Introduced basic Transform classes

This commit is contained in:
Mike Smith 2016-02-07 10:38:17 -08:00
parent 6288a63fdd
commit 60286df583
7 changed files with 145 additions and 3 deletions

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@ -45,11 +45,15 @@
<Compile Include="Solids\Cube.cs" />
<Compile Include="Solids\Cylinder.cs" />
<Compile Include="Solids\Sphere.cs" />
<Compile Include="Transforms\ColoredObject.cs" />
<Compile Include="Transforms\MirroredObject.cs" />
<Compile Include="Transforms\ResizedObject.cs" />
<Compile Include="Transforms\RotatedObject.cs" />
<Compile Include="Transforms\ScaledObject.cs" />
<Compile Include="Transforms\TranslatedObject.cs" />
<Compile Include="Vector3.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Transforms\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp.Transforms
{
/// <summary>
/// An object that has color and/or opacity applied to it
/// </summary>
public class ColoredObject
{
#region Attributes
public string Color { get; set; } = "Yellow";
public double Opacity { get; set; } = 1.0;
#endregion
public override string ToString()
{
return String.Format("color(\"{0}\", {1})", this.Color, this.Opacity);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp.Transforms
{
/// <summary>
/// An object that's mirrored on a plane
/// </summary>
public class MirroredObject
{
/// <summary>
/// The normal vector of a plane intersecting the origin of the object,
/// through which to mirror it.
/// </summary>
public Vector3 Normal { get; set; } = new Vector3();
public override string ToString()
{
return String.Format("mirror([{0}, {1}, {2}])", this.Normal.X, this.Normal.Y, this.Normal.Z);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp.Transforms
{
/// <summary>
/// An object that's been resized to a specified set of X/Y/Z dimensions
/// </summary>
public class ResizedObject
{
public Vector3 Size { get; set; }
public override string ToString()
{
return String.Format("resize([{0}, {1}, {2}])", this.Size.X.ToString(),
this.Size.Y.ToString(), this.Size.Z.ToString());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp.Transforms
{
/// <summary>
/// An object with rotation applied
/// </summary>
public class RotatedObject
{
public Vector3 Angle { get; set; } = new Vector3();
public override string ToString()
{
return String.Format("rotate([{0}, {1}, {2}])",
this.Angle.X.ToString(), this.Angle.Y.ToString(), this.Angle.Z.ToString());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp.Transforms
{
/// <summary>
/// An object that's been rescaled
/// </summary>
public class ScaledObject
{
public Vector3 Scale { get; set; } = new Vector3(1, 1, 1);
public override string ToString()
{
return String.Format("scale(v = [{0}, {1}, {2}])",
this.Scale.X.ToString(), this.Scale.Y.ToString(), this.Scale.Z.ToString());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OSCADSharp.Transforms
{
/// <summary>
/// An object or objects that have been moved along the specified vector
/// </summary>
public class TranslatedObject
{
public Vector3 Vector { get; set; }
public override string ToString()
{
return String.Format("translate(v = [{0}, {1}, {2}])",
this.Vector.X.ToString(), this.Vector.Y.ToString(), this.Vector.Z.ToString());
}
}
}