7 @@ fn spawn_solar_system(
let star_mat = materials.add(StandardMaterial {
base_color: Color::WHITE,
emissive: Color::rgb_linear(100000., 100000., 100000.),
emissive: LinearRgba::rgb(2., 2., 2.),
..default()
});
let star_mesh_handle = meshes.add(Sphere::new(1e10).mesh().ico(5).unwrap());

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@ -9,6 +9,7 @@ use bevy::{
render::{camera::Viewport, view::RenderLayers},
transform::TransformSystem,
};
use bevy_color::palettes;
use big_space::{
camera::{CameraController, CameraControllerPlugin},
commands::BigSpaceCommands,
@ -33,7 +34,7 @@ fn main() {
.after(big_space::camera::camera_controller::<i32>)
.before(TransformSystem::TransformPropagate),
)
.run()
.run();
}
#[derive(Component)]
@ -58,7 +59,7 @@ fn setup(
transform: Transform::default().looking_to(Vec3::NEG_ONE, Vec3::Y),
..default()
},
RenderLayers::all(),
RenderLayers::from_layers(&[1, 2]),
));
// Big Space 1
@ -80,7 +81,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
base_color: Color::YELLOW,
base_color: Color::Srgba(palettes::css::YELLOW),
..default()
}),
..default()
@ -94,7 +95,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
base_color: Color::PINK,
base_color: Color::Srgba(palettes::css::FUCHSIA),
..default()
}),
..default()
@ -106,7 +107,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
base_color: Color::BLUE,
base_color: Color::Srgba(palettes::css::BLUE),
..default()
}),
transform: Transform::from_xyz(1_000_000.0, 0.0, 0.0)
@ -120,7 +121,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
base_color: Color::GREEN,
base_color: Color::Srgba(palettes::css::GREEN),
..default()
}),
transform: Transform::from_xyz(-1_000_000.0, 0.0, 0.0)
@ -154,7 +155,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
base_color: Color::PINK,
base_color: Color::Srgba(palettes::css::PINK),
..default()
}),
..default()
@ -168,7 +169,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 2.0, 1.0)),
material: materials.add(StandardMaterial {
base_color: Color::YELLOW,
base_color: Color::Srgba(palettes::css::YELLOW),
..default()
}),
..default()
@ -180,7 +181,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
base_color: Color::BLUE,
base_color: Color::Srgba(palettes::css::BLUE),
..default()
}),
transform: Transform::from_xyz(1_000_000.0, 0.0, 0.0)
@ -194,7 +195,7 @@ fn setup(
PbrBundle {
mesh: meshes.add(Sphere::new(1.0).mesh().ico(35).unwrap()),
material: materials.add(StandardMaterial {
base_color: Color::GREEN,
base_color: Color::Srgba(palettes::css::GREEN),
..default()
}),
transform: Transform::from_xyz(-1_000_000.0, 0.0, 0.0)

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@ -45,6 +45,12 @@ pub struct CameraController {
pub rotational_smoothness: f64,
/// Base speed.
pub speed: f64,
/// Rotational yaw speed multiplier.
pub speed_yaw: f64,
/// Rotational pitch speed multiplier.
pub speed_pitch: f64,
/// Rotational roll speed multiplier.
pub speed_roll: f64,
/// Minimum and maximum speed.
pub speed_bounds: [f64; 2],
/// Whether the camera should slow down when approaching an entity's [`Aabb`].
@ -73,6 +79,25 @@ impl CameraController {
self.speed = speed;
self
}
/// Sets the yaw angular velocity of the controller, and returns the modified result.
pub fn with_speed_yaw(mut self, speed: f64) -> Self {
self.speed_yaw = speed;
self
}
/// Sets the pitch angular velocity of the controller, and returns the modified result.
pub fn with_speed_pitch(mut self, speed: f64) -> Self {
self.speed_pitch = speed;
self
}
/// Sets the pitch angular velocity of the controller, and returns the modified result.
pub fn with_speed_roll(mut self, speed: f64) -> Self {
self.speed_roll = speed;
self
}
/// Sets the speed of the controller, and returns the modified result.
pub fn with_speed_bounds(mut self, speed_limits: [f64; 2]) -> Self {
self.speed_bounds = speed_limits;
@ -96,6 +121,9 @@ impl Default for CameraController {
smoothness: 0.8,
rotational_smoothness: 0.5,
speed: 1.0,
speed_pitch: 1.0,
speed_yaw: 1.0,
speed_roll: 1.0,
speed_bounds: [1e-17, 1e30],
slow_near_objects: true,
nearest_object: None,
@ -137,12 +165,17 @@ impl CameraInput {
}
/// Returns the desired velocity transform.
pub fn target_velocity(&self, speed: f64, dt: f64) -> (DVec3, DQuat) {
pub fn target_velocity(
&self,
controller: &CameraController,
speed: f64,
dt: f64,
) -> (DVec3, DQuat) {
let rotation = DQuat::from_euler(
EulerRot::XYZ,
self.pitch * dt,
self.yaw * dt,
self.roll * dt,
self.pitch * dt * controller.speed_pitch,
self.yaw * dt * controller.speed_yaw,
self.roll * dt * controller.speed_roll,
);
let translation = DVec3::new(self.right, self.up, self.forward) * speed * dt;
@ -196,15 +229,15 @@ pub fn nearest_objects_in_frame<P: GridPrecision>(
let Ok((cam_entity, mut camera, cam_pos, cam_layer)) = camera.get_single_mut() else {
return;
};
let cam_layer = cam_layer.copied().unwrap_or(RenderLayers::all());
let cam_layer = cam_layer.to_owned().unwrap_or_default();
let cam_children: HashSet<Entity> = children.iter_descendants(cam_entity).collect();
let nearest_object = objects
.iter()
.filter(|(entity, ..)| !cam_children.contains(entity))
.filter(|(.., obj_layer)| {
let obj_layer = obj_layer.copied().unwrap_or(RenderLayers::layer(0));
cam_layer.intersects(&obj_layer)
let obj_layer = obj_layer.unwrap_or_default();
cam_layer.intersects(obj_layer)
})
.map(|(entity, object_local, obj_pos, aabb, _)| {
let center_distance =
@ -243,7 +276,8 @@ pub fn camera_controller<P: GridPrecision>(
let lerp_rotation = 1.0 - controller.rotational_smoothness.clamp(0.0, 0.999);
let (vel_t_current, vel_r_current) = (controller.vel_translation, controller.vel_rotation);
let (vel_t_target, vel_r_target) = input.target_velocity(speed, time.delta_seconds_f64());
let (vel_t_target, vel_r_target) =
input.target_velocity(&controller, speed, time.delta_seconds_f64());
let cam_rot = position.transform.rotation.as_dquat();
let vel_t_next = cam_rot * vel_t_target; // Orients the translation to match the camera

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@ -3,10 +3,13 @@
use std::marker::PhantomData;
use bevy_app::prelude::*;
use bevy_color::{
palettes::css::{BLUE, GREEN, RED},
prelude::*,
};
use bevy_ecs::prelude::*;
use bevy_gizmos::prelude::*;
use bevy_math::prelude::*;
use bevy_render::prelude::*;
use bevy_transform::prelude::*;
use crate::{
@ -44,7 +47,7 @@ pub fn update_debug_bounds<P: GridPrecision>(
&Transform::from_scale(Vec3::splat(frame.cell_edge_length() * 0.999)),
);
if origin.is_none() {
gizmos.cuboid(transform, Color::GREEN)
gizmos.cuboid(transform, Color::Srgba(GREEN))
} else {
// gizmos.cuboid(transform, Color::rgba(0.0, 0.0, 1.0, 0.5))
}
@ -59,8 +62,8 @@ pub fn update_reference_frame_axes<P: GridPrecision>(
for (transform, frame) in frames.iter() {
let start = transform.translation();
let len = frame.cell_edge_length() * 2.0;
gizmos.ray(start, transform.right() * len, Color::RED);
gizmos.ray(start, transform.up() * len, Color::GREEN);
gizmos.ray(start, transform.back() * len, Color::BLUE);
gizmos.ray(start, transform.right() * len, Color::Srgba(RED));
gizmos.ray(start, transform.up() * len, Color::Srgba(GREEN));
gizmos.ray(start, transform.back() * len, Color::Srgba(BLUE));
}
}

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@ -2,7 +2,7 @@
use bevy_app::prelude::*;
use bevy_ecs::prelude::*;
use bevy_reflect::prelude::*;
use bevy_reflect::{prelude::*, GetTypeRegistration};
use bevy_transform::{prelude::*, TransformSystem};
use std::marker::PhantomData;
@ -52,7 +52,9 @@ pub enum FloatingOriginSet {
PropagateLowPrecision,
}
impl<P: GridPrecision + Reflect + FromReflect + TypePath> Plugin for BigSpacePlugin<P> {
impl<P: GridPrecision + Reflect + FromReflect + TypePath + GetTypeRegistration> Plugin
for BigSpacePlugin<P>
{
fn build(&self, app: &mut App) {
let system_set_config = || {
(

View File

@ -506,18 +506,18 @@ mod tests {
ReferenceFrame::<i32>::default(),
);
let child_1 = app.world.spawn(frame_bundle.clone()).id();
let child_2 = app.world.spawn(frame_bundle.clone()).id();
let parent = app.world.spawn(frame_bundle.clone()).id();
let root = app.world.spawn(frame_bundle.clone()).id();
let child_1 = app.world_mut().spawn(frame_bundle.clone()).id();
let child_2 = app.world_mut().spawn(frame_bundle.clone()).id();
let parent = app.world_mut().spawn(frame_bundle.clone()).id();
let root = app.world_mut().spawn(frame_bundle.clone()).id();
app.world.entity_mut(root).push_children(&[parent]);
app.world
app.world_mut().entity_mut(root).push_children(&[parent]);
app.world_mut()
.entity_mut(parent)
.push_children(&[child_1, child_2]);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(&mut app.world);
let mut ref_frames = state.get_mut(&mut app.world);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(app.world_mut());
let mut ref_frames = state.get_mut(app.world_mut());
// Children
let result = ref_frames.child_frames(root);
@ -559,12 +559,12 @@ mod tests {
..default()
};
let root = app
.world
.world_mut()
.spawn((Transform::default(), GridCell::<i32>::default(), root_frame))
.id();
let child = app
.world
.world_mut()
.spawn((
Transform::from_rotation(Quat::from_rotation_z(std::f32::consts::FRAC_PI_2))
.with_translation(Vec3::new(1.0, 1.0, 0.0)),
@ -573,10 +573,10 @@ mod tests {
))
.id();
app.world.entity_mut(root).push_children(&[child]);
app.world_mut().entity_mut(root).push_children(&[child]);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(&mut app.world);
let mut reference_frames = state.get_mut(&mut app.world);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(app.world_mut());
let mut reference_frames = state.get_mut(app.world_mut());
// The function we are testing
propagate_origin_to_child(root, &mut reference_frames, child);
@ -615,10 +615,10 @@ mod tests {
GridCell::<i64>::default(),
ReferenceFrame::<i64>::default(),
);
let root = app.world.spawn(frame_bundle.clone()).id();
let root = app.world_mut().spawn(frame_bundle.clone()).id();
let child = app
.world
.world_mut()
.spawn((
Transform::from_rotation(Quat::from_rotation_z(std::f32::consts::FRAC_PI_2))
.with_translation(Vec3::new(1.0, 1.0, 0.0)),
@ -634,10 +634,10 @@ mod tests {
))
.id();
app.world.entity_mut(root).push_children(&[child]);
app.world_mut().entity_mut(root).push_children(&[child]);
let mut state = SystemState::<ReferenceFramesMut<i64>>::new(&mut app.world);
let mut reference_frames = state.get_mut(&mut app.world);
let mut state = SystemState::<ReferenceFramesMut<i64>>::new(app.world_mut());
let mut reference_frames = state.get_mut(app.world_mut());
// The function we are testing
propagate_origin_to_parent(child, &mut reference_frames, root);
@ -672,7 +672,7 @@ mod tests {
app.add_plugins(BigSpacePlugin::<i32>::default());
let root = app
.world
.world_mut()
.spawn((
Transform::default(),
GridCell::<i32>::default(),
@ -688,7 +688,7 @@ mod tests {
.id();
let child = app
.world
.world_mut()
.spawn((
Transform::default()
.with_rotation(Quat::from_rotation_z(-std::f32::consts::FRAC_PI_2))
@ -698,10 +698,10 @@ mod tests {
))
.id();
app.world.entity_mut(root).push_children(&[child]);
app.world_mut().entity_mut(root).push_children(&[child]);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(&mut app.world);
let mut reference_frames = state.get_mut(&mut app.world);
let mut state = SystemState::<ReferenceFramesMut<i32>>::new(app.world_mut());
let mut reference_frames = state.get_mut(app.world_mut());
propagate_origin_to_child(root, &mut reference_frames, child);

View File

@ -34,7 +34,7 @@ pub mod propagation;
/// the same rotating reference frame, instead of moving rapidly through space around a star, or
/// worse, around the center of the galaxy.
#[derive(Debug, Clone, Reflect, Component)]
pub struct ReferenceFrame<P: GridPrecision> {
pub struct ReferenceFrame<P: GridPrecision + Reflect> {
/// The high-precision position of the floating origin's current grid cell local to this
/// reference frame.
local_floating_origin: LocalFloatingOrigin<P>,

View File

@ -8,7 +8,7 @@ fn changing_floating_origin_updates_global_transform() {
app.add_plugins(BigSpacePlugin::<i32>::default());
let first = app
.world
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
150.0, 0.0, 0.0,
@ -19,7 +19,7 @@ fn changing_floating_origin_updates_global_transform() {
.id();
let second = app
.world
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
0.0, 0.0, 300.0,
@ -28,18 +28,18 @@ fn changing_floating_origin_updates_global_transform() {
))
.id();
app.world
app.world_mut()
.spawn(BigSpaceRootBundle::<i32>::default())
.push_children(&[first, second]);
app.update();
app.world.entity_mut(first).remove::<FloatingOrigin>();
app.world.entity_mut(second).insert(FloatingOrigin);
app.world_mut().entity_mut(first).remove::<FloatingOrigin>();
app.world_mut().entity_mut(second).insert(FloatingOrigin);
app.update();
let second_global_transform = app.world.get::<GlobalTransform>(second).unwrap();
let second_global_transform = app.world_mut().get::<GlobalTransform>(second).unwrap();
assert_eq!(
second_global_transform.translation(),
@ -53,7 +53,7 @@ fn child_global_transforms_are_updated_when_floating_origin_changes() {
app.add_plugins(BigSpacePlugin::<i32>::default());
let first = app
.world
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
150.0, 0.0, 0.0,
@ -64,7 +64,7 @@ fn child_global_transforms_are_updated_when_floating_origin_changes() {
.id();
let second = app
.world
.world_mut()
.spawn((
TransformBundle::from_transform(Transform::from_translation(Vec3::new(
0.0, 0.0, 300.0,
@ -78,19 +78,19 @@ fn child_global_transforms_are_updated_when_floating_origin_changes() {
})
.id();
app.world
app.world_mut()
.spawn(BigSpaceRootBundle::<i32>::default())
.push_children(&[first, second]);
app.update();
app.world.entity_mut(first).remove::<FloatingOrigin>();
app.world.entity_mut(second).insert(FloatingOrigin);
app.world_mut().entity_mut(first).remove::<FloatingOrigin>();
app.world_mut().entity_mut(second).insert(FloatingOrigin);
app.update();
let child = app.world.get::<Children>(second).unwrap()[0];
let child_transform = app.world.get::<GlobalTransform>(child).unwrap();
let child = app.world_mut().get::<Children>(second).unwrap()[0];
let child_transform = app.world_mut().get::<GlobalTransform>(child).unwrap();
assert_eq!(child_transform.translation(), Vec3::new(0.0, 0.0, 600.0));
}