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Merge pull request #1188 from oltitov/master
Enable/Disable backup compression
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commit
10f7cdf466
@ -564,6 +564,11 @@ For the standard ARK server, this should be `ShooterGame/Binaries/Linux/ShooterG
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The directory in which to store backups. Can be overridden in
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the instance config.
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`arkbackupcompress`::
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Enable/Disable backup compression. Default true.
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Helps to remove the load on the CPU, but increases the size of backups,
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see arkMaxBackupSizeMB
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`arkBackupPostCommand`::
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Command to be run using `eval` after backup completes.
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`$backupfile` will be set to the full path of the backup tar.bz2 file.
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@ -3174,7 +3174,12 @@ doBackup(){
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echo -ne "${NORMAL} Compressing Backup "
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backupfile="${arkbackupdir}/${daystamp}/${instance}.${datestamp}.tar.bz2"
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tar -jcf "${backupfile}" -C "${arkbackupdir}" "${datestamp}"
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if [ "$arkAutoUpdateOnStart" == "false" ]; then
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tar -cf "${backupfile}" -C "${arkbackupdir}" "${datestamp}"
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else
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tar -jcf "${backupfile}" -C "${arkbackupdir}" "${datestamp}"
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fi
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rm -rf "${backupdir}"
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if [ -f "${backupfile}" ]; then
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@ -15,6 +15,7 @@ steamcmd_workshoplog="/home/steam/Steam/logs/workshop_log.txt" # Steam work
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# config environment
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arkserverexec="ShooterGame/Binaries/Linux/ShooterGameServer" # name of ARK server executable
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arkbackupdir="/home/steam/ARK-Backups" # path to backup directory
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arkbackupcompress="true" # Enable/Disable backup compression
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arkwarnminutes="60" # number of minutes to warn players when using update --warn
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arkprecisewarn="false" # set this to true to obey warnminutes even if no players are connected (recommended for clusters)
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arkNoPortDecrement="true" # unset this to use the old Port - 1 behaviour
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