# Metadata, do not modify. # Default: 0 configVersion = 2 [general] # Toggles all of the mod's features. # Default: true enabled = true # Disable this to make the mod's effects exclusive to first-person view. # Default: true enableInThirdPerson = true # Sensitivity of the camera roll rotation caused by turning around horizontally. # Default: 1.0 turningRollAccumulation = 1.0 # Maximum strength of the camera roll rotation caused by turning around horizontally. # Default: 1.25 turningRollIntensity = 1.25 # Smoothness of the decay of the camera roll rotation caused by turning around horizontally. # Default: 1.0 turningRollSmoothing = 1.0 # Strength of smooth random sway that kicks in when the player idles for enough time. # Default: 0.6 cameraSwayIntensity = 0.6 # Frequency of smooth random sway that kicks in when the player idles for enough time. # Default: 0.16 cameraSwayFrequency = 0.16 # Amount of time that the player must idle for before smooth random sway starts to fade-in. # Default: 0.15 cameraSwayFadeInDelay = 0.15 # Amount of time it takes for smooth random sway to fade-in after the player idles for enough time. # Default: 5.0 cameraSwayFadeInLength = 5.0 # Amount of time it takes for smooth random sway to fade-out when the player starts moving after idling. # Default: 0.75 cameraSwayFadeOutLength = 0.75 # Maximum strength of all screen shaking effects. # Default: 2.5 screenShakesMaxIntensity = 2.5 # Speed at which screen shaking rotations change direction or oscillate. # Default: 6.0 screenShakesMaxFrequency = 6.0 # A [0..1] value linked to the strength of screen shaking caused by explosions. # Default: 1.0 explosionTrauma = 1.0 # A [0..1] value linked to the strength of screen shaking caused by lightning bolt-tied thunder. # Default: 0.05 thunderTrauma = 0.05 # A [0..1] value linked to the strength of screen shaking caused by any actions that swing the player's arm. Best kept very low. # Default: 0.03 handSwingTrauma = 0.03 [walking] # Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity. # Default: 10.0 strafingRollFactor = 10.0 # Strength of camera pitch rotations caused by moving forward or backwards. # Default: 7.0 forwardVelocityPitchFactor = 7.0 # Strength of camera pitch rotations caused by vertical velocity. # Default: 2.5 verticalVelocityPitchFactor = 2.5 # Smoothness of camera pitch & roll rotations caused by moving horizontally. # Default: 1.0 horizontalVelocitySmoothingFactor = 1.0 # Smoothness of camera pitch rotations caused by moving vertically. # Default: 1.0 verticalVelocitySmoothingFactor = 1.0 [swimming] # Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity. # Default: -30.0 strafingRollFactor = -30.0 # Strength of camera pitch rotations caused by moving forward or backwards. # Default: 21.0 forwardVelocityPitchFactor = 21.0 # Strength of camera pitch rotations caused by vertical velocity. # Default: 7.5 verticalVelocityPitchFactor = 7.5 # Smoothness of camera pitch & roll rotations caused by moving horizontally. # Default: 1.0 horizontalVelocitySmoothingFactor = 1.0 # Smoothness of camera pitch rotations caused by moving vertically. # Default: 1.0 verticalVelocitySmoothingFactor = 1.0 [flying] # Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity. # Default: -10.0 strafingRollFactor = -10.0 # Strength of camera pitch rotations caused by moving forward or backwards. # Default: 7.0 forwardVelocityPitchFactor = 7.0 # Strength of camera pitch rotations caused by vertical velocity. # Default: 2.5 verticalVelocityPitchFactor = 2.5 # Smoothness of camera pitch & roll rotations caused by moving horizontally. # Default: 1.0 horizontalVelocitySmoothingFactor = 1.0 # Smoothness of camera pitch rotations caused by moving vertically. # Default: 1.0 verticalVelocitySmoothingFactor = 1.0 [mounts] # Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity. # Default: 20.0 strafingRollFactor = 20.0 # Strength of camera pitch rotations caused by moving forward or backwards. # Default: 7.0 forwardVelocityPitchFactor = 7.0 # Strength of camera pitch rotations caused by vertical velocity. # Default: 2.5 verticalVelocityPitchFactor = 2.5 # Smoothness of camera pitch & roll rotations caused by moving horizontally. # Default: 1.0 horizontalVelocitySmoothingFactor = 1.0 # Smoothness of camera pitch rotations caused by moving vertically. # Default: 1.0 verticalVelocitySmoothingFactor = 1.0 [vehicles] # Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity. # Default: 5.0 strafingRollFactor = 5.0 # Strength of camera pitch rotations caused by moving forward or backwards. # Default: 1.75 forwardVelocityPitchFactor = 1.75 # Strength of camera pitch rotations caused by vertical velocity. # Default: 5.0 verticalVelocityPitchFactor = 5.0 # Smoothness of camera pitch & roll rotations caused by moving horizontally. # Default: 1.0 horizontalVelocitySmoothingFactor = 1.0 # Smoothness of camera pitch rotations caused by moving vertically. # Default: 1.0 verticalVelocitySmoothingFactor = 1.0