using System.Numerics; namespace PixelEngine; public class BlackHole : Hole { public BlackHole(Vector2 position, int radius, float mass) : base(position, mass) { this.radius = radius; } public override void Spawn(Fluid fluid) { fluid.reduceDensity((int)position.X, (int)position.Y, mass, radius); } public override Vector2 position { get; set; } public int radius { get; set; } public override float mass { get; set; } }