mod plugins; mod app; mod helper; use bevy::DefaultPlugins; use bevy::gizmos::{AppGizmoBuilder, GizmoPlugin}; use bevy::log::info; use bevy::prelude::{default, App, GizmoConfigGroup, PluginGroup, Reflect, Res, Resource}; use bevy::render::RenderPlugin; use bevy::render::settings::{Backends, RenderCreation, WgpuSettings}; use bevy_egui::{EguiPlugin}; use bevy_inspector_egui::DefaultInspectorConfigPlugin; use bevy_window::{PresentMode, Window, WindowPlugin}; use crate::app::AppPlugin; const TITLE: &str = "Project Template"; const RESOLUTION: (f32,f32) = (1920f32, 1080f32); const RESIZABLE: bool = true; const DECORATIONS: bool = true; const TRANSPARENT: bool = true; const PRESENT_MODE: PresentMode = PresentMode::AutoVsync; fn main() { let mut app = App::new(); register_platform_plugins(&mut app); app.add_plugins(AppPlugin); app.add_plugins(EguiPlugin); app.add_plugins(DefaultInspectorConfigPlugin); /*app.add_plugins(GizmoPlugin);*/ app.run(); } #[derive(Resource)] pub struct InspectorVisible(bool); fn register_platform_plugins(app: &mut App) { #[cfg(target_os = "windows")] { // Register Windows-specific plugins info!("Adding Windows-specific plugins"); app.add_plugins(DefaultPlugins .set(RenderPlugin { render_creation: RenderCreation::Automatic(WgpuSettings { backends: Some(Backends::VULKAN), ..default() }), ..default() }) .set(WindowPlugin { primary_window: Some(Window { title: TITLE.to_string(), // Window title resolution: RESOLUTION.into(), // Initial resolution (width x height) resizable: RESIZABLE, // Allow resizing decorations: DECORATIONS, // Enable window decorations transparent: TRANSPARENT, // Opaque background present_mode: PRESENT_MODE, // VSync mode ..default() }), ..default() }) ); } #[cfg(target_os = "macos")] { info!("Adding macOS-specific plugins"); app.add_plugins(DefaultPlugins) .set(WindowPlugin { primary_window: Some(Window { title: crate::TITLE.to_string(), // Window title resolution: crate::RESOLUTION.into(), // Initial resolution (width x height) resizable: crate::RESIZABLE, // Allow resizing decorations: crate::DECORATIONS, // Enable window decorations transparent: crate::TRANSPARENT, // Opaque background present_mode: crate::PRESENT_MODE, // VSync mode ..default() }), ..default() }); } } fn should_display_inspector(inspector_visible: Res) -> bool { inspector_visible.0 }