["World Generation"] #Enable generation of rocks enableRocks = true # Default: 1.0 # Range: 0.0 ~ 1.0 rocksWeight = 1.0 #Enable generation of twigs enableTwigs = true # Default: 1.0 # Range: 0.0 ~ 1.0 twigsWeight = 1.0 #Enable generation of fallen leaves enableFallenLeaves = true # Default: 1.0 # Range: 0.0 ~ 1.0 fallenLeavesWeight = 1.0 #Enable generation of bones enableBones = true # Default: 1.0 # Range: 0.0 ~ 1.0 bonesWeight = 1.0 #Enable generation of charred bones enableCharredBones = true # Default: 1.0 # Range: 0.0 ~ 1.0 charredBonesWeight = 1.0 #Enable generation of ice chunks enableIceChunks = true # Default: 1.0 # Range: 0.0 ~ 1.0 iceChunksWeight = 1.0 #Enable generation of pinecones enablePinecones = true # Default: 1.0 # Range: 0.0 ~ 1.0 pineconesWeight = 1.0 #Enable generation of seashells enableSeashells = true # Default: 1.0 # Range: 0.0 ~ 1.0 seashellsWeight = 1.0 #Enable generation of fallen trees enableFallenTrees = true # Default: 1.0 # Range: 0.0 ~ 1.0 fallenTreesWeight = 1.0 #Enable generation of sea oats enableSeaOats = true # Default: 1.0 # Range: 0.0 ~ 1.0 seaOatsWeight = 1.0 #Enable generation of cattails enableCattails = true # Default: 1.0 # Range: 0.0 ~ 1.0 cattailsWeight = 1.0 #Enable generation of beach grass enableBeachGrass = true # Default: 1.0 # Range: 0.0 ~ 1.0 beachGrassWeight = 1.0 #Enable generation of bark mushrooms enableBarkMushrooms = true # Default: 1.0 # Range: 0.0 ~ 1.0 barkMushroomsWeight = 1.0 #Enable generation of glowcap enableGlowcap = true # Default: 1.0 # Range: 0.0 ~ 1.0 glowcapWeight = 1.0 #Enable generation of cindercane enableCindercane = true # Default: 1.0 # Range: 0.0 ~ 1.0 cindercaneWeight = 1.0 #Enable generation of nether nettles enableNetherNettles = true # Default: 1.0 # Range: 0.0 ~ 1.0 netherNettlesWeight = 1.0 #Enable generation of short grass enableShortGrass = true # Default: 1.0 # Range: 0.0 ~ 1.0 shortGrassWeight = 1.0 #Enable generation of natural cobwebs enableNaturalCobwebs = true # Default: 1.0 # Range: 0.0 ~ 1.0 naturalCobwebsWeight = 1.0 #Enable generation of small cacti enableSmallCacti = true # Default: 1.0 # Range: 0.0 ~ 1.0 smallCactiWeight = 1.0 #Enable generation of prickly bushes enablePricklyBush = true # Default: 1.0 # Range: 0.0 ~ 1.0 pricklyBushWeight = 1.0 #Enable generation of reeds enableReeds = true # Default: 1.0 # Range: 0.0 ~ 1.0 reedsWeight = 1.0 #Enable generation of icicles enableIcicles = true # Default: 1.0 # Range: 0.0 ~ 1.0 iciclesWeight = 1.0 #Enable generation of sandy sprouts enableSandySprouts = true # Default: 1.0 # Range: 0.0 ~ 1.0 sandySproutsWeight = 1.0 #Enable generation of watergrass enableWatergrass = true # Default: 1.0 # Range: 0.0 ~ 1.0 watergrassWeight = 1.0 #Enable generation of gravel pits enableGravelPits = true # Default: 1.0 # Range: 0.0 ~ 1.0 gravelPitWeight = 1.0 #Enable generation of gold pits enableGoldPits = true # Default: 1.0 # Range: 0.0 ~ 1.0 goldPitWeight = 1.0 #Enable generation of beached kelp enableBeachedKelp = true # Default: 1.0 # Range: 0.0 ~ 1.0 beachedKelpWeight = 1.0 #Enable generation of extra lilypads in lakes enableExtraLilypads = true # Default: 1.0 # Range: 0.0 ~ 1.0 extraLilypadsWeight = 1.0 #Enable generation of extra seagrass in lakes enableExtraSeagrass = true # Default: 1.0 # Range: 0.0 ~ 1.0 extraSeagrassWeight = 1.0 #Enable generation of extra grass in rivers enableExtraRiverGrass = true # Default: 1.0 # Range: 0.0 ~ 1.0 extraRiverGrassWeight = 1.0 #Enable moss carpets in old growth taiga biomes enableMossCarpets = true # Default: 1.0 # Range: 0.0 ~ 1.0 mossCarpetsWeight = 1.0 #Enable of tide pools in stony shores enableTidePools = true # Default: 1.0 # Range: 0.0 ~ 1.0 tidePoolsWeight = 1.0 #Enable cave roots enableCaveRoots = true # Default: 1.0 # Range: 0.0 ~ 1.0 caveRootsWeight = 1.0 #Enable better ruined nether portals enableBetterRuinedNetherPortals = true # Default: 1.0 # Range: 0.0 ~ 1.0 betterRuinedNetherPortalsWeight = 1.0 #Enable generation of dried beached kelp enableDriedBeachedKelp = true # Default: 1.0 # Range: 0.0 ~ 1.0 driedBeachedKelpWeight = 1.0 #Enable generation of glowing blue fungus enableGlowingBlueFungus = true # Default: 1.0 # Range: 0.0 ~ 1.0 glowingBlueFungusWeight = 1.0 #Enable generation of bamboo in cherry groves enableCherryGroveBamboo = true # Default: 1.0 # Range: 0.0 ~ 1.0 cherryGroveBambooWeight = 1.0 #Enable generation of muddy bones enableMuddyBones = true # Default: 1.0 # Range: 0.0 ~ 1.0 muddyBonesWeight = 1.0 #Enable generation of lotus ponds in cherry groves enableLotusPonds = true # Default: 1.0 # Range: 0.0 ~ 1.0 lotusPondWeight = 1.0 #Enable generation of pink lotuses in flower forests enableFloatingPinkLotus = true # Default: 1.0 # Range: 0.0 ~ 1.0 floatingPinkLotusWeight = 1.0 #Enable generation of hot springs enableHotSprings = true # Default: 1.0 # Range: 0.0 ~ 1.0 hotSpringsWeight = 1.0 #Enable generation of bushes enableBushes = true # Default: 1.0 # Range: 0.0 ~ 1.0 bushWeight = 1.0 #Enable generation of wildflowers enableWildflowers = true # Default: 1.0 # Range: 0.0 ~ 1.0 wildflowersWeight = 1.0 #Enable generation of bogged remains enableBoggedRemains = true # Default: 1.0 # Range: 0.0 ~ 1.0 boggedRemainsWeight = 1.0 #Enable generation of slime nodules enableSlimeNodules = true # Default: 1.0 # Range: 0.0 ~ 1.0 slimeNodulesWeight = 1.0 #Enable generation of pink vines enablePinkVines = true # Default: 1.0 # Range: 0.0 ~ 1.0 pinkVinesWeight = 1.0 ["Entity Options"] #Enable spawning of tropical fish in jungles enableJungleTropicalFish = true ["Feature Options"] #Allow bogged to spawn from bogged remains allowBoggedFromBoggedRemains = true #Chance for a bogged to spawn from bogged remains # Default: 0.15 # Range: 0.0 ~ 1.0 boggedChance = 0.15 #Allow short grass to grow when use bone meal grass blocks shortGrassFromBoneMeal = true #Enable replaceable groundcover behavior - i.e. makes it behave like tall grass when placing blocks replaceableGroundcover = true