mirror of
https://github.com/eliasstepanik/ark-ac-server-tools.git
synced 2026-01-13 03:18:28 +00:00
Specifying the Modded Map by ModID was added in 193.0 This adds support for this, and backups should work with it.
703 lines
19 KiB
Bash
Executable File
703 lines
19 KiB
Bash
Executable File
#!/bin/bash
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# ARK: survival evolved manager
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#
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# Original author: LeXaT
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# Maintainer: FezVrasta
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# Contributors: Sispheor, Atriusftw, klightspeed, lexat, puseidr
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# Check the user is not currently running this script as root
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if [ "$(id -u)" == "0" ]; then
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echo "This script must NOT be run as root" 1>&2
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exit 1
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fi
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#---------------------
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# Variables
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#---------------------
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# Global variables
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if [ -f "/etc/arkmanager/arkmanager.cfg" ]; then
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source /etc/arkmanager/arkmanager.cfg
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fi
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if [ -f "${HOME}/.arkmanager.cfg" ]; then
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source "${HOME}/.arkmanager.cfg"
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fi
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lsof=lsof
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if [ -x /usr/sbin/lsof ]; then
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lsof=/usr/sbin/lsof
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fi
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# Local variables
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instver=""
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bnumber=""
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GREEN="\\033[1;32m"
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RED="\\033[1;31m"
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YELLOW="\\e[0;33m"
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NORMAL="\\033[0;39m"
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maxOpenFiles=100000
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arkmanagerLog="arkmanager.log" # here are logged the actions performed by arkmanager
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arkserverLog="arkserver.log" # here is logged the output of ShooterGameServer
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#---------------------
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# functions
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#---------------------
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#
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# timestamp
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#
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timestamp() {
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date +%T
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}
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#
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# check configuration and report errors
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#
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checkConfig() {
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# SteamCMD configuration
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# steamcmdroot
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if [ ! -d "$steamcmdroot" ] ; then
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echo -e "[" "$RED" "ERROR" "$NORMAL" "]" "\tYour SteamCMD root seems not valid."
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fi
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# steamcmdexec
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if [ ! -f "$steamcmdroot/$steamcmdexec" ] ; then
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echo -e "[" "$RED" "ERROR" "$NORMAL" "]" "\tYour SteamCMD exec could not be found."
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fi
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# steamcmd_user
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if ! getent passwd $steamcmd_user > /dev/null 2>&1 ; then
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echo -e "[" "$RED" "ERROR" "$NORMAL" "]" "\tYour SteamCMD user is not valid."
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fi
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# Environment configuration
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# arkserverexec
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if [ ! -f "$arkserverroot/$arkserverexec" ] ; then
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echo -e "[" "$YELLOW" "WARN" "$NORMAL" "]" "\tYour ARK server exec could not be found."
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fi
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# Service configuration
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# logdir
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if [ ! -w "$logdir" ] ; then
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echo -e "[" "$RED" "ERROR" "$NORMAL" "]" "\tYou have not rights to write in the log directory."
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fi
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}
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#
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# Get server admin password
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#
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getAdminPassword() {
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if [ -n "${ark_ServerAdminPassword}" ]; then
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echo "${ark_ServerAdminPassword}"
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else
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sed -ne '/^\[ServerSettings\]/,/^\[.*\]/{s/^ServerAdminPassword[[:space:]]*=[[:space:]]*//p;}' "${arkserverroot}/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini"
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fi
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}
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#
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# Execute RCON command
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#
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rconcmd() {
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perl -MSocket -e '
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sub sendpkt {
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my ($sock, $reqid, $reqtype, $body) = @_;
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my $packet = pack("VVV", length($body) + 10, $reqid, $reqtype) . $body . "\0\0";
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send($sock, $packet, 0) or die "Error sending command to server";
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}
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sub recvpkt {
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my ($sock) = @_;
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my $data = "";
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recv($sock, $data, 12, 0);
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my ($pktlen, $resid, $restype) = unpack("VVV", $data);
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recv($sock, $data, $pktlen - 8, 0);
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return ($resid, $restype, substr($data, 0, $pktlen - 10));
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}
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sub auth {
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my ($sock, $password) = @_;
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my $reqid = 1;
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sendpkt($sock, $reqid, 3, $password);
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my ($resid, $restype, $rcvbody) = recvpkt($sock);
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die "Authentication failed" if $resid == -1;
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}
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my $port = $ARGV[0];
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my $password = $ARGV[1];
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my $command = $ARGV[2];
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socket(my $socket, PF_INET, SOCK_STREAM, 0);
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setsockopt($socket, SOL_SOCKET, SO_RCVTIMEO, pack("i4", 30, 0, 0, 0));
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my $sockaddr = pack_sockaddr_in($port, inet_aton("127.0.0.1"));
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connect($socket, $sockaddr) or die "Error connecting to server";
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auth($socket, $password);
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sendpkt($socket, 2, 2, $command);
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my ($resid, $restype, $rcvbody) = recvpkt($socket);
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print $rcvbody, "\n";
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' "${ark_RCONPort}" "`getAdminPassword`" "$1"
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}
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#
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# Save world
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#
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doSaveWorld() {
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rconcmd saveworld
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}
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#
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# Exit cleanly
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#
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doExitServer() {
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rconcmd doexit
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}
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#
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# Broadcast message
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#
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doBroadcast(){
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rconcmd "broadcast $1" >/dev/null
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}
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#
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# Check if a new version is available but not apply it
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#
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function checkForUpdate(){
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tput sc
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echo "Querying Steam database for latest version..."
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if isUpdateNeeded; then
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tput rc; tput ed;
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echo -e "Current version:" "$RED" $instver "$NORMAL"
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echo -e "Available version:" "$GREEN" $bnumber "$NORMAL"
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echo -e "Your server needs to be restarted in order to receive the latest update."
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echo -e "Run \"arkmanager update\" to do so"
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else
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tput rc; tput ed;
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echo -e "Current version:" "$GREEN" $instver "$NORMAL"
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echo -e "Available version:" "$GREEN" $bnumber "$NORMAL"
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echo "Your server is up to date!"
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fi
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}
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#
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# Check if the server need to be updated
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# Return 0 if update is needed, else return 1
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#
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function isUpdateNeeded(){
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getCurrentVersion
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getAvailableVersion
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if [ "$bnumber" -eq "$instver" ]; then
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return 1 # no update needed
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else
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return 0 # update needed
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fi
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}
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#
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# Parse an ACF structure
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# $1 is the desired path
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# $2 is the desired property
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# $3 is the current path
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#
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function parseSteamACF(){
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local sname
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while read name val; do
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name="${name#\"}"
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name="${name%\"}"
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val="${val#\"}"
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val="${val%\"}"
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if [ "$name" = "}" ]; then
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break
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elif [ "$name" == "{" ]; then
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parseSteamACF "$1" "$2" "${3}.${sname}"
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else
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if [ "$3" == "$1" -a "$name" == "$2" ]; then
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echo "$val"
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break
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fi
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sname="${name}"
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fi
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done
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}
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#
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# Return the current version number
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#
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function getCurrentVersion(){
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if [ -f "${arkserverroot}/steamapps/appmanifest_${appid}.acf" ]; then
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instver=`while read name val; do if [ "${name}" == "{" ]; then parseSteamACF "" "buildid"; break; fi; done <"${arkserverroot}/steamapps/appmanifest_${appid}.acf"`
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echo $instver > "$arkserverroot/arkversion"
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else
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instver=""
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fi
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return $instver
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}
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#
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# Get the current available server version on steamdb
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#
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function getAvailableVersion(){
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rm -f "$steamcmd_appinfocache"
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bnumber=`$steamcmdroot/$steamcmdexec +login anonymous +app_info_update 1 +app_info_print "$appid" +quit | while read name val; do if [ "${name}" == "{" ]; then parseSteamACF ".depots.branches.public" "buildid"; break; fi; done`
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return $bnumber
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}
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#
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# Get the PID of the server process
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#
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function getServerPID(){
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ps -ef | grep "$arkserverroot/$arkserverexec" | grep -v grep | awk '{print $2}'
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}
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#
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# Check id the server process is alive
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#
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function isTheServerRunning(){
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if [ -n "`getServerPID`" ]; then
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return 0
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else
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return 1
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fi
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}
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#
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# Check if the server is up and visible in steam server list
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#
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#
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function isTheServerUp(){
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$lsof -i :"$ark_Port" > /dev/null
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result=$?
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# In this case, the result is:
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# 1 if the command fail. The port is not listenning
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# 0 if the command succeed. The port is listenning
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if [ $result -eq 0 ];then
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return 1
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else
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return 0
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fi
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}
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#
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# run function
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#
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doRun() {
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arkserveropts="$serverMap"
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if [ -n "$serverMapModId" ]; then
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arkserveropts="-MapModID=$serverMapModId"
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fi
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# bring in ark_... options
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for varname in "${!ark_@}"; do
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name="${varname#ark_}"
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val="${!varname}"
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# Port is actually one higher than specified
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# i.e. specifying port 7777 will have the server
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# use port 7778
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if [ "$name" == "Port" ]; then
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(( val = val - 1 ))
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fi
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if [ -n "$val" ]; then
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arkserveropts="${arkserveropts}?${name}=${val}"
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fi
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done
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arkserveropts="${arkserveropts}?listen"
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# run the server in background
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echo "`timestamp`: start"
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# set max open files limit before we start the server
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ulimit -n $maxOpenFiles
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"$arkserverroot/$arkserverexec" "$arkserveropts"
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echo "`timestamp`: exited with status $?"
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}
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#
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# start function
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#
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doStart() {
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if isTheServerRunning; then
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echo "The server is already running"
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else
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tput sc
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echo "The server is starting..."
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doRun </dev/null >>"$logdir/$arkserverLog" 2>&1 & # output of this command is logged
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echo "`timestamp`: start" >> "$logdir/$arkmanagerLog"
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tput rc; tput ed;
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echo "The server is now up"
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fi
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}
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#
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# stop the ARK server
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#
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doStop() {
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if isTheServerRunning; then
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tput sc
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echo "Stopping server..."
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echo "`timestamp`: stopping" >> "$logdir/$arkmanagerLog"
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# kill the server with the PID
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PID=`getServerPID`
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kill -INT $PID
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for (( i = 0; i < 10; i++ )); do
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sleep 1
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if ! isTheServerRunning; then
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break
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fi
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done
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if isTheServerRunning; then
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tput rc
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echo "Killing server..."
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kill -KILL $PID
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fi
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tput rc; tput ed;
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echo "The server has been stopped"
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echo "`timestamp`: stopped" >> "$logdir/$arkmanagerLog"
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else
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echo "The server is already stopped"
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fi
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}
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#
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# install of ARK server
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#
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doInstall() {
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# Check if arkserverroot already exists
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if [ ! -d "$arkserverroot" ]; then
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# If it does not exist, try create it
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echo -e "Creating the ARK server root directory ($arkserverroot)"
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mkdir -p "$arkserverroot"
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if [ ! $? ] ; then
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echo -e "[" "$RED" "ERROR" "$NORMAL" "]" "\tFailed to create the defined ARK server root directory ($arkserverroot)"
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exit 1
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fi
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fi
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cd "$steamcmdroot"
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# install the server
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./$steamcmdexec +login anonymous +force_install_dir "$arkserverroot" +app_update $appid validate +quit
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# the current version should be the last version. We set our version
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getCurrentVersion
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}
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#
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# Stop the server, update it and then start it back.
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#
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doUpdate() {
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cd "$arkserverroot"
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if isUpdateNeeded; then
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forceUpdate
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else
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echo "Your server is already up to date! The most recent version is ${bnumber}."
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echo "`timestamp`: No update needed." >> "$logdir/update.log"
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fi;
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}
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forceUpdate(){
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# check if the server was alive before the update so we can launch it back after the update
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serverWasAlive=0
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if isTheServerRunning ;then
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serverWasAlive=1
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fi
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doStop
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cd "$steamcmdroot"
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./$steamcmdexec +login anonymous +force_install_dir "$arkserverroot" +app_update $appid +quit
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# the current version should be the last version. We set our version
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getCurrentVersion
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echo "`timestamp`: update to $instver complete" >> "$logdir/update.log"
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# we restart the server only if it was started before the update
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if [ $serverWasAlive -eq 1 ]; then
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doStart
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fi
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}
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#
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# Waits for server to perform save before update (until save file is newer than 1 minute)
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#
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doSafeUpdate(){
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cd "$arkserverroot"
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if isUpdateNeeded; then
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while [ ! `find $arkserverroot/ShooterGame/Saved/SavedArks -mmin -1 -name ${serverMap##*/}.ark` ]; do
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echo "`timestamp`: Save file older than 1 minute. Delaying update." >> "$logdir/update.log"
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sleep 30s
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done
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echo "`timestamp`: Save file newer than 1 minute. Performing an update." >> "$logdir/update.log"
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forceUpdate
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else
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echo "Your server is already up to date! The most recent version is ${bnumber}."
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echo "`timestamp`: No update needed." >> "$logdir/update.log"
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fi
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}
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#
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# Copies server state to a backup directory
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#
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doBackup(){
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local datestamp=`date +"%Y-%m-%d_%H.%M.%S"`
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local backupdir="${arkbackupdir}/${datestamp}"
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mkdir -p "$backupdir"
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# extract the map name from the active map mod
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if [ -n "$serverMapModId" ]; then
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serverMap="$(perl -e '
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my $data;
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{ local $/; $data = <>; }
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my $mapnamelen = unpack("@0 L<", $data);
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my $mapname = substr($data, 4, $mapnamelen - 1);
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$mapnamelen += 4;
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my $mapfilelen = unpack("@" . ($mapnamelen + 4) . " L<", $data);
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my $mapfile = substr($data, $mapnamelen + 8, $mapfilelen - 1);
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print $mapfile;
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' <"${arkserverroot}/ShooterGame/Content/Mods/${serverMapModId}/mod.info")"
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fi
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# ARK server uses Write-Unlink-Rename
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echo -ne "${NORMAL} Copying ARK world file "
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/${serverMap##*/}.ark" "${backupdir}/${serverMap##*/}.ark"
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if [ ! -f "${backupdir}/${serverMap##*/}.ark" ]; then
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sleep 2
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/${serverMap##*/}.ark" "${backupdir}/${serverMap##*/}.ark"
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fi
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# If both attempts fail, server may have
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# crashed between unlink and rename
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if [ ! -f "${backupdir}/${serverMap##*/}.ark" ]; then
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/${serverMap##*/}.tmp" "${backupdir##*/}/${serverMap##*/}.ark"
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fi
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if [ -f "${backupdir}/${serverMap##*/}.ark" ]; then
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echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
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else
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echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
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fi
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# ARK server uses Lock-Truncate-Write-Unlock
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# Unfortunately we can't lock the file, as
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# ARK server uses a non-blocking lock and will
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# fail to update the file if the lock fails.
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echo -e "${NORMAL} Copying ARK profile files"
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for f in "${arkserverroot}/ShooterGame/Saved/SavedArks/"*.arkprofile; do
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echo -ne "${NORMAL} ${f##*/} "
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cp -p "${f}" "${backupdir}/${f##*/}"
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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sleep 2
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cp -p "${f}" "${backupdir}/${f##*/}"
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fi
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# If both attempts fail, server may have
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# crashed between truncate and write
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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cp -p "${f%.arkprofile}.tmpprofile" "${backupdir}/${f##*/}"
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fi
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if [ -s "${backupdir}/${f##*/}" ]; then
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echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
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else
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echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
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fi
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done
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# ARK server uses Lock-Truncate-Write-Unlock
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echo -e "${NORMAL} Copying ARK tribe files "
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for f in "${arkserverroot}/ShooterGame/Saved/SavedArks/"*.arktribe; do
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echo -ne "${NORMAL} ${f##*/} "
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cp -p "${f}" "${backupdir}/${f##*/}"
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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sleep 2
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cp -p "${f}" "${backupdir}/${f##*/}"
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fi
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# If both attempts fail, server may have
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# crashed between truncate and write
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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cp -p "${f%.arktribe}.tmptribe" "${backupdir}/${f##*/}"
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fi
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if [ -s "${backupdir}/${f##*/}" ]; then
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echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
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else
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echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
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fi
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done
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# ARK server uses Lock-Truncate-Write-Unlock
|
|
echo -ne "${NORMAL} Copying GameUserSettings.ini "
|
|
cp -p "${arkserverroot}/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini" "${backupdir}/GameUserSettings.ini"
|
|
if [ ! -s "${backupdir}/GameUserSettings.ini" ]; then
|
|
sleep 2
|
|
cp -p "${f}" "${backupdir}/${f##*/}"
|
|
fi
|
|
if [ -f "${backupdir}/GameUserSettings.ini" ]; then
|
|
echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
|
|
else
|
|
echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
|
|
fi
|
|
}
|
|
|
|
#
|
|
# Print the status of the server (running? online? version?)
|
|
#
|
|
printStatus(){
|
|
if isTheServerRunning ;then
|
|
echo -e "$NORMAL" "Server running: " "$GREEN" "Yes" "$NORMAL"
|
|
else
|
|
echo -e "$NORMAL" "Server running: " "$RED" "No" "$NORMAL"
|
|
fi
|
|
|
|
if isTheServerUp ;then
|
|
echo -e "$NORMAL" "Server online: " "$RED" "No" "$NORMAL"
|
|
else
|
|
echo -e "$NORMAL" "Server online: " "$GREEN" "Yes" "$NORMAL"
|
|
perl -MSocket -e '
|
|
my $port = int($ARGV[0]);
|
|
socket(my $socket, PF_INET, SOCK_DGRAM, 0);
|
|
setsockopt($socket, SOL_SOCKET, SO_RCVTIMEO, pack("i4", 1, 0, 0, 0));
|
|
my $sockaddr = pack_sockaddr_in($port, inet_aton("127.0.0.1"));
|
|
send($socket, "\xff\xff\xff\xffTSource Engine Query\x00", 0, $sockaddr);
|
|
my $data = "";
|
|
recv($socket, $data, 1400, 0) or (print "Unable to query server\n" and exit(1));
|
|
my ($servername, $mapname, $game, $fullname, $rest) = split(/\x00/, substr($data, 6), 5);
|
|
my $players = ord(substr($rest, 2, 1));
|
|
my $maxplayers = ord(substr($rest, 3, 1));
|
|
print "Server Name: $servername\n";
|
|
print "Players: $players / $maxplayers\n";
|
|
' "${ark_QueryPort}"
|
|
fi
|
|
getCurrentVersion
|
|
echo -e "$NORMAL" "Server version: " "$GREEN" $instver "$NORMAL"
|
|
}
|
|
|
|
doUpgrade() {
|
|
local sudo=sudo
|
|
if [ "$steamcmd_user" == "--me" ]; then
|
|
sudo=
|
|
fi
|
|
echo "arkmanager v${arkstVersion}: Checking for updates..."
|
|
arkstLatestVersion=`curl -s https://raw.githubusercontent.com/FezVrasta/ark-server-tools/${arkstChannel}/.version`
|
|
if [[ $arkstLatestVersion > $arkstVersion ]]; then
|
|
read -p "A new version was found! Do you want to upgrade ARK Server Tools to v${$arkstLatestVersion}?" -n 1 -r
|
|
echo -en "\n"
|
|
if [[ $REPLY =~ ^[Yy]$ ]]; then
|
|
curl -s https://raw.githubusercontent.com/FezVrasta/ark-server-tools/${arkstChannel}/netinstall.sh | $sudo bash -s ${steamcmd_user} ${arkstChannel}
|
|
else
|
|
exit 0
|
|
fi
|
|
else
|
|
echo "Your ARK server tools are already up to date"
|
|
fi
|
|
}
|
|
|
|
useConfig() {
|
|
for varname in "${!configfile_@}"; do
|
|
if [ "configfile_$1" == "$varname" ]; then
|
|
source "${!varname}"
|
|
return
|
|
fi
|
|
done
|
|
source "$1"
|
|
}
|
|
|
|
#---------------------
|
|
# Main program
|
|
#---------------------
|
|
|
|
# check the configuration and throw errors or warnings if needed
|
|
checkConfig
|
|
|
|
while true; do
|
|
case "$1" in
|
|
start)
|
|
doStart
|
|
;;
|
|
stop)
|
|
doStop
|
|
;;
|
|
restart)
|
|
doStop
|
|
echo "`timestamp`: stop" >> "$logdir/$arkmanagerLog"
|
|
sleep 1
|
|
doStart
|
|
echo "`timestamp`: start" >> "$logdir/$arkmanagerLog"
|
|
echo "`timestamp`: restart" >> "$logdir/$arkmanagerLog"
|
|
;;
|
|
install)
|
|
doInstall
|
|
;;
|
|
update)
|
|
if [ "$2" == "--force" ]; then
|
|
forceUpdate
|
|
shift
|
|
elif [ "$2" == "--safe" ]; then
|
|
doSafeUpdate
|
|
shift
|
|
else
|
|
doUpdate
|
|
fi
|
|
;;
|
|
checkupdate)
|
|
checkForUpdate
|
|
;;
|
|
backup)
|
|
doBackup
|
|
;;
|
|
broadcast)
|
|
doBroadcast "$2"
|
|
shift
|
|
;;
|
|
saveworld)
|
|
doSaveWorld
|
|
;;
|
|
rconcmd)
|
|
rconcmd "$2"
|
|
shift
|
|
;;
|
|
status)
|
|
printStatus
|
|
;;
|
|
upgrade)
|
|
doUpgrade
|
|
;;
|
|
useconfig)
|
|
useConfig "$2"
|
|
shift
|
|
;;
|
|
-h|--help)
|
|
echo -e "Usage: arkmanager[OPTION]\n"
|
|
echo "Option Description"
|
|
echo "backup Saves a backup of your server inside the backup directory"
|
|
echo "broadcast <msg> Sends a message to all users connected to server"
|
|
echo "saveworld Saves the game world to disk"
|
|
echo "rconcmd <cmd> Execute RCON command on server"
|
|
echo "checkupdate Check for a new ARK server version"
|
|
echo "install Install the ARK server files from steamcmd"
|
|
echo "restart Stops the server and then starts it"
|
|
echo "start Starts the server"
|
|
echo "stop Stops the server"
|
|
echo "status Returns the status of the current ARK server instance"
|
|
echo "update Check for a new ARK server version, if needed, stops the server, updates it, and starts it again"
|
|
echo "update --force Apply update without check the current version"
|
|
echo "update --safe Wait for server to perform world save and update."
|
|
echo "upgrade Check for a new ARK Server Tools version and upgrades it if needed"
|
|
echo "useconfig <name> Use the configuration overrides in the specified config name or file"
|
|
exit 1
|
|
;;
|
|
*)
|
|
echo -n "arkmanager v${arkstVersion}: "
|
|
if [ $# -eq 0 ]; then
|
|
echo "no command specified"
|
|
else
|
|
echo "unknown command '$1' specified"
|
|
fi
|
|
echo "Try 'arkmanager -h' or 'arkmanager --help' for more information."
|
|
exit 1
|
|
;;
|
|
esac
|
|
shift
|
|
if [ $# -eq 0 ]; then
|
|
break
|
|
fi
|
|
done
|