2022-07-20 22:35:03 +02:00

108 lines
3.6 KiB
C#

using System.Numerics;
using Raylib_cs;
using RaylibTest.Shapes;
using RaylibTest.Support;
using RaylibTest.UiComponents;
using Rectangle = RaylibTest.Shapes.Rectangle;
namespace RaylibTest;
public class Game : Window
{
public Game(int width, int height, string title, int targetFps, Camera2D camera) : base(width, height, title, targetFps, camera)
{
}
Vector2 ballPosition = new Vector2(100, 100);
UiText playerDebugText = new UiText(new Vector2(0,0), "Hello World!", 20, Color.RED);
UiText playerInputText = new UiText(new Vector2(0,30), "Hello World!", 20, Color.RED);
UiText playerVelocityText= new UiText(new Vector2(0,60), "Hello World!", 20, Color.RED);
Circle circle = new Circle(new Vector2(0,0), 20, Color.RED);
Circle circleD = new Circle(new Vector2(0,0), 2, Color.RED);
Rectangle _cube = new Rectangle(new Vector2(100,100), new Vector2(10,20), Color.BLUE);
private List<Rectangle> _cubes;
public override void Start()
{
ballPosition = new Vector2((float) Width / 2, (float) Height / 2);
circle.Position = ballPosition;
RegisterGameObject(circle);
RegisterUiObject(playerDebugText);
RegisterUiObject(playerInputText);
RegisterUiObject(playerVelocityText);
RegisterGameObject(_cube);
RegisterGameObject(circleD);
_cubes = new List<Rectangle>()
{
new Rectangle(new Vector2(0,0), new Vector2(Width,20), Color.BLUE),
new Rectangle(new Vector2(0,0), new Vector2(20,Height), Color.BLUE),
new Rectangle(new Vector2(Width - 20 ,0), new Vector2(20,Height), Color.BLUE),
new Rectangle(new Vector2(0,Height - 20), new Vector2(Width,20), Color.BLUE)
};
foreach (var VARIABLE in _cubes)
{
RegisterGameObject(VARIABLE);
}
base.Start();
}
Vector2 playerVelocity = new Vector2(0,0);
Vector2 playerInput = new Vector2(0,0);
float speed = 2;
bool _collided = false;
public override void Update()
{
base.Update();
playerInputText.Text = "Player Input: " + playerInput;
playerVelocityText.Text = "Player Velocity: " + playerVelocity;
playerDebugText.Text = "Player Debug: " + circle.Position;
foreach (var rectangle in _cubes)
{
if (circle.Intersects(rectangle))
{
playerVelocity = new Vector2(0,0);
playerInput = new Vector2(0,0);
_collided = true;
}
else
{
_collided = false;
}
}
if (Raylib.IsKeyDown(KeyboardKey.KEY_D)) playerInput.X = Raymath.Lerp(playerInput.X, 1, 0.5f * Raylib.GetFrameTime() * 10);
if (Raylib.IsKeyDown(KeyboardKey.KEY_A)) playerInput.X = Raymath.Lerp(playerInput.X, -1, 0.5f * Raylib.GetFrameTime() * 10);
if (Raylib.IsKeyDown(KeyboardKey.KEY_W)) playerInput.Y = Raymath.Lerp(playerInput.Y, -1, 0.5f * Raylib.GetFrameTime() * 10);
if (Raylib.IsKeyDown(KeyboardKey.KEY_S)) playerInput.Y = Raymath.Lerp(playerInput.Y, 1, 0.5f * Raylib.GetFrameTime() * 10);
playerVelocity += playerInput;
circle.Position += playerVelocity * Raylib.GetFrameTime() * speed;
Camera.target = new Vector2(0, 0);
Console.Clear();
Console.WriteLine(@"BallPisiton: {0}",circle.Position);
Console.WriteLine(@"BallDirection: {0}",circleD.Position);
}
float Lerp(float start, float end, float amount)
{
float result = start + amount*(end - start);
return result;
}
}