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Bump up distance in error example due to bevy improvements
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@ -26,7 +26,7 @@ fn main() {
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///
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/// This plugin can function much further from the origin without any issues. Try setting this to:
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/// 10_000_000_000_000_000_000_000_000_000_000_000_000
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const DISTANCE: i128 = 10_000_000;
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const DISTANCE: i128 = 20_000_000;
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/// Move the floating origin back to the "true" origin when the user presses the spacebar to emulate
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/// disabling the plugin. Normally you would make your active camera the floating origin to avoid
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