+ Added SingleStatementObject (abstract) between OSCADObject and repetetive single-objectt transforms.

+ Shifted basic parent/child/object reference assignments to SingleStatementObject
This commit is contained in:
Michael Smith 2016-02-24 23:30:21 -08:00
parent 763479985b
commit 9f11c39986
10 changed files with 43 additions and 53 deletions

View File

@ -48,6 +48,7 @@
<Compile Include="Files\IFileInvoker.cs" />
<Compile Include="Files\IFileWriter.cs" />
<Compile Include="Ids.cs" />
<Compile Include="Scripting\SingleStatementObject.cs" />
<Compile Include="Scripting\StatementBuilder.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Sizes.cs" />

View File

@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OSCADSharp.Spatial;
namespace OSCADSharp.Scripting
{
/// <summary>
/// A statement with just one nested child node
/// </summary>
internal abstract class SingleStatementObject : OSCADObject
{
protected OSCADObject obj;
public SingleStatementObject(OSCADObject obj)
{
this.obj = obj;
this.children.Add(obj);
obj.Parent = this;
}
}
}

View File

@ -8,6 +8,7 @@ namespace OSCADSharp.Scripting
{
/// <summary>
/// Extends the capabilities of StringBuilder with domain-specific behavior
/// aimed at constructing OpenSCAD commands
/// </summary>
internal class StatementBuilder
{

View File

@ -11,29 +11,23 @@ namespace OSCADSharp.Transforms
/// <summary>
/// An object that has color and/or opacity applied to it
/// </summary>
internal class ColoredObject : OSCADObject
internal class ColoredObject : SingleStatementObject
{
#region Attributes
internal string ColorName { get; set; } = "Yellow";
internal double Opacity { get; set; } = 1.0;
#endregion
private OSCADObject obj;
/// <summary>
/// Creates a colorized object
/// </summary>
/// <param name="obj">The object(s) to which color will be applied</param>
/// <param name="color">The string-wise name of the color to be applied</param>
/// <param name="opacity">Opacity from 0.0 to 1.0 </param>
internal ColoredObject(OSCADObject obj, string color = "Yellow", double opacity = 1.0)
internal ColoredObject(OSCADObject obj, string color = "Yellow", double opacity = 1.0) : base(obj)
{
this.obj = obj;
this.ColorName = color;
this.Opacity = opacity;
this.children.Add(obj);
obj.Parent = this;
}
public override string ToString()

View File

@ -13,13 +13,12 @@ namespace OSCADSharp.Transforms
///
/// This is a limited subset of the capabilities
/// </summary>
internal class LinearExtrudedObject : OSCADObject
internal class LinearExtrudedObject : SingleStatementObject
{
/// <summary>
/// Height to extrude to
/// </summary>
public double Height { get; set; } = 1.0;
private OSCADObject obj;
//TODO: Possibly implement everything else?
//linear_extrude(height = fanwidth, center = true, convexity = 10, twist = -fanrot, slices = 20, scale = 1.0) {...}
@ -29,13 +28,9 @@ namespace OSCADSharp.Transforms
/// </summary>
/// <param name="obj"></param>
/// <param name="height"></param>
public LinearExtrudedObject(OSCADObject obj, double height)
public LinearExtrudedObject(OSCADObject obj, double height) : base(obj)
{
this.obj = obj;
this.Height = height;
this.children.Add(obj);
obj.Parent = this;
}
public override OSCADObject Clone()

View File

@ -11,28 +11,22 @@ namespace OSCADSharp.Transforms
/// <summary>
/// An object that's mirrored on a plane
/// </summary>
internal class MirroredObject : OSCADObject
internal class MirroredObject : SingleStatementObject
{
/// <summary>
/// The normal vector of a plane intersecting the origin of the object,
/// through which to mirror it.
/// </summary>
internal Vector3 Normal { get; set; } = new Vector3();
private OSCADObject obj;
/// <summary>
/// Creates an object that's mirrored on a plane
/// </summary>
/// <param name="obj">The object(s) to be mirrored</param>
/// <param name="normal">The normal vector of the plane on the object's origin to mirror upon</param>
internal MirroredObject(OSCADObject obj, Vector3 normal)
internal MirroredObject(OSCADObject obj, Vector3 normal) : base(obj)
{
this.obj = obj;
this.Normal = normal;
this.children.Add(obj);
obj.Parent = this;
}
public override string ToString()

View File

@ -11,26 +11,21 @@ namespace OSCADSharp.Transforms
/// <summary>
/// An object that's been resized to a specified set of X/Y/Z dimensions
/// </summary>
internal class ResizedObject : OSCADObject
internal class ResizedObject : SingleStatementObject
{
/// <summary>
/// Size of the object in terms of X/Y/Z
/// </summary>
internal Vector3 Size { get; set; }
private OSCADObject obj;
/// <summary>
/// Creates a resized object
/// </summary>
/// <param name="obj">The object(s) to be resized</param>
/// <param name="size">The size to resize to, in terms of x/y/z dimensions</param>
internal ResizedObject(OSCADObject obj, Vector3 size)
internal ResizedObject(OSCADObject obj, Vector3 size) : base(obj)
{
this.obj = obj;
this.Size = size;
this.children.Add(obj);
obj.Parent = this;
}
public override string ToString()

View File

@ -11,26 +11,21 @@ namespace OSCADSharp.Transforms
/// <summary>
/// An object with rotation applied
/// </summary>
internal class RotatedObject : OSCADObject
internal class RotatedObject : SingleStatementObject
{
/// <summary>
/// The angle to rotate, in terms of X/Y/Z euler angles
/// </summary>
internal Vector3 Angle { get; set; } = new Vector3();
private OSCADObject obj;
/// <summary>
/// Creates an object with rotation applied
/// </summary>
/// <param name="obj">The object being rotated</param>
/// <param name="angle">The angle to rotate</param>
internal RotatedObject(OSCADObject obj, Vector3 angle)
internal RotatedObject(OSCADObject obj, Vector3 angle) : base(obj)
{
this.obj = obj;
this.Angle = angle;
this.children.Add(obj);
obj.Parent = this;
}
public override string ToString()

View File

@ -11,26 +11,21 @@ namespace OSCADSharp.Transforms
/// <summary>
/// An object that's been rescaled
/// </summary>
internal class ScaledObject : OSCADObject
internal class ScaledObject : SingleStatementObject
{
/// <summary>
/// The scale factor to be applied
/// </summary>
internal Vector3 ScaleFactor { get; set; } = new Vector3(1, 1, 1);
private OSCADObject obj;
/// <summary>
/// Creates a scaled object
/// </summary>
/// <param name="obj">Object(s) to be scaled</param>
/// <param name="scale">Scale factor in x/y/z components</param>
internal ScaledObject(OSCADObject obj, Vector3 scale)
internal ScaledObject(OSCADObject obj, Vector3 scale) : base(obj)
{
this.obj = obj;
this.ScaleFactor = scale;
this.children.Add(obj);
obj.Parent = this;
}
public override string ToString()

View File

@ -11,23 +11,18 @@ namespace OSCADSharp.Transforms
/// <summary>
/// An object or objects that have been moved along the specified vector
/// </summary>
internal class TranslatedObject : OSCADObject
internal class TranslatedObject : SingleStatementObject
{
internal Vector3 Vector { get; set; }
private OSCADObject obj;
/// <summary>
/// Creates a translated object
/// </summary>
/// <param name="obj">Object(s) to translate</param>
/// <param name="vector">Amount to translate by</param>
internal TranslatedObject(OSCADObject obj, Vector3 vector)
internal TranslatedObject(OSCADObject obj, Vector3 vector) : base(obj)
{
this.obj = obj;
this.Vector = vector;
this.children.Add(obj);
obj.Parent = this;
}
public override string ToString()