using System.Diagnostics.SymbolStore; using System.Drawing; using System.Numerics; using System.Security.Cryptography.X509Certificates; using static Raylib_CsLo.Raylib; using static Raylib_CsLo.RayMath; using static Raylib_CsLo.RayGui; using System.Drawing; using Newtonsoft.Json; using PixelEngine; using Raylib_CsLo; Game game = new Game(); game.config = JsonConvert.DeserializeObject(File.ReadAllText("Config.json")); game.Start(); while (!WindowShouldClose()) { game.config = JsonConvert.DeserializeObject(File.ReadAllText("Config.json")); game.HandleInput(); game.UpdateSim(); game.UpdateDraw(); }