Merge pull request #228 from klightspeed/1.4-dev#fixes1

1.4 fixes
This commit is contained in:
Fez Vrasta 2015-10-10 16:00:12 +02:00
commit 61bcceaf95
2 changed files with 52 additions and 9 deletions

View File

@ -37,6 +37,12 @@ NB: You may want to change the `bash -s` parameter to fit your steam user if dif
This will copy the `arkmanager` script and its daemon to the proper directories and will create an empty log directory in `/var/log` for ARK Server Tools.
To instead perform a user-install of ARK Server Tools as an unprivileged user, run this command:
```sh
curl -sL http://git.io/vtf5N | bash -s -- --me
```
## Configuration
Stored in `/etc/arkmanager/arkmanager.cfg` you can find the variables needed to start the server, like the port numbers, the system environment variables and so on.
@ -54,6 +60,12 @@ ark_DifficultyOffset=1
Your session name may not contain special characters (eg. `!![EU]!! Aw&some ARK`) as it could break the startup command.
In this case you may want to comment out the `ark_SessionName` variable and define it inside your **GameUserSettings.ini** file instead.
To specify an option without an argument (e.g. `bRawSockets`), specify an empty argument (e.g. `ark_bRawSockets=""`).
To specify a dash-option without an argument (e.g. `-log`), add the option="" prefixed with `arkflag_` (e.g. `arkflag_log=""`).
To specify a dash-option with an argument (e.g. `-StructureDestructionTag=DestroySwampSnowStructures`), add the option=value prefixed with `arkopt_` (e.g. `arkopt_StructureDestructionTag=DestroySwampSnowStructures`).
You can override or add variables for a specific system user creating a file called `.arkmanager.cfg` in the home directory of the system user.
## Install ARK Server
@ -80,24 +92,25 @@ Stops ARK server
Restarts ARK server
#### arkmanager update
Manually updates ARK server if a new version is available
Manually updates ARK server if a new version is available.
This accepts zero or more of the below options.
#### arkmanager update --force
##### arkmanager update --force
Apply update without check the current version
#### arkmanager update --safe
##### arkmanager update --safe
Waits for server to perform world save and then updates.
#### arkmanager update --warn
##### arkmanager update --warn
Warns the players for a configurable amount of time before updating. Should be suitable for adding to a cron job.
#### arkmanager update --validate
##### arkmanager update --validate
Validates all ARK server files
#### arkmanager update --update-mods
##### arkmanager update --update-mods
Updates installed and requested mods
#### arkmanager update --backup
##### arkmanager update --backup
Takes a backup of the save files before updating.
#### arkmanager status

View File

@ -311,12 +311,11 @@ function checkForUpdate(){
function isUpdateNeeded(){
getCurrentVersion
getAvailableVersion
if [ "$bnumber" -eq "$instver" ]; then
if [ "$bnumber" = "Unknown" -o "$bnumber" -eq "$instver" ]; then
return 1 # no update needed
else
return 0 # update needed
fi
}
#
@ -365,6 +364,9 @@ function getCurrentVersion(){
function getAvailableVersion(){
rm -f "$steamcmd_appinfocache"
bnumber=`$steamcmdroot/$steamcmdexec +@NoPromptForPassword 1 +login ${steamlogin:-anonymous} +app_info_update 1 +app_info_print "$appid" +quit | while read name val; do if [ "${name}" == "{" ]; then parseSteamACF ".depots.branches.public" "buildid"; break; fi; done`
if [ -z "$bnumber" ]; then
bnumber="Unknown"
fi
return $bnumber
}
@ -393,6 +395,30 @@ function isTheServerRunning(){
function isTheServerUp(){
$lsof -i :"$ark_Port" > /dev/null
result=$?
if [ $result -ne 0 ]; then
perl -MSocket -MFcntl -e '
my $port = int($ARGV[0]);
socket(my $socket, PF_INET, SOCK_DGRAM, 0);
setsockopt($socket, SOL_SOCKET, SO_RCVTIMEO, pack("i4", 1, 0, 0, 0));
my $sockaddr = pack_sockaddr_in($port, inet_aton("127.0.0.1"));
send($socket, "\xff\xff\xff\xffTSource Engine Query\x00", 0, $sockaddr);
my $flags = fcntl($socket, F_GETFL, 0) or exit(1);
fcntl($socket, F_SETFL, $flags | O_NONBLOCK) or exit(1);
my $data = "";
my $rin = "";
vec($rin, fileno($socket), 1) = 1;
if (select($rin, undef, undef, 0.25) >= 0) {
recv($socket, $data, 1400, 0) or exit(1);
my ($servername, $mapname, $game, $fullname, $rest) = split(/\x00/, substr($data, 6), 5);
my $maxplayers = ord(substr($rest, 3, 1));
if ($maxplayers == 0) { exit(1); }
exit(0);
} else {
exit(1);
}
' "${ark_QueryPort}"
result=$?
fi
# In this case, the result is:
# 1 if the command fail. The port is not listenning
# 0 if the command succeed. The port is listenning
@ -1013,6 +1039,10 @@ doExtractMod(){
doInstallMod(){
local modid=$1
if [ -f "$steamcmdroot/steamapps/workshop/appworkshop_${mod_appid}.acf" ]; then
sed -i "/^\\t\\t\"${modid}\"/,/^\\t\\t}/d" "$steamcmdroot/steamapps/workshop/appworkshop_${mod_appid}.acf"
fi
if doDownloadMod $modid; then
doExtractMod $modid
echo "Mod $modid installed"