# Should life orbs be attracted to the player even if their health is already full attractToFullHP: true # Defines pairs where the key is either a mob's ID or a regex for matching mob IDs, and the value is the percentage of the slain entity's maximum health that will be stored in the life orbs generalPercentages: .*: 0.15 # Defines pairs where the key is either a mob's ID or a regex for matching mob IDs, and the value is the extra percentage of the slain entity's maximum health added to the life orbs for each level of the Lifesteal enchantment lifestealPercentages: .*: 0.1 # The maximum amount of health carried by a life orb maxOrbHealth: 10.0 # The minimum number of life orbs dropped from a slain entity. This does not affect the total amount of health they will collectively restore minOrbsAmount: 2 # The maximum distance in blocks from which a life orb can be attracted to the nearest player orbFollowDistance: 8 # Time in seconds before the removal of the life orb orbLifetime: 60 # Should life orbs drop when a mob is killed only by a player, or should whenever it dies shouldBeKilledByPlayer: true