2022-10-25 08:56:48 +02:00

133 lines
2.9 KiB
C#

using System.Drawing;
using System.Numerics;
using System.Security.Cryptography.X509Certificates;
using static Raylib_CsLo.Raylib;
using static Raylib_CsLo.RayMath;
using static Raylib_CsLo.RayGui;
using System.Drawing;
using PixelEngine;
using Raylib_CsLo;
/*var c = new CircleAndClock();
c.Run();*/
var N = 64;
var Scale = 10;
var Iter = 10;
float t = 0;
int whiteholes = 4;
int blackholes = 1;
Fluid fluid;
fluid = new Fluid(0.2f, 0, 0.0000001f, N, Iter, Scale);
InitWindow(N * Scale, N * Scale, "Raylib_CsLo");
SetTargetFPS(60);
Random rd = new Random();
var pMouseX = GetMouseX();
var pMouseY = GetMouseY();
var whiteholesA = new WhiteHole[whiteholes];
var blackholesA = new BlackHole[blackholes];
for (int i = 0; i < whiteholes; i++)
{
whiteholesA[i] = new WhiteHole(
new Vector2(rd.Next(3, N - 3), rd.Next(3, N - 3)),
new Vector2(rd.Next(50, 100), rd.Next(50, 100)),
rd.Next(0, 100),
rd.Next(0, 100)
);
}
for (int i = 0; i < blackholes; i++)
{
blackholesA[i] = new BlackHole(
new Vector2(rd.Next(3, N - 3), rd.Next(3, N - 3)),
rd.Next(0, 3),
rd.Next(0,200)
);
}
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(BLACK);
DrawFPS(10,10);
/*int cx = (int)0.5*N/Scale;
int cy = (int)0.5*N/Scale;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
fluid.addDensity(cx+i, cy+j, rd.Next(50, 150));
}
}*/
/*for (int i = 0; i < 2; i++) {
float angle = noise(t) * TWO_PI * 2;
PVector v = PVector.fromAngle(angle);
v.mult(0.2);
t += 0.01;
fluid.addVelocity(cx, cy, v.x, v.y );
}*/
/*fluid.step();
fluid.renderD();*/
if (IsMouseButtonDown(MouseButton.MOUSE_BUTTON_LEFT))
fluid.addDensity((int)GetMouseX() / Scale, (int)GetMouseY() / Scale, 100);
else if (IsMouseButtonDown(MouseButton.MOUSE_BUTTON_RIGHT))
{
fluid.reduceDensity((int)GetMouseX() / Scale, (int)GetMouseY() / Scale, 100, 5);
//TODO: Suction for Density Reduction
/*var amtX = GetMouseX() - pMouseX;
var amtY = GetMouseY() - pMouseY;
fluid.addVelocity((int)GetMouseX() / Scale, (int)GetMouseY() / Scale, amtX, amtY);*/
}
foreach (var hole in blackholesA)
{
hole.Spawn(fluid);
}
foreach (var hole in whiteholesA)
{
hole.Spawn(fluid);
}
/*fluid.addDensity(N - 3 , 3, 100);
fluid.addVelocity(N - 3 , 3, -10f, 0);*/
/*if (GetMouseX() != pMouseX || GetMouseY() != pMouseY)
{
var amtX = GetMouseX() - pMouseX;
var amtY = GetMouseY() - pMouseY;
fluid.addVelocity((int)GetMouseX() / Scale, (int)GetMouseY() / Scale, amtX, amtY);
}*/
pMouseX = GetMouseX();
pMouseY = GetMouseY();
fluid.step();
fluid.renderD();
EndDrawing();
}