using System.Numerics; using Raylib_cs; namespace RaylibTest; public class Sphere : GameObject { public float Radius { get; set; } public Color Color { get; set; } public Sphere(Vector2 position, float radius, Color color) : base(position) { Radius = radius; Color = color; } public override void Draw() { base.Draw(); Raylib.DrawCircleV(Position,Radius, Color); } }