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Added overloads for transforms that take a vector to allow for X/Y/Z doubles to be used directly
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@ -19,11 +19,11 @@ namespace OSCADSharp.ConsoleTests
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};
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cube = cube.Color("Red")
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.Mirror(new Vector3(1, 0, 0))
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.Resize(new Vector3(10, 20, 10))
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.Rotate(new Vector3(90, 90, 0))
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.Scale(new Vector3(1, 1, 2))
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.Translate(new Vector3(10, 5, 2));
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.Mirror(1, 0, 0)
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.Resize(10, 20, 10)
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.Rotate(90, 90, 0)
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.Scale(1, 1, 2)
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.Translate(10, 5, 2);
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Console.WriteLine(cube.ToString());
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Console.ReadKey();
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@ -19,7 +19,7 @@ namespace OSCADSharp
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public OSCADObject Color(string colorName, double opacity = 1.0)
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{
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return new ColoredObject(this, colorName, opacity);
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}
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}
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/// <summary>
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/// Mirrors the object about a plane, as specified by the normal
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@ -32,6 +32,19 @@ namespace OSCADSharp
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return new MirroredObject(this, normal);
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}
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/// <summary>
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/// Mirrors the object about a plane, as specified by the normal
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/// described by the x/y/z components provided
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="z"></param>
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/// <returns>A mirrored object</returns>
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public OSCADObject Mirror(double x, double y, double z)
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{
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return this.Mirror(new Vector3(x, y, z));
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}
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/// <summary>
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/// Resizes to a specified set of X/Y/Z dimensions
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/// </summary>
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@ -42,6 +55,18 @@ namespace OSCADSharp
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return new ResizedObject(this, newsize);
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}
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/// <summary>
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/// Resizes to a specified set of X/Y/Z dimensions
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="z"></param>
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/// <returns>A resized object</returns>
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public OSCADObject Resize(double x, double y, double z)
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{
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return this.Resize(new Vector3(x, y, z));
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}
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/// <summary>
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/// Rotates about a specified X/Y/Z euler angle
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/// </summary>
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@ -52,6 +77,18 @@ namespace OSCADSharp
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return new RotatedObject(this, angle);
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}
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/// <summary>
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/// Rotates about a specified X/Y/Z euler angle
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="z"></param>
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/// <returns>A rotated object</returns>
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public OSCADObject Rotate(double x, double y, double z)
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{
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return this.Rotate(new Vector3(x, y, z));
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}
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/// <summary>
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/// Rescales an object by an X/Y/Z scale factor
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/// </summary>
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@ -62,6 +99,18 @@ namespace OSCADSharp
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return new ScaledObject(this, scale);
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}
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/// <summary>
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/// Rescales an object by an X/Y/Z scale factor
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="z"></param>
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/// <returns>A scaled object</returns>
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public OSCADObject Scale(double x, double y, double z)
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{
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return this.Scale(new Vector3(x, y, z));
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}
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/// <summary>
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/// Translates an object by the specified amount
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/// </summary>
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@ -71,6 +120,18 @@ namespace OSCADSharp
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{
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return new TranslatedObject(this, translation);
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}
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/// <summary>
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/// Translates an object by the specified amount
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="z"></param>
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/// <returns>A translated object</returns>
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public OSCADObject Translate(double x, double y, double z)
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{
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return this.Translate(new Vector3(x, y, z));
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}
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#endregion
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}
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}
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