# Allows for configuring the main zoom features. [features] # "OFF": Disables the zoom's cinematic camera. # "VANILLA": Uses the game's cinematic camera while zooming. # "MULTIPLIED": Uses the cinematic camera with a configurable multiplier while zooming. # options: OFF, VANILLA, MULTIPLIED # default: OFF cinematic_camera = "OFF" # Divides the mouse sensitivity with the zoom divisor while zooming. # default: true reduce_sensitivity = true # "OFF": The zoom will abruptly transition between its on and off states. # "SMOOTH": The zoom will smoothly transition between its on and off states in a manner resembling the game's FOV transitions. # "LINEAR": The zoom will linearly transition between its on and off states. # options: OFF, SMOOTH, LINEAR # default: SMOOTH zoom_transition = "SMOOTH" # Divides the amount of view bobbing with the zoom divisor while zooming. # default: true reduce_view_bobbing = true # "HOLD": The zoom will require the zoom key to be held. # "TOGGLE": The zoom will be toggled by the zoom key. # "PERSISTENT": The zoom will always be enabled, with the zoom key being used for zoom scrolling. # options: HOLD, TOGGLE, PERSISTENT # default: HOLD zoom_mode = "HOLD" # Allows to increase or decrease the zoom by scrolling with the mouse wheel. # default: true zoom_scrolling = true # "EXPONENTIAL": The zoom will scroll in an exponential way, making zoom steps consistent. This may be harder to configure currently. # "LEGACY": The zoom will scroll in an arbitrary way. This may be easier to configure currently, but scrolling may feel harder on higher zoom levels. # options: EXPONENTIAL, LEGACY # default: EXPONENTIAL scrolling_mode = "EXPONENTIAL" # Retains the interface when zooming. # default: false persistent_interface = false # Adds zoom manipulation keys along with the zoom key. A game reboot will be required in order to apply the changes. # default: true extra_key_binds = true # "OFF": Disables the zoom overlay. # "VIGNETTE": Uses a vignette as the zoom overlay. The vignette texture can be found at assets/ok_zoomer/textures/misc/zoom_overlay.png # "SPYGLASS": Uses the spyglass overlay as the zoom overlay. # options: OFF, VIGNETTE, SPYGLASS # default: OFF zoom_overlay = "OFF" # "OFF": Zooming won't require a spyglass and won't replace its zoom. # "REQUIRE_ITEM": Zooming will require a spyglass in order to work. This option is configurable through the ok_zoomer:zoom_dependencies item tag. # "REPLACE_ZOOM": Zooming will replace the spyglass zoom but it won't require one in order to work. # "BOTH": Zooming will act as a complete replacement of the spyglass zoom, requiring one to work and replacing its zoom as well. # options: OFF, REQUIRE_ITEM, REPLACE_ZOOM, BOTH # default: OFF spyglass_mode = "OFF" # Allows for precise tweaking of the zoom. [zoom_values] # Determines the number to be used on the exponential curve. If unsure, keep this value at 2. # range: 2 - 2147483647 # default: 2 scroll_base = 2 # Determines the resolution of zoom scrolling. This will effectively multiply the amount of scroll steps. # range: 1 - 2147483647 # default: 5 scroll_resolution = 5 # The default scroll step to use on zooming in. # range: 0 - 2147483647 # default: 10 default_scroll_step = 10 # The maximum amount of scroll steps that the zoom may reach. # range: 0 - 2147483647 # default: 30 scroll_step_limit = 30 # The multiplier used by the multiplied cinematic camera. # range: 2.2250738585072014E-308 - 32.0 # default: 4.0 cinematic_multiplier = 4.0 # Allows to configure the "Legacy" scrolling mode. [legacy_scroll_values] # The divisor used to apply zoom to the FOV. A higher value means more zoom. # range: 2.2250738585072014E-308 - 1.7976931348623157E308 # default: 4.0 zoom_divisor = 4.0 # The minimum zoom divisor that you can scroll down. # range: 2.2250738585072014E-308 - 1.7976931348623157E308 # default: 1.0 minimum_zoom_divisor = 1.0 # The maximum zoom divisor that you can scroll up. # range: 2.2250738585072014E-308 - 1.7976931348623157E308 # default: 50.0 maximum_zoom_divisor = 50.0 # The number of steps between the zoom divisor and the minimum zoom divisor. Used by zoom scrolling. # range: 0 - 2147483647 # default: 5 lower_scroll_steps = 5 # The number of steps between the zoom divisor and the maximum zoom divisor. Used by zoom scrolling. # range: 0 - 2147483647 # default: 10 upper_scroll_steps = 10 # Allows for precise tweaking of zoom transitions. [transition_values] # The factor used for smooth zoom transitions. A lower value means a smoother transition, a higher value means a faster one. # range: 2.2250738585072014E-308 - 1.0 # default: 0.6 smooth_transition_factor = 0.6 # The value which the linear zoom transition step can reach. # range: 0.0 - 1.7976931348623157E308 # default: 0.2 linear_step = 0.2 # Provides a selection of unusual options. [tweaks] # If pressed, the "Save Toolbar Activator" keybind will be unbound if there's a conflict with the zoom key. # default: true unbind_conflicting_key = false # Hides the crosshair while zooming. # default: true hide_crosshair = true # Allows for resetting the zoom with the middle mouse button. # default: true reset_zoom_with_mouse = true # Improves performance by making the game render less of the world while zoomed in. This feature depends on the Sodium mod in order to work. # default: true smart_occlusion = true # Expands the entity distance while zooming in, allowing creatures and certain blocks to be seen from afar. This may have a performance impact during zoom. # options: OFF, SAFE, ON # default: SAFE see_distant_entities = "SAFE" # Adds the spyglass's sounds effects on zooming in and out # default: false spyglass_sounds = false # Adds sound effects on zoom scrolling. # default: false scroll_sounds = false # If enabled, the current zoom divisor is forgotten once zooming is finished. # default: true forget_zoom_divisor = true # Displays debug information for exponential zoom scrolling. Currently it may help with configuring the zoom scrolling. # default: false debug_scrolling = false # Prints a random owo in the console when the game starts. # default: true print_owo_on_start = true