2016-03-02 21:01:34 -08:00

96 lines
3.1 KiB
C#

using OSCADSharp.Bindings;
using OSCADSharp.Scripting;
using OSCADSharp.Spatial;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp.Transforms
{
/// <summary>
/// An object with rotation applied
/// </summary>
internal class RotatedObject : SingleStatementObject
{
/// <summary>
/// The angle to rotate, in terms of X/Y/Z euler angles
/// </summary>
internal Vector3 Angle { get; set; } = new BindableVector();
/// <summary>
/// Creates an object with rotation applied
/// </summary>
/// <param name="obj">The object being rotated</param>
/// <param name="angle">The angle to rotate</param>
internal RotatedObject(OSCADObject obj, Vector3 angle) : base(obj)
{
this.Angle = new BindableVector(angle);
}
internal RotatedObject(OSCADObject obj, Variable normal) : base(obj)
{
this.Bind("angle", normal);
}
internal RotatedObject(OSCADObject obj, Vector3 angle, Variable x, Variable y, Variable z) : base(obj)
{
this.Angle = new BindableVector(angle);
if (x != null)
this.Bind("x", x);
if (y != null)
this.Bind("y", y);
if (z != null)
this.Bind("z", z);
}
public override string ToString()
{
string angle = this.bindings.Contains("angle") ? this.bindings.Get("angle").BoundVariable.Name : this.Angle.ToString();
string rotateCommand = String.Format("rotate({0})", angle.ToString());
var formatter = new SingleBlockFormatter(rotateCommand, this.obj.ToString());
return formatter.ToString();
}
public override OSCADObject Clone()
{
return new RotatedObject(this.obj.Clone(), this.Angle)
{
Name = this.Name
};
}
public override Vector3 Position()
{
return Matrix.GetRotatedPoint(this.obj.Position(), this.Angle.X, this.Angle.Y, this.Angle.Z);
}
public override Bounds Bounds()
{
var oldBounds = obj.Bounds();
return new Bounds(Matrix.GetRotatedPoint(oldBounds.BottomLeft, this.Angle.X, this.Angle.Y, this.Angle.Z),
Matrix.GetRotatedPoint(oldBounds.TopRight, this.Angle.X, this.Angle.Y, this.Angle.Z));
}
private Bindings.Bindings bindings = new Bindings.Bindings(new Dictionary<string, string>() {
{ "angle", "angle" }
});
public override void Bind(string property, Variable variable)
{
var bindableVec = this.Angle as BindableVector;
if (bindableVec != null && property == "x" || property == "y" || property == "z")
{
bindableVec.Bind(property, variable);
}
else
{
this.bindings.Add<RotatedObject>(this, property, variable);
}
}
}
}