#The chance that an artifact generates in suspicious sand or gravel #Range: 0.0 ~ 1.0 archaeologyChance = 0.0625 #Affects how common artifacts are in chests #Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common #Doubling this value will make artifacts approximately twice as hard to find, and vice versa #To prevent artifacts from appearing as chest loot, set this to 10000. #Range: > 0.0 artifactRarity = 1.0 #The chance that a skeleton, zombie or piglin spawns with an artifact equipped #Range: 0.0 ~ 1.0 entityEquipmentChance = 0.0015 [campsite] #Whether campsites can contain blocks that emit light #Allowed Values: true, false allowLightSources = true #How many times a campsite will attempt to generate per chunk #Set this to 0 to prevent campsites from generating #Range: > 0 campsiteCount = 40 #The maximum height campsites can spawn at #Range: -2147483648 ~ 2147483647 maxY = 40 #The probability that a campsite has a mimic instead of a chest #Range: 0.0 ~ 1.0 mimicChance = 0.3 #The minimum height campsites can spawn at #Range: -2147483648 ~ 2147483647 minY = -60 #Whether to use wooden chests from other mods when generating campsites #Allowed Values: true, false useModdedChests = true