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https://github.com/eliasstepanik/ark-ac-server-tools.git
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Merge pull request #121 from klightspeed/1.3-dev
Make backup function more robust
This commit is contained in:
commit
8c9d9f1f7f
@ -276,7 +276,7 @@ function isTheServerUp(){
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# run function
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#
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doRun() {
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arkserveropts=$serverMap
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arkserveropts="$serverMap"
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# bring in ark_... options
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for varname in "${!ark_@}"; do
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@ -402,7 +402,7 @@ doSafeUpdate(){
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cd "$arkserverroot"
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if isUpdateNeeded; then
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while [ ! `find $arkserverroot/ShooterGame/Saved/SavedArks -mmin -1 -name $serverMap.ark` ]; do
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while [ ! `find $arkserverroot/ShooterGame/Saved/SavedArks -mmin -1 -name ${serverMap##*/}.ark` ]; do
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echo "`timestamp`: Save file older than 1 minute. Delaying update." >> "$logdir/update.log"
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sleep 30s
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done
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@ -421,10 +421,82 @@ doBackup(){
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local datestamp=`date +"%Y-%m-%d_%H.%M.%S"`
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local backupdir="${arkbackupdir}/${datestamp}"
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mkdir -p "$backupdir"
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/${serverMap}.ark" "${backupdir}/${serverMap}.ark"
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/"*.arkprofile "${backupdir}"
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/"*.arktribe "${backupdir}"
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cp -p "${arkserverroot}/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini" "${backupdir}"
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# ARK server uses Write-Unlink-Rename
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echo -ne "${NORMAL} Copying ARK world file "
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/${serverMap##*/}.ark" "${backupdir}/${serverMap##*/}.ark"
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if [ ! -f "${backupdir}/${serverMap##*/}.ark" ]; then
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sleep 2
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/${serverMap##*/}.ark" "${backupdir}/${serverMap##*/}.ark"
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fi
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# If both attempts fail, server may have
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# crashed between unlink and rename
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if [ ! -f "${backupdir}/${serverMap##*/}.ark" ]; then
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cp -p "${arkserverroot}/ShooterGame/Saved/SavedArks/${serverMap}.tmp" "${backupdir##*/}/${serverMap##*/}.ark"
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fi
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if [ -f "${backupdir}/${serverMap##*/}.ark" ]; then
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echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
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else
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echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
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fi
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# ARK server uses Lock-Truncate-Write-Unlock
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# Unfortunately we can't lock the file, as
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# ARK server uses a non-blocking lock and will
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# fail to update the file if the lock fails.
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echo -e "${NORMAL} Copying ARK profile files"
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for f in "${arkserverroot}/ShooterGame/Saved/SavedArks/"*.arkprofile; do
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echo -ne "${NORMAL} ${f##*/} "
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cp -p "${f}" "${backupdir}/${f##*/}"
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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sleep 2
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cp -p "${f}" "${backupdir}/${f##*/}"
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fi
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# If both attempts fail, server may have
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# crashed between truncate and write
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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cp -p "${f%.arkprofile}.tmpprofile" "${backupdir}/${f##*/}"
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fi
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if [ -s "${backupdir}/${f##*/}" ]; then
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echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
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else
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echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
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fi
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done
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# ARK server uses Lock-Truncate-Write-Unlock
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echo -e "${NORMAL} Copying ARK tribe files "
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for f in "${arkserverroot}/ShooterGame/Saved/SavedArks/"*.arktribe; do
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echo -ne "${NORMAL} ${f##*/} "
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cp -p "${f}" "${backupdir}/${f##*/}"
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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sleep 2
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cp -p "${f}" "${backupdir}/${f##*/}"
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fi
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# If both attempts fail, server may have
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# crashed between truncate and write
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if [ ! -s "${backupdir}/${f##*/}" ]; then
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cp -p "${f%.arktribe}.tmptribe" "${backupdir}/${f##*/}"
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fi
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if [ -s "${backupdir}/${f##*/}" ]; then
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echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
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else
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echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
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fi
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done
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# ARK server uses Lock-Truncate-Write-Unlock
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echo -ne "${NORMAL} Copying GameUserSettings.ini "
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cp -p "${arkserverroot}/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini" "${backupdir}/GameUserSettings.ini"
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if [ ! -s "${backupdir}/GameUserSettings.ini" ]; then
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sleep 2
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cp -p "${f}" "${backupdir}/${f##*/}"
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fi
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if [ -f "${backupdir}/GameUserSettings.ini" ]; then
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echo -e "${NORMAL}[ ${GREEN}OK${NORMAL} ]"
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else
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echo -e "${NORMAL}[ ${RED}FAILED${NORMAL} ]"
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fi
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}
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#
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