using OSCADSharp.Spatial;
using OSCADSharp.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp
{
public abstract partial class OSCADObject
{
#region ColoredObject
///
/// An OSCADObject that has color and/or opacity applied to it
///
private class ColoredObject : SingleStatementObject
{
#region Attributes
internal string ColorName { get; set; } = "Yellow";
internal double Opacity { get; set; } = 1.0;
#endregion
///
/// Creates a colorized object
///
/// The object(s) to which color will be applied
/// The string-wise name of the color to be applied
/// Opacity from 0.0 to 1.0
internal ColoredObject(OSCADObject obj, string color = "Yellow", double opacity = 1.0) : base(obj)
{
this.ColorName = color;
this.Opacity = opacity;
}
public override string ToString()
{
string colorName;
if (!this.ColorName.StartsWith("["))
{
colorName = "\"" + this.ColorName + "\"";
}
else {
colorName = this.ColorName;
}
string opacity = this.Opacity.ToString();
string colorCommand = String.Format("color({0}, {1})", colorName, opacity);
var formatter = new SingleBlockFormatter(colorCommand, this.obj.ToString());
return formatter.ToString();
}
public override OSCADObject Clone()
{
return new ColoredObject(this.obj.Clone(), this.ColorName, this.Opacity)
{
Name = this.Name
};
}
public override Vector3 Position()
{
return this.obj.Position();
}
public override Bounds Bounds()
{
return this.obj.Bounds();
}
}
#endregion
#region ResizedObject
///
/// An OSCADObject that's been resized to a specified set of X/Y/Z dimensions
///
private class ResizedObject : SingleStatementObject
{
///
/// Size of the object in terms of X/Y/Z
///
internal Vector3 Size { get; set; }
internal ResizedObject(OSCADObject obj) : base(obj)
{
}
///
/// Creates a resized object
///
/// The object(s) to be resized
/// The size to resize to, in terms of x/y/z dimensions
internal ResizedObject(OSCADObject obj, Vector3 size) : base(obj)
{
Size = size;
}
public override string ToString()
{
string size = this.Size.ToString();
string resizeCommand = String.Format("resize({0})", size);
var formatter = new SingleBlockFormatter(resizeCommand, this.obj.ToString());
return formatter.ToString();
}
public override OSCADObject Clone()
{
return new ResizedObject(this.obj.Clone())
{
Name = this.Name,
Size = this.Size.Clone()
};
}
public override Vector3 Position()
{
var bounds = this.Bounds();
return Vector3.Average(bounds.BottomLeft, bounds.TopRight);
}
public override Bounds Bounds()
{
var oldBounds = obj.Bounds();
double xScaleFactor = this.Size.X > 0 ? this.Size.X / Math.Abs(oldBounds.XMax - oldBounds.XMin) : 1;
double yScaleFactor = this.Size.Y > 0 ? this.Size.Y / Math.Abs(oldBounds.YMax - oldBounds.YMin) : 1;
double zScaleFactor = this.Size.Z > 0 ? this.Size.Z / Math.Abs(oldBounds.ZMax - oldBounds.ZMin) : 1;
Vector3 scaleMultiplier = new Vector3(xScaleFactor, yScaleFactor, zScaleFactor);
return new Bounds(oldBounds.BottomLeft * scaleMultiplier, oldBounds.TopRight * scaleMultiplier);
}
}
#endregion
#region RotatedObject
///
/// An OSCADObject with rotation applied
///
private class RotatedObject : SingleStatementObject
{
///
/// The angle to rotate, in terms of X/Y/Z euler angles
///
internal Vector3 Angle { get; set; } = new Vector3();
///
/// Creates an object with rotation applied
///
/// The object being rotated
/// The angle to rotate
internal RotatedObject(OSCADObject obj, Vector3 angle) : base(obj)
{
this.Angle = angle;
}
public override string ToString()
{
string angle = this.Angle.ToString();
string rotateCommand = String.Format("rotate({0})", angle.ToString());
var formatter = new SingleBlockFormatter(rotateCommand, this.obj.ToString());
return formatter.ToString();
}
public override OSCADObject Clone()
{
return new RotatedObject(this.obj.Clone(), this.Angle)
{
Name = this.Name
};
}
public override Vector3 Position()
{
return Matrix.GetRotatedPoint(this.obj.Position(), this.Angle.X, this.Angle.Y, this.Angle.Z);
}
public override Bounds Bounds()
{
var oldBounds = obj.Bounds();
return new Bounds(Matrix.GetRotatedPoint(oldBounds.BottomLeft, this.Angle.X, this.Angle.Y, this.Angle.Z),
Matrix.GetRotatedPoint(oldBounds.TopRight, this.Angle.X, this.Angle.Y, this.Angle.Z));
}
}
#endregion
#region ScaledObject
///
/// An object that's been rescaled
///
private class ScaledObject : SingleStatementObject
{
///
/// The scale factor to be applied
///
internal Vector3 ScaleFactor { get; set; } = new Vector3(1, 1, 1);
///
/// Creates a scaled object
///
/// Object(s) to be scaled
/// Scale factor in x/y/z components
internal ScaledObject(OSCADObject obj, Vector3 scale) : base(obj)
{
this.ScaleFactor = scale;
}
public override string ToString()
{
string scale = this.ScaleFactor.ToString();
string scaleCommand = String.Format("scale(v = {0})", scale);
var formatter = new SingleBlockFormatter(scaleCommand, this.obj.ToString());
return formatter.ToString();
}
public override OSCADObject Clone()
{
return new ScaledObject(this.obj.Clone(), this.ScaleFactor)
{
Name = this.Name
};
}
public override Vector3 Position()
{
return obj.Position() * this.ScaleFactor;
}
public override Bounds Bounds()
{
var oldBounds = obj.Bounds();
return new Bounds(oldBounds.BottomLeft * this.ScaleFactor, oldBounds.TopRight * this.ScaleFactor);
}
}
#endregion
#region TranslatedObject
///
/// An OSCADObject or objects that have been moved along the specified vector
///
private class TranslatedObject : SingleStatementObject
{
internal Vector3 Vector { get; set; }
///
/// Creates a translated object
///
/// Object(s) to translate
/// Amount to translate by
internal TranslatedObject(OSCADObject obj, Vector3 vector) : base(obj)
{
this.Vector = vector;
}
internal TranslatedObject(OSCADObject obj) : base(obj)
{
}
public override string ToString()
{
string translation = this.Vector.ToString();
string translateCommmand = String.Format("translate(v = {0})", translation);
var formatter = new SingleBlockFormatter(translateCommmand, this.obj.ToString());
return formatter.ToString();
}
public override OSCADObject Clone()
{
var clone = new TranslatedObject(this.obj.Clone())
{
Name = this.Name,
Vector = this.Vector.Clone()
};
return clone;
}
public override Vector3 Position()
{
return this.obj.Position() + this.Vector;
}
public override Bounds Bounds()
{
var oldBounds = obj.Bounds();
return new Bounds(oldBounds.BottomLeft + this.Vector, oldBounds.TopRight + this.Vector);
}
}
#endregion
}
}